Verdant Sling

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Verdant Sling
Class CP Requires
Lightspeaker 30 None
Verdant Sling
AP MP HP Other
1 - - -
Attack Type Base Accuracy
Thrown 10%
Dmg. Type Tgt. Dmg. Tot. Dmg.
Varies Varies -
  • Damage and Damage Type depend on component used.

Character gains the ability to transmute some organic alchemical components into weapons for 1 AP (the option "Load into Sling" will appear in the inventory section next to the component). Components so transmuted can no longer be used in alchemy. Once transmuted, they appear in the inventory as "component name, a Verdant Sling missile" and can be used 100 times (no reloading); on the hundredth use, they disappear. These weapons make ranged attacks using the Thrown Weapons tree. They are considered magical items and cannot be enchanted. They cannot be given to other characters, nor placed into footlockers. They CAN be dropped (they retain the original item's weight).

Components' combat characteristics when converted into Verdant Sling missiles are as follows:

  • Batch of Mushrooms - 8 Impact damage
  • Bunch of Daisies - 9 Piercing damage
  • Bunch of Lillies - 9 Slashing damage
  • Bunch of Paradise Lillies - 7 Holy damage
  • Patch of Lichen - 9 Impact damage
  • Patch of Moss - 8 Slashing damage
  • Rose - 8 Piercing damage
Lightspeaker Skills

Keepers Crook || Summon AetherspriteBrothers Bond |→ Heart Light || Summon JudgemasterSoldiers of Endurance |→ Soldiers of Might || Vitality of Justice (free skill) → Summon Wheel of Righteousness || Caretakers BlessingCaretakers Gift || Verdant Sling || Glyph Mastery || Wings