The Lich may now create up to (Level/5) phylacteries. To do so the Lich must be in the physical location where he wants the phylactery to reside. The Lich must pay 1 AP and 10 MP to bury a Phylactery in the given location. When placing it, the player can rename it from the default name of ( x, y Plane ) to something more descriptive. The Phylactery is invisible to all characters.
If the Lich dies for any reason, it will drop a Death Anchor, a unique Phylactery that appears at its place of death. Respawning normally or using a different Phylactery consumes Death Anchors.
When respawning, the Lich is given the option to "respawn as normal" or to use a Phylactery to respawn. If the Lich uses a Phylactery the AP respawn cost is 1/3 of Level as per Reanimation, and the Lich respawns in the location where the phylactery is set (always outside, as all respawns).
Using a Phylactery to respawn destroys that Phylactery. The Lich may spend 1 Action Point to remove any of its phylacteries from any distance at any time.