Difference between revisions of "Tank"

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* Have a large amount of defensive skills, spells, and items to prevent and weaken pet attacks on the tank.
 
* Have a large amount of defensive skills, spells, and items to prevent and weaken pet attacks on the tank.
 
* Have enough [[Healing]] items or healing from allies so that the enemy Pets are killed by the tank's Aura before the tank can be killed by the Pets.
 
* Have enough [[Healing]] items or healing from allies so that the enemy Pets are killed by the tank's Aura before the tank can be killed by the Pets.
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==Stopping Pet Attacks==
 
==Stopping Pet Attacks==
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==Healing Pet Damage==
 
==Healing Pet Damage==
 
Even the most effective tank will take some damage from enemy [[Pets]]. Tanking anything but the smallest group of pets requires the tank to have access to healing. This is usually done by using large amounts of healing items such as a [[Potion of Healing]], [[First Aid Kit]] or [[Blood Ice]]. If the tank has allies who can heal and is not a [[Demon]] it is sometimes possible to be healed by others instead. Classes that have innate [[Aura|Auras]] such as the [[Seraph]], [[Lich]] or [[Advocate]] have an easier time managing auras than classes that rely on spell Auras, as every use of a healing item (or act of healing by allies) reduces the duration of spell Auras by one [[Tick]].
 
Even the most effective tank will take some damage from enemy [[Pets]]. Tanking anything but the smallest group of pets requires the tank to have access to healing. This is usually done by using large amounts of healing items such as a [[Potion of Healing]], [[First Aid Kit]] or [[Blood Ice]]. If the tank has allies who can heal and is not a [[Demon]] it is sometimes possible to be healed by others instead. Classes that have innate [[Aura|Auras]] such as the [[Seraph]], [[Lich]] or [[Advocate]] have an easier time managing auras than classes that rely on spell Auras, as every use of a healing item (or act of healing by allies) reduces the duration of spell Auras by one [[Tick]].
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==Tank Classes==
 
==Tank Classes==
Different character classes have different levels of quality as tanks, as well as different approaches to tanking. The classes commonly regarded as the best tanks are:
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Different character classes have different levels of quality as tanks, as well as different approaches to tanking.  
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<br><br>
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The classes commonly regarded as the best tanks are:
 
* The air-element [[Holy Champion]] has access to innate [[Divine Armor]] and has a very high auto-miss chance induced by [[Cloak of the Whispering Wind]].
 
* The air-element [[Holy Champion]] has access to innate [[Divine Armor]] and has a very high auto-miss chance induced by [[Cloak of the Whispering Wind]].
 
* The [[Doom Howler]] has access to a substantial auto-miss chance via [[Phasing]], has an innate [[Spectral Armor]], and can do large amounts of damage to massed pets with [[Area_of_Effect#AoE|AoE]] abilities such as [[Wail of the Dead]].
 
* The [[Doom Howler]] has access to a substantial auto-miss chance via [[Phasing]], has an innate [[Spectral Armor]], and can do large amounts of damage to massed pets with [[Area_of_Effect#AoE|AoE]] abilities such as [[Wail of the Dead]].
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* The [[Infernal Behemoth]] has substantial soaks via [[Chitinous Armor]] and an innate [[Burning Aura]]. However, this class is only effective against smaller pet armies or in tandem with other tanks. Because the Behemoth relies on a large number of innate [[Hit Points]] for its resilience and cannot be healed by others, it does not have any special ability in ''preventing'' attacks and its large hit point values are easily whittled down by large numbers of pet attacks.
 
* The [[Infernal Behemoth]] has substantial soaks via [[Chitinous Armor]] and an innate [[Burning Aura]]. However, this class is only effective against smaller pet armies or in tandem with other tanks. Because the Behemoth relies on a large number of innate [[Hit Points]] for its resilience and cannot be healed by others, it does not have any special ability in ''preventing'' attacks and its large hit point values are easily whittled down by large numbers of pet attacks.
 
