Ranged Weapons
Items |
Ammunition | Armor | Crafting Components | Clothing | Food | Healing/Medical Items | Heavy Items | Innate Weapons | Melee Weapons | Mundane Items | Ranged Weapons | Potions |
Warning | This wiki page is inaccurate. | |
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Due to limitations in how the admin tools display search odds the search tables on individual pages should be considered a rough guideline at best, however the search tables for tiles as a whole are accurate and up to date | ||
Ranged weapons are weapons that are considered to attack from a distance. Attacks can only be made against targets in the same location as the aggressor (and not into adjacent locations), but there are some game- mechanic differences between a ranged attack and a melee or hand to hand attack. Ranged attacks do not trigger the auras of the target. Flying characters (generally) can no longer attack non-flying characters with close-combat attacks, and vice versa. Firearms and bows do not suffer increased degradation against a target with the Parry skill, though thrown weapons do. Finally, it is possible for a target to have higher ranged defense than close combat defense, or vice versa.
A character's ability with a ranged weapon depends on which weapon it is and which skills a character has. Ranged Combat benefits all ranged weapons, but further bonuses require more specialized skills. Bows benefit from Archery and Advanced Archery, Firearms benefit from Firearms and Advanced Firearms, and Thrown Weapons and Grenades benefit from Thrown Weapons and Advanced Thrown Weapons.
Comparison Table
Ranged Weapon |
Weight |
Base Hit Chance |
Impact |
Piercing |
Slashing |
Fire |
Cold |
Electric |
Death |
Acid |
Holy |
Unholy |
Arcane |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Compound Bow (x10) | 5 | 15% | - | 7 | - | - | - | - | - | - | - | - | - |
Long Bow (x10) | 6 | 10% | - | 8 | - | - | - | - | - | - | - | - | - |
Short Bow (x10) | 4 | 10% | - | 6 | - | - | - | - | - | - | - | - | - |
Flamethrower (x10) | 5 | 10% | - | - | - | 7 | - | - | - | - | - | - | - |
Pistol (x6) | 3 | 10% | - | 6 | - | - | - | - | - | - | - | - | - |
Pump Action Shotgun (x12) | 6 | 10% | - | 9 | - | - | - | - | - | - | - | - | - |
Rifle (x6) | 6 | 15% | - | 8 | - | - | - | - | - | - | - | - | - |
Sub-Machine Gun (x12) | 5 | 5% | - | 7 | - | - | - | - | - | - | - | - | - |
Bone Trinket | 1 | 10% | - | - | - | - | - | - | 3 | - | - | - | - |
Chunk of Cobblestone | 4 | 10% | 4 | - | - | - | - | - | - | - | - | - | - |
Hatchet | 2 | 10% | - | - | 6 | - | - | - | - | - | - | - | - |
Rock | 1 | 10% | 3 | - | - | - | - | - | - | - | - | - | - |
Sling (x1–10) | 4 | 10% | 7 | - | - | - | - | - | - | - | - | - | - |
Throwing Knife | 1 | 20% | - | 3 | - | - | - | - | - | - | - | - | - |
Concussion Grenade | 1 | 10% | 10/70 | - | - | - | - | - | - | - | - | - | - |
Fragmentation Grenade | 1 | 10% | - | 15/70 | - | - | - | - | - | - | - | - | - |
White P. Grenade | 1 | 10% | - | - | - | 15/70 | - | - | - | - | - | - | - |
Shock Sphere | 1 | 10% | - | - | - | - | - | 15/70 | - | - | - | - | - |
Bows
These weapons use the archery skill tree and consume arrows. If a character possesses the Strength skill, their damage is increased by 1 point. The Nexus Champion skill Tattoo of Strength also increases the damage with bows by 1 point. These skills are stackable, allowing for an increase of 2 points.
Compound Bow
This is a high-tension hunting bow.
| ||
Weight: 5 | Damage: 7 Piercing | Base Hit Chance: 15% |
Ammunition: 10 uses per Quiver of Arrows | ||
Crafting Ingredients: 2xPiece of Wood, 1xBag of Industrial Plastic |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Gun Store | 2 | 4.3 | 1.28 |
Mall | 3 | 2.6 | 0.78 |
Museum | 8 | 3.4 | 1.03 |
Sporting Goods Store | 7 | 12 | 3.62 |
Your chance to-hit improves further with Archery, and Advanced Archery.
This item can be created, repaired, and improved through Crafting, and suffers from Decay.
Long Bow
This is a simple, high-tension long bow
| ||
Weight: 6 | Damage: 8 Piercing | Base Hit Chance: 10% |
Ammunition: 10 uses per Quiver of Arrows | ||
Crafting Ingredients: 3xPiece of Wood |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Cottage | 1 | 3.1 | 0.63 |
Gun Store | 1 | 2.1 | 0.64 |
Mall | 2 | 1.7 | 0.52 |
Museum | 4 | 1.7 | 0.52 |
Stone Hut | 1 | 2.5 | 0.5 |
Sporting Goods Store | 4 | 6.9 | 2.07 |
Your chance to-hit improves further with Archery, and Advanced Archery.
This item can be created, repaired, and improved through Crafting, and suffers from Decay.
Short Bow
This is a short hunting bow.
| ||
Weight: 4 | Damage: 6 Piercing | Base Hit Chance: 10% |
Ammunition: 10 uses per Quiver of Arrows | ||
Crafting Ingredients: 1xPiece of Wood |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Cottage | 5 | 15.6 | 3.13 |
Gun Store | 1 | 2.1 | 0.64 |
Mall | 2 | 1.7 | 0.52 |
Museum | 4 | 1.7 | 0.52 |
Stone Hut | 5 | 12.5 | 2.5 |
Your chance to-hit improves further with Archery, and Advanced Archery.
This item can be created, repaired, and improved through Crafting, and suffers from Decay.
Frost Bow
It appears to be of mysterious origin, as if it belongs to another world.
| ||
Weight: 0 | Damage: 13 Cold | Base Hit Chance: 15% |
Ammunition: Cannot be reloaded | ||
Crafting Ingredients: Cannot be crafted |
Your chance to-hit improves further with Archery and Advanced Archery.
This item was available as an event prize for defeating the Ice Elemental during Nexmas 2015.
Rotten Crossbow
This is an ancient crossbow in very poor condition.
| ||
Weight: 5 | Damage: 8 Death | Base Hit Chance: 15% |
Ammunition: 10 uses per Quiver of Arrows | ||
Crafting Ingredients: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Cemetery | 15 | 5.5 | 0.83 |
Your chance to-hit improves further with Archery, and Advanced Archery. This item was lost to the Nexus for years until it was reintroduced by planar tinkering on the part of Marquai.
Virtuecaster
The Virtuecaster is a holy bow that uses the archer's virtue as its ammunition. Reloading the weapon causes the bearer to lose 7 points of Morality and 7 Hit Points.
| ||
Weight: 7 | Damage: 7 Holy | Base Hit Chance: 10% |
Ammunition: 7 uses per 7 Morality and 7 Hit Points | ||
Crafting Ingredients: Cannot be Crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Sporting Goods Store | 1 | 0.17 | 0.05 |
Special: Has a damage floor of 2 against T2 demons and 4 against T3 demons Your chance to-hit improves further with Archery, and Advanced Archery.
This item cannot be crafted, but can be be repaired and improved through Crafting, and suffers from Decay. The blueprints for the Virtuecaster were originally an in-game Easter Egg which had to be unlocked to allow a Virtuecaster be crafted. In Breath 3, though, Virtuecasters could not be crafted and were only available through the Explosion of Chaos event. Virtuecasters were absent from the Nexus for years but some returned due to planar interference on the part of Marquai.
