Difference between revisions of "User:Skull Face/Build Diary/Garth Marenghi Breath 03"

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(Created page with "== Garth Marenghi == ===Nov 7<sup>th</sup>=== XP total 17316. Garth was more about role playing than actual game playing. That's fine to a point. Now it's time for him to ret...")
 
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Latest revision as of 18:44, 9 February 2020

Garth Marenghi

Nov 7th

XP total 17316. Garth was more about role playing than actual game playing. That's fine to a point. Now it's time for him to retire. Stats taken from character page:

Feats	Breath	Total
Alcohol Drunk	189	252
Angels Killed	8	8
Books Read	1166	1465
Damage Dealt	4227	7243
Damage Taken	17908	21823
Deaths	67	117
Demons Killed	72	90
Doors Destroyed	3	7
Doors Repaired	0	0
Food Eaten	64	138
HP Healed	556	646
Items Crafted	0	21
Items Repaired	0	182
Kills	233	280
Locks Picked	0	0
Pets Killed	78	78
Pills Taken	0	4
Power Removed	0	0
Power Restored	0	0
Targets Shot	272	773

As a replacement for Glaeken the Lich version of Garth was a mixed bag of successes and failures. Garth was a faction whore, never really settling with one faction. He started with the Raggies, went feral, moved briefly to ID, spent time with Invictus, then moved back to the Raggies. The downside to this character was the borked build mistakenly optimised for combat (a good example of how to get it wrong for a Lich). The build was fine when raiding but otherwise pretty rubbish e.g.

  • no Sense Morality and no easy means of MO correction
  • both Summon Will-O-Wisp and Hand of the Necromancer were of dubious value
  • a big range of attacks spells is not so useful for a petmaster
  • small errors (e.g. Minor spell version) make a big difference
  • order of abilties purchased could have been much better

The upside is that he was an effective raider e.g. he was responsible for a massive ghoul army taking down the Pirates during his brief time with ID, the first time that the biggest faction in the game had been successfully rolled.

Approximation of build follows:

Build Record

Level CP Available CP Gain Skill(s) CP Spent CP Unspent
1 0 10 Search 10 0
2 0 10 Hand-to-Hand Combat 10 0
3 0 10 - 10 0
4 10 10 Martial Arts 20 0
5 0 10 - 0 10
6 10 10 - 0 20
7 20 10 Advanced Martial Arts 30 0
8 0 10 Sense Magic 10 0
9 0 10 - 0 10
10 10 20 Spellcraft, Seeking Hand, Alchemy 30 0
11 0 20 - 0 20
12 20 20 Alchemical Transmutation 40 0
13 0 20 Sorcerer's Might 20 0
14 0 20 Strength, Death Dart 20 0
15 0 20 Frost Charge, Reveal 19 1
16 1 30 500 Books Read Life, Dodge, Blur 26 5
17 5 25 500 Books Read Breath, Evasion 30 0
18 0 20 - 0 20
19 20 20 - 0 40
20 40 55 Explore 25 Badges, Reanimation, Summon Will-O-Wisp, Animate Dead, Servitor of the Grave 90 5
21 5 30 Death Touch 30 5
22 5 30 Death Mastery 30 5
23 5 30 - 0 35
24 35 30 Hand of the Necromancer 60 5
25 5 30 - 0 35
26 35 30 Summon Ghoul 60 5
27 5 30 Terrifying Aspect 30 5
28 5 30 - 0 35
29 35 30 Simulacrum 60 5
30 5 55 1000 Books Life, 1000 Books Breath, Glyph of Slowing vs Evil, Lifesnuff, Minor Glyph Erasure, Necrotic Ray, Thanatoid Gaze 58 2