* Any class capable of casting [[Spells]] (such as a [[Wizard]]) can potentially tank by using a spell [[Aura]], learning mortal skills such as [[Dodge]] and [[Stamina]], and using [[Potions]] and spells that boost soak and defense. However, without innate tank-enhancing skills this strategy is at a disadvantage compared to classes that are highly effective at tanking.
 
* Any class capable of casting [[Spells]] (such as a [[Wizard]]) can potentially tank by using a spell [[Aura]], learning mortal skills such as [[Dodge]] and [[Stamina]], and using [[Potions]] and spells that boost soak and defense. However, without innate tank-enhancing skills this strategy is at a disadvantage compared to classes that are highly effective at tanking.
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* [[Shepherd|Shepherds]] and Tier 3 classes derived from them can use [[Prayer]] and [[Devout Supplication]] to stack up a potentially tank-worthy level of defense-enhancing Status Effects.
 
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Classes that are the ''least'' effective as tanks include:
 
Classes that are the ''least'' effective as tanks include:
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* The [[Fallen]] and [[Redeemed]].
 
* The [[Fallen]] and [[Redeemed]].
 
* While the [[Eternal Soldier]] potentially has extremely high defense values coupled with auto-miss, its lack of an [[Aura]] prevents it from doing damage to Pets and it will eventually be worn down by large numbers of Pet attacks.
 
* While the [[Eternal Soldier]] potentially has extremely high defense values coupled with auto-miss, its lack of an [[Aura]] prevents it from doing damage to Pets and it will eventually be worn down by large numbers of Pet attacks.
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* The [[Divine Herald]] is neither a spellcaster nor does it have enough inherent defensive skills to seriously hinder a mass of Pets.
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* The [[Corruptor]] can potentially command Pets with [[Touch of Corrupted Loyalty]], but until it has amassed a large force of its own Pets it is vulnerable due to a lack of defensive skills.
  
 
[[Category:Game Concepts]]
 
[[Category:Game Concepts]]

Latest revision as of 20:23, 24 March 2020

Tanking is the act of destroying enemy Pets while raiding an enemy Stronghold. A character who does tanking is commonly referred to as a Tank. Because of the attacking power of large numbers of Pets, any raid on a faction that has a Petmaster class (the Lich, Wyrm Master, or Lightspeaker and sometimes also the Corruptor) usually requires a tank to succeed. In the absence of a tank (or if the tank is killed mid-battle), raiders are often easily killed by massed pet attacks.


The Basics

In order to tank effectively, a character must:

  • Enter the target Stronghold and come under attack by all of the Pets inside. This is usually done by being the first to enter the Stronghold while non-tank raiders wait outside until the pets have begun to attack. If a petmaster has their pets on Defensive, the tank may also attack the petmaster to draw the pets' attention.
  • Have an Aura active, either via an innate skill or a spell, so that the Pets will take damage from attacking the tank.
  • Have a large amount of defensive skills, spells, and items to prevent and weaken pet attacks on the tank.
  • Have enough Healing items or healing from allies so that the enemy Pets are killed by the tank's Aura before the tank can be killed by the Pets.


Stopping Pet Attacks

There are several possible approaches to surviving large numbers of pet attacks. Every effective tank uses some combination of skills, status effects, and items to build up their defenses. Strategies for defense, in order from most to least valuable, include:

  • Abilities that turn successful enemy attacks into misses (commonly called "phasing" or "automiss")
  • Immunity to specific damage types.
  • Increasing your Defense Value to reduce enemy attack accuracy via Defense and Dodge attributes
  • Reducing the power of enemy attacks with a high Soak.
  • Having a larger pool of Hit Points.

Automiss Abilities

These are skills that convert successful enemy attacks into misses that do zero damage. Examples include:

  • The Doom Howler's Phasing, with a 30% automiss chance.
  • The Holy Champion's Cloak of Air skill tree, with a 20% automiss chance that can be raised to 40% with the purchase of higher skills in the tree.
  • The Paladin's Defensive Stance, which has a 33% automiss chance. This does not stack with Cloak of Air.