Firearms
This category includes pistols, rifles, shotguns and machine guns.
Flamethrower
Now we're REALLY cooking with gas!!
| ||
Weight: 5 | Damage: 7 Fire | Base Hit Chance: 10% |
Ammunition: 10 uses per Fuel Can | ||
Crafting Ingredients: 4xChunk of Steel, 1xBag of Industrial Plastic |
Special: The Flamethrower can be used to perform an AoE attack which consumes all remaining fuel.
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Iron Garrison | 1 | 0.3 | 0.1 |
Your chance to-hit improves further with Firearms and Advanced Firearms.
This item can be created, repaired, and improved through Crafting, and suffers from Decay. Unlike most ranged weapons, the Flamethrower cannot be unloaded, it must be fired until empty and then reloaded.
Pistol
This is a six-shot revolver made from brass.
| ||
Weight: 3 | Damage: 6 Piercing | Base Hit Chance: 10% |
Ammunition: 6 shots per Pistol Clip | ||
Crafting Ingredients: 1xChunk of Brass |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Apartment Building | 1 | 1 | 0.26 |
Gun Store | 4 | 8.5 | 2.55 |
House | 1 | 0.9 | 0.19 |
Iron Garrison | 15 | 5.2 | 1.56 |
Mansion | 10 | 3.3 | 0.99 |
Police Station | 8 | 11.3 | 3.38 |
Your chance to-hit improves further with Firearms and Advanced Firearms.
This item can be created, repaired, and improved through Crafting, and suffers from Decay.
Pump Action Shotgun
This is a police-issue pump action shotgun.
| ||
Weight: 6 | Damage: 9 Piercing | Base Hit Chance: 10% |
Ammunition: 1 shot per Shotgun Shell (Up to 12) | ||
Crafting Ingredients: 3xChunk of Steel, 1xChunk of Brass, 1xPiece of Wood |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Gun Store | 3 | 6.4 | 1.91 |
Police Station | 4 | 5.6 | 1.69 |
Prison | 1 | 5.9 | 1.18 |
Your chance to-hit improves further with Firearms and Advanced Firearms.
This item can be created, repaired, and improved through Crafting, and suffers from Decay.
Rifle
This is a light military rifle.
| ||
Weight: 6 | Damage: 8 Piercing | Base Hit Chance: 15% |
Ammunition: 6 shots per Rifle Magazine | ||
Crafting Ingredients: 5xChunk of Steel, 1xPiece of Wood, 1xChunk of Brass |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Gun Store | 25 | 6.39 | 2.88 |
Iron Garrison | 15 | 4.89 | 1.47 |
Sporting Goods Store | 1 | 1.7 | 0.52 |
Your chance to-hit improves further with Firearms and Advanced Firearms.
This item can be created, repaired, and improved through Crafting, and suffers from Decay.
Sub-Machine Gun
This is a medium-sized machine pistol. It is capable of burst fire.
| ||
Weight: 5 | Damage: 7 Piercing | Base Hit Chance: 5% |
Ammunition: 12 shots per SMG Magazine | ||
Crafting Ingredients: 2xChunk of Steel, 1xChunk of Brass |
Special: This weapon can be fired as an Area of Effect weapon. It will deal a maximum of 6 damage per target (plus any damage bonuses) and it has a total damage cap of 5x your remaining amount of rounds.
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Gun Store | 1 | 2.1 | 0.64 |
Police Station | 1 | 1.4 | 0.42 |
Your chance to-hit improves further with Firearms and Advanced Firearms.
This item can be created, repaired, and improved through Crafting, and suffers from Decay.
Taser
This is an electric stun gun.
| ||
Weight: 5 | Damage: 6 Electric | Base Hit Chance: 10% |
Ammunition: 6 charges per Battery | ||
Crafting Ingredients: Cannot be crafted |
Special: Successful hit gives victim 10 status ticks of Twitchy. The taser is unique amongst firearms in that it uses batteries to deliver an Electric charge to a target (as opposed to using conventional ammunition to deliver physical damage). The taser cannot be unloaded.
