Difference between revisions of "New Player Guide"
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==Hold On, Does This Cost Anything?==
==Hold On, Does This Cost Anything?==
Nope! Nexus Clash is maintained out of the goodness of the devs' hearts, though they will gladly accept donations via PayPal to help keep the lights on. These donations become in-game credits (see [
Nope! Nexus Clash is maintained out of the goodness of the devs' hearts, though they will gladly accept donations via PayPal to help keep the lights on. These donations become in-game credits (see  for details) which you can use to spruce up your characters. Just don't expect any special powers or treatment - all upgrades are cosmetic only.
Latest revision as of 15:51, 6 November 2019
Welcome to Nexus Clash, a persistent browser based game!
- 1 A What Now?
- 2 What's This All About?
- 3 How Do I Play?
- 4 How Do I Advance My Character?
- 5 What Classes Are There Beyond Mortal?
- 6 Okay, but I still don't know what <insert something> means
- 7 Hold On, Does This Cost Anything?
A What Now?
Persistent Browser Based Game! Nexus Clash requires no software beyond a typical web browser, and the game world - as well as your characters - remain active even while you aren't logged in.
Like most other PBBGs, this game is based on Action Points (AP). Action points determine the number of actions you can perform before you must wait for more to accumulate. Moving, attacking, using items, searching, all use an action point each to perform. Action points regenerate at the rate of one every 15 minutes, making it easy to log in once or twice a day for a quick play session before going back about your life.
What's This All About?
The world is collapsing. A new world will be born from the pieces. Nexus Clash is an epic struggle between Good, Evil, and Free Will, with characters battling for the supremacy of their patron Elder Power in the next world. Each round is called a Breath, and each one ends with the destruction of the world we know and the birth of a new one from the ashes.
Breaths typically last one or more years, but you can jump in at any time. We're currently in the fourth Breath, which began on July 25, 2015.
How Do I Play?
The first thing to do is create a game account on the main page. Once you've done that, click on the Game Map link on the top menu. This will take you to a page where you are prompted to create a character. Characters begin simply as Mortals, so all you need to do for now is choose a name and a skill.
Recommended Starting Skills
Generally, your first skill and the next few after it should be build out your character's core shtick, which will also provide the bulk of your experience points to level up. These boil down to the main combat and support trees.
- Hand-to-Hand Combat deals less damage than other combat options, but requires no upkeep. You always have your fists and feet ready, and many advanced classes (more on these later) have even stronger tools for beating their foes to death.
- Melee Combat opens up a wide world of tools to bludgeon or carve up your enemies. Swords, axes, and hammers are more dangerous than punches and kicks, but the best ones need periodic repairs to maintain their usefulness. Museums and Mansions are great sources of weapons, though many other buildings have weaker improvised weapons that don't degrade.
- Ranged Combat has three sub-trees; Thrown Weapons, Archery, and Firearms. These are increasingly damaging, but likewise require increasing amounts of upkeep. In addition to keeping your weapon in good shape, you'll need to scrounge up the appropriate ammunition. Malls, Gun Stores, and Police Stations are your good bets for finding more.
- Search starts you with 10 Books and improves your search rate. This is incredibly useful for almost any character, since books are a very reliable source of XP. It is also very good for searching for ammo and supplies.
- First Aid starts you with a few First Aid Kits and improves your ability to use them; consider heading by the nearest Hospital or Pharmacy for more. Note that injured characters can be hard to find sometimes, as many hunters leave only dead targets. Also, you will gain no XP for healing a character that you yourself injured, so don't waste the time or resources trying.
- Repair Item allows you to repair guns, swords, and basically everything else under the sun, and its child skills let you create new ones or spruce items up into extra-good condition. This can be a tricky skill to start with on your own - you probably want to learn to use a weapon before you learn to fix it - but can be extremely valuable if you join a Faction.