Immunities

Some classes have abilities that render them fully immune to specific damage types. Due to the sheer number of damage types used in Nexus combat, immunity has its limitations but can be a valuable part of an effective tanking strategy. Examples include:

Defense Increases

Some skills increase your Defense (vs all attacks) or Dodge (vs close-range attacks). All Pet attacks are considered to be close-range attacks. Abilities that increase Defense include (but are not limited to):

Soak Increases

Many skills, items and status effects increase Soak, reducing the damage dealt by specific damage types. Tanks aim to have enough Soak to reduce attacks on them to one point of damage. Methods to increase Soak include:

Hit Point Increases

Having a larger number of Hit Points can be valuable for not being killed by large masses of pet attacks. On its own, this is the weakest part of a tanking strategy, as massed pet attacks will quickly chew through even the largest hit point pool unless those attacks are weakened or prevented. Means of increasing hit points include:


Healing Pet Damage

Even the most effective tank will take some damage from enemy Pets. Tanking anything but the smallest group of pets requires the tank to have access to healing. This is usually done by using large amounts of healing items such as a Potion of Healing, First Aid Kit or Blood Ice. If the tank has allies who can heal and is not a Demon it is sometimes possible to be healed by others instead. Classes that have innate Auras such as the Seraph, Lich or Advocate have an easier time managing auras than classes that rely on spell Auras, as every use of a healing item (or act of healing by allies) reduces the duration of spell Auras by one Tick.


Tank Classes

Different character classes have different levels of quality as tanks, as well as different approaches to tanking.

The classes commonly regarded as the best tanks are:


Other classes with abilities as tanks include:

  • The Dark Oppressor can potentially raise its defensive abilities to tank-worthy levels with a combination of Enchant Item, Terrifying Aspect and Legion Master, drawing on the presence of its raid team to empower Legion values. Because of the cost of Legion Master, this strategy is rarely used.
  • Petmasters have significant potential as tanks since their own Pets will battle the defenders' Pets, potentially doing large amounts of damage and tying up enemy pets' aggression. The main downside of this strategy is that the other raiders must stay out of the target stronghold while the Pets battle, as the death of any raider Pet will lead to defender Pets retargeting at random. The Lich is particularly adept at this strategy as it has access to high defense values via Terrifying Aspect and Simulacrum.
  • The Infernal Behemoth has substantial soaks via Chitinous Armor and an innate Burning Aura. However, this class is only effective against smaller pet armies or in tandem with other tanks. Because the Behemoth relies on a large number of innate Hit Points for its resilience and cannot be healed by others, it does not have any special ability in preventing attacks and its large hit point values are easily whittled down by large numbers of pet attacks.
  • Any class capable of casting Spells (such as a Wizard) can potentially tank by using a spell Aura, learning mortal skills such as Dodge and Stamina, and using Potions and spells that boost soak and defense. However, without innate tank-enhancing skills this strategy is at a disadvantage compared to classes that are highly effective at tanking.
  • Shepherds and Tier 3 classes derived from them can use Prayer and Devout Supplication to stack up a potentially tank-worthy level of defense-enhancing Status Effects.


Classes that are the least effective as tanks include:

  • The Void Walker, who can potentially have negative soak values via Void Taint.
  • The Revenant.
  • The Fallen and Redeemed.
  • While the Eternal Soldier potentially has extremely high defense values coupled with auto-miss, its lack of an Aura prevents it from doing damage to Pets and it will eventually be worn down by large numbers of Pet attacks.
  • The Divine Herald is neither a spellcaster nor does it have enough inherent defensive skills to seriously hinder a mass of Pets.
  • The Corruptor can potentially command Pets with Touch of Corrupted Loyalty, but until it has amassed a large force of its own Pets it is vulnerable due to a lack of defensive skills.