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Police Station | 40 | 11.3 | 3.97 |
Your chance to-hit improves further with Firearms and Advanced Firearms.
This item cannot be created through Crafting, but suffers from Decay.
Poison Pistol
| ||
Weight: 3 | Damage: 5 Piercing | Base Hit Chance: 10% |
Ammunition: 6 shots per Pistol Clip | ||
Crafting Ingredients: Cannot be crafted |
Special: Inflicts Minor Poison upon successful hit.
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Police Station | 1 | 0.26 | 0.09 |
Your chance to-hit improves further with Firearms and Advanced Firearms. Poison Pistols were absent from the Nexus for years until they were reintroduced by the power of Marquai.
Marrakunian Soul Cannon
| ||
Weight: 7 | Damage: 7 Unholy | Base Hit Chance: 10% |
Ammunition: 25 use per Soul Ice | ||
Crafting Ingredients: Cannot be Crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Gun Store | 1 | 0.16 | 0.07 |
The Marrakunian Soul Cannon is an unusual firearm, which deals Unholy damage on a successful attack. It requires ammunition in the form of Soul Ice.
Your chance to-hit improves further with Firearms and Advanced Firearms. On a kill the user gains bonus ammo - a floor of 1 shot for victims lower than level 10, if the victim was greater than level 10 the Cannon is reloaded by the greater of 1 shot for every 10 levels of the victim (rounded up) or 1 shot for every 10 MO of the victim (rounded down).
This item can be created, repaired, and improved through Crafting, and suffers from Decay. The blueprints for the Soul Cannon were an in-game Easter Egg which must be unlocked to allow a Cannon be crafted (Breath 1), or a reward for collecting enough chaos (Breath 3). Unlike most ranged weapons, the Soul Cannon cannot be unloaded, it must be fired until empty and then reloaded. Soul Cannons were absent from the Nexus for years until they were reintroduced by the power of Marquai.
Freeze Ray
It appears to be of mysterious origin, as if it belongs to another world.
| ||
Weight: 0 | Damage: 11 Cold | Base Hit Chance: 25% |
Ammunition: Cannot be reloaded | ||
Crafting Ingredients: Cannot be crafted |
Your chance to-hit improves further with Firearms and Advanced Firearms.
Special: Successful hits inflict 1 status tick of Channelled Trail.
This item was available as an event prize for defeating the Ice Elemental during Nexmas 2015.
Thrown Weapons
Thrown weapons are a specialist class of ranged weapons. Throwing knives and Hatchets can be picked up after every use - a quick-acting opponent may even steal one. Vials of acid shatter and disappear after throwing. If the character possesses the Strength skill, their damage is increased by 2 points. The Nexus Champion skill Tattoo of Strength also increases the damage by 2 point.
Bone Trinket
"A delicious corpse, for on-the-go Liches!"
Weight: 1 | Damage: 3 | Type: Death |
Base Hit Chance: 10% | ||
Crafting Parts: Cannot be crafted |
Your chance to-hit improves further with Thrown Weapons and Advanced Thrown Weapons.
This item can only be created by a Lich harvesting a corpse. It is created with an "average" quality and does suffer from Decay, but cannot be repaired/improved through Crafting.
'Note': The Bone Trinket can be thrown as a weapon, set up as a target, or "used" from the inventory for 1 AP – the latter turns the trinket into a corpse. This corpse is "wiped" of any information that would be useful to the Eye of Death skill, and may not be desecrated.
Chunk of Cobblestone
Weight: 4 | Damage: 4 | Type: Impact |
Base Hit Chance: 10% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Cobblestone Road | 1 | 5 | 5 |
Your chance to-hit improves further with Thrown Weapons and Advanced Thrown Weapons.