Once you've got your character, you can move around the world and interact with it in several ways. The map is grid-based, and you can move in any of the eight directions surrounding your character. If you're standing on a building tile, you can also step inside or outside, which is important since you'll find far more pistols inside a gun store than you will on the sidewalk outside.
If there are other characters present, you can attack them, heal them, give them items, talk to them, or simply move on. Buildings can be searched, and with certain skills you'll be able to connect & disconnect electricity, build & destroy doors, pick locks, set up and shoot targets, craft items, and more. There's no one "right" way to play; whether you want to be a sadistic killer, nurturing healer, friendly crafter, masochistic punching bag, or anything else, there's a probably a way to do it.
I'm Lost! Where is Everything?
Newly created characters start out at a random location on the plane of Valhalla. There are other planes and portals to reach them, but you won't start spawning anywhere else until you advance to another class.
When you're just starting out, you probably don't have anywhere to be. So wander around a bit, take in the sights, find some people to smack around or heal, and maybe swing by any Library, Hospital, or Gun Store you pass to refill on your supply of choice. You should also consider joining a Faction, where you'll have players to chat and team up with, as well as a Stronghold to sleep in when you're in the area. Factions like to make war with each other, which will give you plenty to prepare for and just as many targets to kill.
What? I Died?
Yeah, that's going to happen. Some people kill you for your morality, some kill you for your politics, some kill you for practice, and some kill you because that's just kind of their thing. Death is a fact of the Nexus; you can forgive your attacker or seek revenge but you cannot prevent it forever. Just click the Respawn button, and you will return to the battleground with a new Aspect and your previous inventory. This costs just 1 AP for new characters and drops you in a random location, making it a great way to explore the map.
Some of your gear may be damaged when you die, but that's why people get Repair Item. Just don't sweat it too much; it happens to the best of us. Frequently.
How Do I Advance My Character?
By earning experience. You earn experience points (XP) for:
- Damaging Other Characters
- Killing Other Characters
- Healing Other Characters
- Repairing Items
- Breaking and Fixing Doors
- Breaking and Fixing Generators
- Reading Books
Once you have earned enough XP, you'll gain a level, which grants Character Points (CP) for purchasing new skills. At level 10, you're able to choose a more advanced Tier 2 class, and at level 20 you can cap things off with an even more specialized Tier 3 class.
What Classes Are There Beyond Mortal?
The Classes page has the full gory details, but the short version is that at Tier 2 you can ascend to become an Angel, descend into a Demon, or transcend to retain your neutrality. Angels and demons must maintain an appropriate Morality (MO) score or have their powers temporarily revoked, but the transcended can act as they see fit.
Each alignment has a Combat class and a Spellcaster class with unique abilities. (Note that many spellcaster classes are more than capable with traditional combat skills. A Wizard is as likely to kill you with a gun as with a wand - it'll just be a magical gun that shoots spells.) In addition to being stronger than mere Mortals, all Tier 2 classes gain abilities that let them spend Magic Points (MP). This might come in the form of launching powerful charged attacks, casting spells, or brewing potions, but the bottom line is that you'll have a lot of new tricks up your sleeves.
Then there are the 20 Tier 3 classes, with a wide variety of skills. You get crazy stuff like flaming Infernal Behemoths with whips dripping acid, Holy Seraphs powered by clockwork, tattooed Nexus Champions that adapt to the damage dealt to them, Redeemed demons who have renounced their wicked ways, and more!
Okay, but I still don't know what <insert something> means
Most likely you'll find it in the Glossary of Terms list, if not be sure to ask around on the forum. If it's truly missing from the wiki, someone will answer it soon and add it here. A contributor is you!
Hold On, Does This Cost Anything?
Nope! Nexus Clash is maintained out of the goodness of the devs' hearts, though they will gladly accept donations via PayPal to help keep the lights on. These donations become in-game credits (see Donations for details) which you can use to spruce up your characters. Just don't expect any special powers or treatment - all upgrades are cosmetic only.