Prayer
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Learn
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Class |
CP |
Requires
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Effect(s)
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Prayer
AP
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MP
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HP
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Duration
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3
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2-7
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-
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-
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Notes
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- Shepherd can Pray for assistance, randomly or focusing on one of:
- Offensive
- Defensive
- Magic
- Insight
- Shepherd will receive a Lesser, Intermediate or Greater answer. They can improve chances for Intermediate or Greater results by spending more MP
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This skill allows the character to Pray for temporary boosts. The results received are random, though the Shepherd may choose a general area to focus in. Shepherds gain this skill for free upon selecting the class.
Prayer costs 3 Action Points and 2 Magic Points to use. A character may Pray multiple times, and may have more than one Prayer result in force at a given time.
There are four categories of Prayer, and three kinds of answers within each category. The Prayer categories are Offensive, Defensive, Magic, and Insight. The three kinds of answers are Lesser, Intermediate, and Greater.
When Praying, the character has the option to Pray for a random result from a particular category. They can also choose to take an "Any" result -- a random result from a randomly selected category.
There is a base 90% chance of receiving a Lesser answer. There is a 5% chance of receiving an Intermediate answer. There is a 5% chance of receiving a Greater answer.
In order to increase the chances of receiving more more powerful answers, a character may spend extra Magic Points. For each additional Magic Point spent on the Prayer (beyond the required 2 MP), the chance of receiving an Intermediate answer increases by 2% and the chance of receiving a Greater answer increases by 1%. A maximum of 5 additional Magic Points may be spent in this way. Spending 5 additional Magic Points gives the character a 75% chance of receiving a Lesser answer, a 15% chance of receiving an Intermediate answer, and a 10% chance of receiving a Greater answer.
Further, if a character choose to take an "Any" result -- instead of Praying for a result from a specific Prayer category -- the chance of receiving an Intermediate or Greater answer increases by 5%. Therefore the chance of receiving a Lesser answer is 65%, an Intermediate answer is 20%, and a Greater answer is 15%.
If the result the Shepherd receives grants a status effect which he is already under (e.g., if the Shepherd receives the same result twice), then the duration of the effects will stack.
Some Prayer results require certain skills to be bought. If a character rolls one of these results but does not have the requisite skills, they will instead receive a Prayer result from which they are eligible from the same category and level (e.g. Offensive Intermediate. Prayer results that would normally require Spell Combat require Battle Magic for an Advocate.
Category
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Type
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Result
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Chance
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Effect
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Offensive |
Lesser
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Holy Brawn |
30% |
+2 damage on Hand to Hand and Melee attacks for 10 Status Ticks (requires Martial Arts or Advanced Melee Combat)
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Offensive Power |
40% |
+1 damage on all attacks for 10 Status Ticks
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Offensive Guidance |
30% |
+5% on all attacks for 10 Status Ticks
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Intermediate
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Might of Heroes |
33% |
+4 damage on Hand to Hand and Melee attacks for 15 Status Ticks (requires Martial Arts or Advanced Melee Combat)
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Offensive Might |
33% |
+2 damage and +10% to hit on all attacks for 10 Status Ticks
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Hawk Sight |
34% |
+10% to hit on ranged attacks for 15 Status Ticks (requires Ranged Combat or Spell Combat)
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Greater
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Strength of the Dragon |
33% |
+5 damage on Hand to Hand and Melee attacks for 20 Status Ticks (requires Martial Arts or Advanced Melee Combat)
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Crusader Blessing |
33% |
+2 damage and +20% to hit on all attacks for 20 Status Ticks
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Holy Eye |
34% |
+15% to hit on ranged attacks for 25 Status Ticks (requires Ranged Combat or Spell Combat)
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Defensive |
Lesser
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Blessing of Resistance |
35% |
+2 to soak against all attacks for 15 Status Ticks
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Defensive Power |
45% |
+10% to defense for 15 Status Ticks
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Weapon Turning |
20% |
For 10 Status Ticks, weapons attacking the character have a +5% chance of degrading
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Intermediate
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Stone Skin |
40% |
+4 to soak against all attacks for 20 Status Ticks
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Light Feet |
40% |
+15% to dodge attacks for 20 Status Ticks
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Sanctuary |
20% |
Automatically hides the character and grants +2 soak against all attacks and +10% to defense for 15 Status Ticks
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Greater
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Protective Bulwark |
42% |
+6 to soak against all attacks for 30 Status Ticks
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Blessing of Evasion |
43% |
+20% to defense for 30 Status Ticks
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Divine Providence |
15% |
Grants immunity to Defiler Poison, Agony Curse, Dark Heart, and similar demonic skills for 30 Status Ticks - does not cure existing conditions
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Magic |
Lesser
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Minor Rejuvenation |
100% |
Grants 5 Magic Points instantly; character can go over their max MP value
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Intermediate
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Major Rejuvenation |
30% |
Grants 10 MP instantly; character can go over their max MP value
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Spellgem Affinity |
70% |
Charge any Spellgem for half the normal MP cost and 2 AP for the next 5 Status Ticks. Grants 5 Magic Points instantly; character can go over their max MP value
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Greater
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Greater Rejuvenation |
40% |
Grants 20 MP instantly; character can go over their max MP value
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Transcend Spellgem |
60% |
Spells cast from Spellgems do not use charges for 15 Status Ticks. Grants 5 Magic Points instantly; character can go over their max MP value
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Insight |
Lesser
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Packrat Vision |
60% |
Increase the odds of a successful search result by 10% for 5 minutes
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Mending Touch |
20% |
Reduces the cost to repair an item by 3 Action Points for the next 5 minutes
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Shadowsight |
20% |
Grants +20% chance to hide for 5 minutes
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Intermediate
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Hands of the Crafter |
65% |
Reduces the cost to craft items by 5 AP for 10 minutes
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Sixth Sense |
35% |
For 20 minutes, attacks from hidden characters do not deal the "from hiding" bonus damage
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Greater
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Enhanced Senses |
50% |
Grants the character the Enhanced Senses skill for 30 minutes
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Discerning Eyes |
50% |
Increases the odds of finding rare items on a successful search for 20 Status Ticks
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