Hatchet
This is a balanced hatchet that may be thrown. You may retrieve it.
Weight: 2 | Damage: 6 | Type: Slashing |
Base Hit Chance: 10% | ||
Crafting Parts: 1xPiece of Wood, 1x Chunk of Iron |
Your chance to-hit improves further with Thrown Weapons and Advanced Thrown Weapons.
This item cannot be found anywhere on the map, but can be created, repaired, and improved through Crafting. Hatchets suffer from Decay.
Rock
Stone the crows, Bruce.
Weight: 1 | Damage: 3 | Type: Impact |
Base Hit Chance: 10% | ||
Crafting Parts: Not Craftable |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Airport | 20 | 16.5 | 2.48 |
Amphitheatre | 20 | 80.0 | 8.00 |
Apartment Building | 20 | 16.5 | 2.48 |
Bakery | 5 | 3.4 | 0.51 |
Bank | 20 | 16.5 | 2.48 |
Bar | 20 | 16.5 | 2.48 |
Beach | 25 | 23.4 | 4.67 |
Black Prison | 20 | 95.2 | 9.52 |
Cemetery | 20 | 23.5 | 3.53 |
Church | 20 | 16.5 | 2.48 |
Circus Carnivorous | 20 | 95.2 | 14.29 |
Corner Store | 20 | 16.5 | 2.48 |
Cottage | 20 | 95.2 | 9.52 |
Damned Library | 20 | 95.2 | 9.52 |
Dark Alehouse | 20 | 16.5 | 2.48 |
Dark Harem | 20 | 95.2 | 14.29 |
Dark Sanitarium | 20 | 95.2 | 14.29 |
Ebony Tower | 20 | 95.2 | 9.52 |
Egg Field | 20 | 15.4 | 2.31 |
Euphoria Asylum | 20 | 95.2 | 9.52 |
Factory | 20 | 16.5 | 0.83 |
Ferry Terminal | 1 | 8.3 | 1.25 |
Field | 50 | 58.1 | 11.63 |
Fire Station | 20 | 16.5 | 1.65 |
Firepits | 10 | 15.4 | 3.08 |
Forest | 40 | 17.4 | 3.48 |
Frozen Wastes | 10 | 52.6 | 7.89 |
Gas Station | 20 | 16.5 | 2.48 |
Grassland | 50 | 58.1 | 8.72 |
Great Ziggurat | 20 | 95.2 | 4.76 |
Gun Store | 20 | 16.5 | 2.48 |
Hall of Reconstruction | 20 | 95.2 | 14.29 |
Hardware Store | 20 | 16.5 | 2.48 |
Hospital | 20 | 16.5 | 1.65 |
House | 20 | 16.5 | 2.48 |
Idyllic Forest | 40 | 14.0 | 2.81 |
Idyllic Grassland | 10 | 52.6 | 7.89 |
Inn | 20 | 95.2 | 9.52 |
Iron Garrison | 20 | 95.2 | 9.52 |
Ivory Tower | 20 | 95.2 | 4.76 |
Library | 20 | 16.5 | 2.48 |
Lush Field | 50 | 58.1 | 11.63 |
Lush Orchard | 10 | 25.0 | 5.00 |
Mall | 20 | 16.5 | 2.48 |
Mansion | 20 | 16.5 | 2.48 |
Mill | 20 | 95.2 | 9.52 |
Mosque | 20 | 16.5 | 2.48 |
Mountain | 30 | 60.00 | 12.00 |
Museum | 20 | 16.5 | 2.48 |
Nightclub | 20 | 16.5 | 2.48 |
Observatory | 20 | 16.5 | 2.48 |
Office Building | 20 | 16.5 | 2.48 |
Orchard | 50 | 52.6 | 10.53 |
Panopticon | 20 | 95.2 | 9.52 |
Park | 30 | 33.0 | 4.95 |
Parliament | 20 | 16.5 | 2.48 |
Pharmacy | 20 | 16.5 | 2.48 |
Police Station | 20 | 16.5 | 1.65 |
Power Plant | 20 | 16.5 | 2.48 |
Restaurant | 20 | 16.5 | 2.48 |
Ruins | 100 | 34.8 | 5.23 |
Runway | 20 | 16.5 | 0.83 |
School | 20 | 16.5 | 4.13 |
Shrine | 20 | 16.5 | 2.48 |
Slum | 20 | 16.5 | 2.48 |
Smithy | 20 | 95.2 | 9.52 |
Soul Orchard | 20 | 95.2 | 14.29 |
Stadium | 20 | 16.5 | 2.48 |
Stone Hut | 20 | 95.2 | 14.29 |
Stygian Foundry | 20 | 95.2 | 4.76 |
Stygian Ruins | 100 | 38.9 | 5.84 |
Supermarket | 20 | 16.5 | 2.48 |
Synagogue | 20 | 16.5 | 2.48 |
Tavern | 20 | 95.2 | 9.52 |
