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Stygia is the domain of the Demons. Only those who have invested in the Dark Lords will respawn there, and all others who dare to visit this plane will suffer the twisting pain of the horrors that lie there. Stygia is a plane of extremes, whose blazing, sulfurous firepits are the only 'relief' from the howling winds of a cold that cuts far deeper than any mortal winter. Many twisted, misshapen buildings dedicated to war, torture and dark sorcery can be found scattered about Stygia, though the landscape also contains a few colossal mega-structures that dwarf all other buildings and other signs of the hand of greater and more terrible Powers. Stygia is shadowed by unending night, though demonkind find searching there easy regardless.

Some demons, visiting angels and Nexal scholars occasionally also refer to Stygia by the colloquial name Gehenna, though that name may also refer to a region within Stygia.

Stygia's rivers of lava and lakes of fire make travel through this plane dangerous for all but the most rugged of mortal adventurers. Some form of fire resistance would be a wise investment - as would a means of flying or teleporting past this plane's formidable obstacles. Demons possess the ability to resist the inherent damage that afflicts all who travel to this plane, as well as the damage from Searing Rivers and Lava that can be found throughout the land.

History and Geography

Though many strongly evil-aligned Planes have existed that bore the name Stygia over the course of countless Breaths, the Stygia that is accessible in the present Breath is newly emerged into its present form. It came into being when a Plane that existed in balance - perhaps its breath's version of Valhalla - was simultaneously claimed by the forces of Good and Evil, each of which formed a plane in their own image that mirrored the other. Since neither could claim the upper hand, both Stygia and Elysium lived a shallow half-life as disorganized jumbles of heavenly and hellish terrain, a state of affairs in which no wonder could be found in Elysium and no terror could be found in Stygia.

This status quo existed for an unknowable amount of time, during which other, more functional and dangerous Stygias formed and dissipated, but in the present Breath the stalemate of these languishing planes was broken through the intervention of Unaligned forces, which caused both Elysium and Stygia to shatter into a multitude of smaller planes that bear out their ideals more truly.

As a result of this turn of events, the plane of Stygia consists of six distinct regions, which float in the void separate from each other. They are:

Traveling to Stygia

Wide is the road and straight is the gate that leads to Stygia, and there are many easy ways to find oneself in the demons' realm. The easiest, of course, is to be a Demon, as characters who fall to the path of the Pariah or Defiler will respawn in Stygia one-third of the time when slain, a chance that rises to two-thirds upon choosing a Tier 3 demonic class such as a Dark Oppressor or Void Walker. The Redeemed, having atoned from their demonic ways, will no longer respawn in Stygia so long as they remain Good, while the Fallen, despite their angelic past, will respawn in Stygia as if they were Tier 3 Demons.

Others who wish to brave the flames of Stygia may reach it from Laurentia through a variety of Portals. Known pathways to Stygia from the mortal plane include:

  • A portal from the airport tarmac at 8,34 on Sidney Island to the cracked highways of Sanguinis Diabolus.
  • An anomalous advertising display inside the suspiciously named Devil's Food Development at 18,18 in Silver City to the an iron keep within The Death Cascade.
  • A forsaken holding cell in the Ministry of Public Safety at 15,10 King's Island which offers a gate to the ruined wastes of Gehenna.
  • A fast-food restroom door inside the Taco Hut at 38,31 in Sunset that instead leads to the ravaged Egg Fields of Gomorrah.
  • A collection of occult books inside a Mansion at 39,39 in South Sunset that, with the coming of the Nexus, now connects to a greater trove of forbidden lore in Uffern.

Once within Stygia, travel throughout the plane can be achieved by charting paths through the dark and twisted voids that divide its regions. These passages can always be found on the edge of a neighborhood, and bridge to the geographically nearest neighborhood. While the spatial arrangement of Stygia is composed of mathematics that would drive even the greatest of demon lords mad, the map can be considered spherical - that is, bridges exist on the far north of the map that link to the farthest south, and likewise the furthest east to the west.

Imps and Feral Hellhounds can be found roaming the plane of Stygia as Wandering Monsters. These ravenous creatures will attack anything in sight, but will avoid factionless demons, members of the Legions of the Abyss and members of factions with a standing Stronghold in Stygia. The Death Cascade also contains Wraiths that are hostile to all living things without exception.

Locations Found in Stygia

Locations found throughout Stygia:

Locations unique to Tartarus:

Locations unique to Gomorrah:

Locations unique to Sanguinis Diabolus:

Locations unique to Uffern:

Locations unique to The Death Cascade: