All who study magic of any form must pay their respects to the Wizard for their vast knowledge of the Arcane arts. Those foolish enough to engage a Wizard in a battle of spells will quickly find their spells fizzling out just before impact. A Wizard knows the workings of many spells, and can unravel them before they even reach their intended target.
Not satisfied with mere proficiency in spells made by forgotten warlocks, they study obsessively. Their efforts often allowing them to strengthen the effects beyond what even those ancient makers envisioned. In combat, enemy mages might find familiar spells, their power carefully measured, striking through their protections with unprecedented power. That is, assuming that the Wizard doesn't simply subvert their own castings and send them hurtling back.
In recent times, acolytes have discovered ways of melding arcane energies in the cold steel and hot cordite of modern weapons, woven with kinetic energy and guided by pressure differential. Ever learning, ever experimenting, the Wizard has no use for outdated ideas when new knowledge beckons.
|Skill Name|| Short Description
(Click on skill name to see the full description)
|Arcane Marksman||Character gains +3 damage bonus with firearms, and gains a charged attacked option||-||30||-||+4|
|↳Arcane Siphon||Character gains +2 damage bonus with firearms||Arcane Marksman||60||-||+4|
|↳Greater Arcane Siphon||Base cost of Arcane Marksman is reduced to 3MP||Arcane Siphon||90||-||+3|
|Blink||Character can teleport to any visible tile||-||30||-1||-|
|Cosmic Affinity||Character gains +15 MP total||-||30||-||-|
|↳Cosmic Mastery||Character gains +15 MP total||Cosmic Affinity||60||-||-|
|↳Cosmic Oneness||Character gains 2MP each tick.||Cosmic Affinity||60||-||-|
|Fortify Spell||Single-target spells deal +2 damage||-||30||-||-|
|↳Spell Empowerment||Single-target spells deal +2 damage||Fortify Spell||60||-||-|
|Magical Reserves||Character gains +2 damage to any spell cast from memory||-||-||-||-|
|↳Arcane Affinity||MP cost for Spellcasting, Gem Charging, Imbuing and Skill use reduced by 25%||Magical Reserves||60||-||-|
|Martial Spellcraft||Passive. Character gains ability to imbue weapons with offensive spells and trigger said spells.||-||30||-||-|
|Spell Parry||Character can nullify offensive spells used against them.||-||30||-||-|
|↳Spell Turning||Character can reflect a spell used against them.||Spell Parry||60||-||-|
|Spellwand||Character gains an innate weapon that is loaded with a spellgem||-||30||-1||-5|
|Glyph Mastery||Glyphs cast by the character have double duration.||-||30||-||-|