University | 20 | 16.5 | 4.13 |
Vault of Enlightenment | 20 | 95.2 | 9.52 |
Ward of Respite | 1 | 100.0 | 20.00 |
Warehouse | 20 | 16.5 | 0.83 |
Zoo | 20 | 16.5 | 4.13 |
Your chance to-hit improves further with Thrown Weapons and Advanced Thrown Weapons.
Sling
A simple leather pouch on the end of two leather cords.
| ||
Weight: 4 | Damage: 7 Impact | Base Hit Chance: 10% |
Ammunition: 1 use per Rock (up to 10) | ||
Crafting Ingredients: 2xBatch of Leather |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Idyllic Forest | 5 | 2.7 | 0.945 |
Your chance to-hit improves further with Thrown Weapons and Advanced Thrown Weapons.
This item can be created, repaired, and improved through Crafting, and suffers from Decay.
Throwing Knife
This is a sharp knife, balanced for throwing.
Weight: 1 | Damage: 3 | Type: Piercing |
Base Hit Chance: 20% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Gun Store | 4 | 8.5 | 2.55 |
Your chance to-hit improves further with Thrown Weapons and Advanced Thrown Weapons.
Vial of Acid
This is a glass vial of acid?
Weight: 2 | Damage: 10 | Type: Acid |
Base Hit Chance: 10% | ||
Crafting Parts: Cannot be Crafted |
Special: This is a one-use weapon that is destroyed after use. Vials of acid are also drinkable.
Effect: Causes you to lose a random amount of Hit Points upon consumption.
You can drink it, but that's not a good idea...
- You wrinkle your nose at the acrid smell and manage to quickly choke down the acid. It burns horribly as it goes down your throat! You take 38 points of damage!
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Pharmacy | 20 | 7.7 | 2.31 |
Your chance to-hit improves further with Thrown Weapons, and Advanced Thrown Weapons.
Perfectly Balanced Throwing Knife
This is a sharp knife, balanced for throwing. It is of breathtakingly exquisite design.
Weight: 0 | Damage: 8 | Type: Piercing |
Base Hit Chance: 20% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Junkyard | 1 | 0.26 | 0.11 |
Your chance to-hit improves further with Thrown Weapons and Advanced Thrown Weapons.
Grenades
Grenades are a kind of Thrown Weapon that have an Area of Effect attack mode. The per target damage done by a grenade can be increased by damage boosting skills such as Strong Attack. They can be thrown when target shooting and are destroyed - without producing an explosion - when used in such a manner. Grenades have a considerable, but variable, bonus when used to hit targets. Using a grenade in the target shooting or combat panes will cause your character to remove the pin and throw the grenade at that target. "Using" a grenade from the inventory tab will cause your character to remove the pin... and wait. (The actual damage dealt to your character upon trying this is not necessarily enough to kill them. Regardless of grenade type, the amount of damage dealt is a randomly chosen number from 40-70. This damage is unsoakable and ignores resistances and immunities.)
