Sense Morality
Sense Morality | |||||
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This skill allows a character to determine the Morality of any other character they can see. Characters with this skill will see a Good (white), Evil (black), or Neutral (grey) tag displayed next to the names of all other occupants of their location. They cannot see the exact numerical morality score, so they cannot, for example, distinguish between a morality of -14 and a morality of -15.
Engineering → Structural Engineering || First Aid → Surgery || Hand-to-Hand Combat → Boxing |→ Dodge ⇒Evasion |→ Martial Arts ⇒Advanced Martial Arts || Hide → Advanced Hide || Lockpicking || Melee Combat → Advanced Melee Combat ⇒Hold Bladed Edge |⇒Expert Melee Combat |→ Parry || Ranged Combat → Archery ⇒Advanced Archery |→ Firearms ⇒Advanced Firearms |→ Thrown Weapons ⇒Advanced Thrown Weapons || Repair Item → Bowyer ⇒Master Bowyer |→ Gunsmith ⇒Master Gunsmith |→ Smithing ⇒Mastersmith || Search || Sense Magic → Tap Ley Line ⇒Psychic Bloodhound || Sense Morality || Planar Protection || Strength → Stamina || Swim