Repair Item

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Repair Item
Class CP Requires
Mortal 10 None
  • User is able to repair weapons and armor to at most average condition

Characters can repair mundane armour and weapons up to average quality in locations that allow Smithing. Crafting weapons and armor require their respective child skills.

Repairing Firearms can only be done in locations which allow Gunsmithing. Bows can be repaired anywhere, but a Portable Toolkit is required.

If no item of a quality lower than average is present or the location does not allow for Smithing or Gunsmithing, the dropdown menu will not be displayed.

Repairing an item grants 10XP. Repair Item costs 10AP per repair without additional modifiers.

Players who choose Repair Item as a starting skill begin play with 10 Broken Daggers.

Mortal Skills

EngineeringStructural Engineering || First AidSurgery || Hand-to-Hand Combat Boxing |→ DodgeEvasion |→ Martial ArtsAdvanced Martial Arts || HideAdvanced Hide || Lockpicking || Melee CombatAdvanced Melee CombatHold Bladed Edge |⇒Expert Melee Combat |→ Parry || Ranged CombatArcheryAdvanced Archery |→ FirearmsAdvanced Firearms |→ Thrown WeaponsAdvanced Thrown Weapons || Repair ItemBowyerMaster Bowyer |→ GunsmithMaster Gunsmith |→ SmithingMastersmith || Search || Sense MagicTap Ley LinePsychic Bloodhound || Sense Morality || Planar Protection || StrengthStamina || Swim