Healing/Medical Items

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Ammunition | Armor | Crafting Components | Clothing | Food | Healing/Medical Items | Heavy Items | Innate Weapons | Melee Weapons | Mundane Items | Ranged Weapons | Potions

Inevitably, in the eternal struggle of the Nexus, your character will be wounded and will encounter wounded characters. There are many traditional and non-traditional ways of repairing this damage, as well as ways to use medical items to prevent further damage. Each type of healing item has its own effect, but some come with consequences.

Those who become Demons lose the benefit of other people being able to heal them. Advocates state this is not only because no one would want to get close enough to a demon to give it medical care, but that the demon’s sense of Pride doesn’t allow them to accept such healing from others, lest they be thought weak. Demons, of course, have adapted to their selfish ways, and have developed alternative sources of healing for themselves. Regardless, no one is questioning why such items of healing lie scattered around the battlefield of Nexus: many will require succor from wounds sustained during the eternal struggle.

Currently, the healing and medical items found around the Nexus are:

Blood Ice

This is a small red-colored gem. Micro-fine cracks cover its surface, and it appears to contain some sort of liquid.

Weight: 1

Number of Uses: 1

Crafted: By Dark Oppressors by using the Life Vampire skill on a victim, or by Desecrating a corpse (one of several random results).

Found: See Blood Ice on the Components page.

Additional Effect: Good-aligned or Neutral-aligned characters lose 1 point of Morality with each use.

Status Effect: None.

Healing: 20 Hit Points.

Can be used as Alchemical Crafting Components. May also be used to trigger the Bloodlust ability, and used to be used as ammo for a Crown of Pain.

Dose of Amphetamines

This is a single dose of an amphetamine. It will energize you.

Weight: 1

Number of Uses: 1

Effect: Gives 2 Action Points, at cost of 1 Action Point. (I.e., nets you +1 AP.) Amphetamines allow you to go over your normal AP limit, up to twice your normal limit.

Inside
Location Find Weight % Chance % Chance / AP
Hospital 8 19.5 5.85
Pharmacy 3 23.1 6.92
Ward of Respite 10 6.4 1.91
Twitchy
Status Effect
Status Effect Text You feel more alert and energized.
Effect -5% to hit
Duration 2 Minutes
Notes Taking a Dose of Amphetamines will make the character feel twitchy.


Dose of Painkillers

This is a single dose of a painkiller. It will increase your resistance to damage.

Weight: 1

Number of Uses: 1

Effect: Gives +1 to Soak values for 6 minutes.

Inside
Location Find Weight % Chance % Chance / AP
Hospital 8 19.5 5.85
Pharmacy 3 23.1 6.92
Ward of Respite 10 6.4 1.91
on Painkillers
Status Effect
Status Effect Text You feel less vulnerable to pain.
Effect -5% to hit; +1 Soak (all)
Duration 6 minutes
Notes This status effect will not stack


First Aid Kit

This is a standard first aid kit. It contains bandages, salves, and small amounts of medicine.

Weight: 2

Number of Uses: 1 (May be used on others)

Experience: 1 Experience Point per Hit Point healed on others. Experience will not be gained from healing someone you just attacked.

Inside
Location Find Weight % Chance % Chance / AP
Apartment Building 1 1 0.26
Fire Station 2 8 2
Hospital 20 48.8 14.63
House 1 0.9 0.19
Mall 3 2.6 0.78
Pharmacy 5 38.5 11.54
Supermarket 1 1.4 0.43
Ward of Respite 5 3.2 0.96

Those with the Surgery skill may craft FAKs in Hospitals.


Status Effect: None.

Healing:

First Aid Kit
Healing Effect
Skill Level/Type Value Additional Effect
None 5 Hit Points None
First Aid 10 Hit Points Allows user to see the current Hit Points values of other players
Surgery 15 Hit Points Character can create a new First Aid Kit for 5 Action Points, provided they are inside a Hospital



Food

Weight: 1

Number of Uses: 1

Found in: Varies - See Food for details.

Healing:

Food
Healing Effect
Skill Level/Type Value Additional Effect
Bottle of Alcohol 2 Hit Points Drunk
Candy Bar 1 Hit Points None
Canned Food/Field Ration Pack/Fruit 3 Hit Points None



Status Effect of Alcohol:

Drunk
Status Effect
Status Effect Text You are drunk.
Effect -5% to hit; + 1 damage with Hand to Hand and Melee attacks
Duration 4 AP
Notes Drinking more Alcohol will cause the duration to stack.


Healing Herb

This is a handful of herbs known to have healing properties.

