For an alphabetic list of skills, please see the Skills Category page
Skills grant characters abilities and powers. They are purchased with Character Points that are primarily acquired by earning new Character Levels. Skills vary from combat- type skills that improve the accuracy or damage of attacks to crafting skills that allow for the creation of weapons, armor, and magical items.
New characters must choose a single skill with which to begin the game. A list of all starting skills available can be found here - Starting Skills.
This requires you to click the character's name, which will take you to the character sheet. Then click the button labelled "Purchase Skills". This will take you to the available skills screen, where you can see what skills are available to you and their CP cost. Clicking a button labelled "Buy (x CP)" will prompt a confirmation. Confirm the skill purchase and you've got yourself a brand new skill!
Many skills are grouped into Skill Trees containing skills that are related to each other, with each successive skill building on the power or capability of the one before it.
The first skill in a Skill Tree is commonly called the parent skill. The next skill in that Skill Tree is commonly called a child skill. The next skill under the child skill is commonly called a grandchild skill. It is possible for a Skill Tree to have one or more child skills but no grandchild skills.
The base Character Point cost of a skill depends on the Tier of the skill (see below for more details). The Character Point cost of a child skill is double the CP cost of the parent skill. The Character Point cost of a grandchild skill is three times the CP cost of the parent skill.
Consider the Melee Combat Skill Tree. The parent skill, Melee Combat, costs 10 Character Points. The two child skills -- Advanced Melee Combat and Parry -- cost 20 CPs each. The three grandchild skills -- Expert Blade Combat, Expert Melee Combat, and Advanced Parry -- cost 30 CPs each.
A character cannot purchase a child skill unless the character already has the parent skill. Likewise, a grandchild skill is not available unless the character already has the parent and child skills.
Skills are also broken down into tiers. These skill tiers correspond to the Tiers of Character Levels. A character cannot purchase a skill from a Tier higher than their own. There are three tiers of skills:
The base Character Point cost of a Mortal skill is 10 CPs.
Once a character acquires enough experience to attain level 10 and Ascend, Descend, or Transcend, they gain access to Tier 2 skills. These skills are more powerful than the Mortal skills, and also more expensive.
Tier 2 skills are further broken down into Classes. A character can only purchase Tier 2 skills from their own list of class skills -- a Paladin cannot purchase Myrmidon skills, only Paladin skills. However, as mentioned above, all the Mortal skills are still available.
The base Character Point cost of a Tier 2 skill is 20 CPs.
When a character reaches 20th level and chooses their final character class, they gain access to Tier 3 skills. These are the most powerful, most expensive skills in the game.
As with Tier 2 skills, Tier 3 skills are broken down into classes. A Tier 3 character can only purchase Tier 3 skills from their own list of class skills. However, they still have access to all the Mortal skills and their Tier 2 skills. (Unless they're a fallen or Redeemed)
The base Character Point cost of a Tier 3 skill is 30 CPs.
It is not technically possible to lose a skill -- a character will always have a skill once it is bought. It is possible, however, to lose access to a skill (or group of skills).
This most often happens to Angels and Demons who violate their inherent Morality requirements. If an Angel ever has a non- Good Morality they will lose access to all their angelic skills, meaning all their Tier 2 and Tier 3 skills. They will still have full access and use of their Mortal skills. This loss of angelic skills will continue as long as the angel maintains a non- Good Morality. Once the angel returns to a Good Morality they will regain full access to all their skills.
If a Demon ever has a non- Evil Morality they will lose access to all their demonic skills, meaning all their Tier 2 and Tier 3 skills. They will keep the use of their Mortal skills. This will continue until the demon returns to an Evil Morality, and once they do they will have full access of their entire skill set.
Fallen Angels and Redeemed Demons
There are two special classes (the Fallen and the Redeemed) who are respectively angels who have fallen from grace to become demons, and demons who have turned their back on evil to become angelic martyrs.
The Fallen have any Angelic career path throughout Tier 2 until they decide to follow the ways of evil. At Tier 3 they must blacken their souls with evil deeds until they are of sufficiently evil Morality to descend to demonhood. As a consequence of these deeds the Fallen automatically lose all of their Tier 2 angelic powers when they descend to Tier 3 demonhood.
The Redeemed have any Demonic career path throughout Tier 2 until they decide to seek redemption. At Tier 3 they must undertake good deeds until they are worthy of ascent to angelic status. The Redeemed automatically lose all of their Tier 2 demonic powers when they turn their backs on evil.