Concussion Grenade
Weight: 1 | Damage: 10/70 | Type: Impact |
Base Hit Chance: 10% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Gun Store | 1 | 2.1 | 0.64 |
Iron Garrison | 15 | 5.2 | 1.56 |
Police Station | 2 | 2.8 | 0.85 |
Your chance to-hit improves further with Thrown Weapons, and Advanced Thrown Weapons.
Fragmentation Grenade
Weight: 1 | Damage: 15/70 | Type: Piercing |
Base Hit Chance: 10% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Gun Store | 1 | 2.1 | 0.64 |
Iron Garrison | 13 | 4.5 | 1.35 |
Your chance to-hit improves further with Thrown Weapons, and Advanced Thrown Weapons.
White Phosphorus Grenade
Weight: 1 | Damage: 15/70 | Type: Fire |
Base Hit Chance: 10% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Iron Garrison | 13 | 4.5 | 1.35 |
Your chance to-hit improves further with Thrown Weapons, and Advanced Thrown Weapons.
Shock Sphere
Weight: 1 | Damage: 15/70 | Type: Electric |
Base Hit Chance: 10% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Magi Armory | 4 | 1.1 | 0.33 |
Necrotic Tower | 5 | 1.2 | 0.74 |
Your chance to-hit improves further with Thrown Weapons, and Advanced Thrown Weapons.
Wands
Rods are magical weapons that allow for the use of a variety of exotic damage types and use the Spellcraft tree. They are recharged with Power Gems, and do exotic damage based on type of Rod. They cannot be unloaded; the charges must be expended before they can be reloaded.
They cannot be crafted or improved, nor do they decay. They have a bonus of +10% ToHit, for a base ToHit of 20%.
Rods benefit from spell skill bonuses such as those granted by Fortify Spell and Spell Empowerment. They do not benefit from spell affinity or weapon skill bonuses. They can be imbued with spells via Martial Spellcraft as normal.
Greater Rods and the Rod of Wonder hold a maximum of six charges. Standard Rods hold a maximum of ten charges.
Greater Rod of Doom
Weight: 7 | Damage: 8 | Type: Death |
Base Hit Chance: 10% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Necrotic Tower | 3 | 0.74 | 0.45 |
Magi Armory | 1 | 0.27 | 0.08 |
Greater Rod of Flame
Weight: 7 | Damage: 8 | Type: Fire |
Base Hit Chance: 10% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Magi Armory | 1 | 0.27 | 0.08 |
Greater Rod of Frost
Weight: 7 | Damage: 8 | Type: Cold |
Base Hit Chance: 10% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Magi Armory | 1 | 0.27 | 0.08 |
Greater Rod of Lightning
Weight: 7 | Damage: 8 | Type: Electric |
Base Hit Chance: 10% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Magi Armory | 1 | .27 | 0.08 |
Rod of Doom
Weight: 5 | Damage: 5 | Type: Death |
Base Hit Chance: 10% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Necrotic Tower | ? | ? | ? |
Rod of Flame
Weight: 5 | Damage: 5 | Type: Fire |
Base Hit Chance: 10% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Necrotic Tower | ? | ? | ? |
Rod of Frost
Weight: 5 | Damage: 5 | Type: Cold |
Base Hit Chance: 10% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Necrotic Tower | ? | ? | ? |
Rod of Lightning
Weight: 5 | Damage: 5 | Type: Electric |
Base Hit Chance: 15% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Necrotic Tower | ? | ? | ? |
Rod of Wonder
Weight: 5 | Damage: 5 | Type: Arcane |
Base Hit Chance: 10% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Necrotic Tower | ? | ? | ? |
Magi Armory | 3 | 0.83 | ? |