Weight: 2

Number of Uses: 1

Inside
Location Find Weight % Chance % Chance / AP
Vault of Enlightenment 10 5.3 1.59
Ward of Respite 80 51 15.29
Outside
Location Find Weight % Chance % Chance / AP
Idyllic Forest 15 5.3 1.05
Healing Herb
Healing Effect
Skill Level/Type Value Additional Effect
None 5 Hit Points None
First Aid 10 Hit Points None
Surgery 15 Hit Points None



Potion of Healing

This is an opaque dark green liquid in a simple bottle.

Basic Appearance: Green Potion

Weight: 1

Number of Uses: 1

Crafted: By the Alchemy skill.

Found: See the page on Potions

Status Effect: Removes Defiler Poison and Mild Poison.

Healing: 30 Hit Points.

Potion of Magic Recovery

This is an opaque dark green liquid in a simple bottle.

Basic Appearance: Clear Blue Potion

Weight: 1

Number of Uses: 1

Crafted: By the Alchemy skill.

Found: See the page on Potions

Healing: 15 Magic Points.

Potion of Regeneration

This is a viscous, black liquid in a simple bottle.

Basic Appearance: Thick Black Potion

Weight: 1

Number of Uses: 1

Crafted: By the Alchemy skill.

Found: See the page on Potions

Status Effect: Regenerating

Healing: 3 Hit Points per tick for 15 Status Ticks.

Soul Ice

This is a small green-colored gem. Micro-fine cracks cover its surface, and appears to contain some sort of liquid.

Weight: 1

Number of Uses: 1

Crafted: By Defilers by using the Soul Vampire skill on a victim, or by Desecrating a corpse (one of several random results).

Found: See Soul Ice on the Components page.

Additional Effect: Good-aligned or Neutral-aligned characters lose 2 points of Morality with each use. If the character has the Illuminated status effect this status effect is removed, but no Magic Points are recovered.

Healing: 10 Magic Points.

Can be used as Alchemical Crafting Components. May also be used as ammo for a Marrakunian Soul Cannon.

Stygian Bone Leech

This is a small glass vial filled with a viscous, blood-red liquid. Floating within the vial is what appears to be a bloated, milk-colored, maggot-like insect.

Weight: 1

Number of Uses: 1 (May be used on others)

Inside
Location Find Weight % Chance % Chance / AP
Black Prison 5 3.2 0.64
Damned Library 10 6.3 2.19
Dark Alehouse 1 2.2 0.43
Dark Harem 10 5.6 1.12
Dark Sanitarium 10 8.4 1.68
Ebony Tower 10 11.6 3.49
Great Ziggurat 10 3.9 0.78
Hall of Reconstruction 100 49 14.71
Iron Fortress 10 3.8 1.13
Iron Garrison 15 5.2 1.56
Iron Keep 10 4.2 1.27
Soul Orchard 5 4.5 0.9

Status Effect: None.

Healing:

Stygian Bone Leech
Healing Effect
Skill Level/Type Value Additional Effect
None 5 Hit Points None
First Aid 10 Hit Points None
Surgery 15 Hit Points None



Surgeon's Kit

This is a black bag filled with various surgical implements. It may be used to perform surgeries.

Weight: 4

Number of Uses: Healing does not use up the Surgeon's Kit. It remains in your inventory until dropped.

Inside
Location Find Weight % Chance % Chance / AP
Hospital 2 4.9 1.46
Ward of Respite 5 3.2 0.96

Status Effect: Removes Defiler Poison and Minor Poison, provided that the user has Surgery.

Healing: 15 Hit Points provided the user has Surgery at the cost of 5 Action Points. May only be used on others.

Can be created in a Hospital for 10 Action Points, provided that the user has Surgery.

Vial of Angel's Tears

This is a small rose-colored bottle of a transparent liquid. It smells slightly salty.

Basic Appearance: Vial of Clear Liquid

Weight: 1

Number of Uses: 1

Inside
Location Find Weight % Chance % Chance / AP
Euphoria Asylum 1 0.9 0.17
Ivory Tower 1 1.4 0.41
Panopticon 1 1 0.20
Vault of Enlightenment 2 1.1 0.32
Ward of Respite 1 0.6 0.19

Status Effect: Removes Defiler Poison, Minor Poison, and Agony Curse, as well as various other debuffs (but not Sorcerer's Might). (Note: does not cure Agony Curse for demons.)

Additional Effect: Demons lose Hit Points with each use. Lots and lots of Hit Points. One gulp can potentially kill a healthy demon.