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Revision as of 16:48, 11 October 2019
Items |
Ammunition | Armor | Crafting Components | Clothing | Food | Healing/Medical Items | Heavy Items | Innate Weapons | Melee Weapons | Mundane Items | Ranged Weapons | Potions |
Warning | This wiki page is inaccurate. | |
---|---|---|
Due to limitations in how the admin tools display search odds the search tables on individual pages should be considered a rough guideline at best, however the search tables for tiles as a whole are accurate and up to date | ||
Melee Weapons are used in close proximity to stab, slash or bash a target. Melee weapons may be used by the untrained and ability with these weapons may be improved through the purchase of the Melee Combat skill tree. Various other second and third-tier skills (such as Weapon Mastery), potions and spells can also improve the chances to hit with melee weapons. The individual weapons state which side-branch of the Melee Combat skill tree they belong to (Improvised, Manufactured or Swords) and whether they suffer from Decay.
Comparison Table
Melee Weapon |
Weight |
Base Hit Chance |
Impact |
Piercing |
Slashing |
Fire |
Cold |
Electric |
Death |
Acid |
Holy |
Unholy |
Arcane |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Axe | 5 | 10% | - | - | 5 | - | - | - | - | - | - | - | - |
Baseball Bat | 4 | 10% | 4 | - | - | - | - | - | - | - | - | - | - |
Battleaxe | 8 | -5% | - | - | 7 | - | - | - | - | - | - | - | - |
Bullwhip | 2 | 10% | - | 3 | - | - | - | - | - | - | - | - | - |
Cane | 2 | 10% | 2 | - | - | - | - | - | - | - | - | - | - |
Carving Knife | 3 | 10% | - | - | 3 | - | - | - | - | - | - | - | - |
Cat of Nine Tails | 4 | 10% | - | 5 | - | - | - | - | - | - | - | - | - |
Chainsaw (20x) | 7 | -5% | - | - | 10 | - | - | - | - | - | - | - | - |
Claymore | 8 | -10% | - | - | 8 | - | - | - | - | - | - | - | - |
Crowbar | 4 | 10% | 4 | - | - | - | - | - | - | - | - | - | - |
Cutlass | 6 | 15% | - | - | 5 | - | - | - | - | - | - | - | - |
Fishing Pole | 2 | 10% | 3 | - | - | - | - | - | - | - | - | - | - |
Frying Pan | 4 | 10% | 4 | - | - | - | - | - | - | - | - | - | - |
Golf Club | 2 | 10% | 2 | - | - | - | - | - | - | - | - | - | - |
Katana | 0 | 10% | - | - | 6 | - | - | - | - | - | - | - | - |
Length of Chain | 3 | 10% | 3 | - | - | - | - | - | - | - | - | - | - |
Pipewrench | 4 | 10% | 4 | - | - | - | - | - | - | - | - | - | - |
Rapier | 5 | 15% | - | 5 | - | - | - | - | - | - | - | - | - |
Saber | 5 | 10% | - | 6 | - | - | - | - | - | - | - | - | - |
Set of Brass Knuckles | 1 | 10% | +1 | - | - | - | - | - | - | - | - | - | - |
Sledgehammer | 8 | -10% | 8 | - | - | - | - | - | - | - | - | - | - |
Spear | 5 | 25% | - | 4 | - | - | - | - | - | - | - | - | - |
Sword | 6 | 10% | - | - | 6 | - | - | - | - | - | - | - | - |
Tarnished Sword | 6 | 0% | - | - | 7 | - | - | - | - | - | - | - | - |
Tire Iron | 4 | 10% | 4 | - | - | - | - | - | - | - | - | - | - |
Torch (10x) | 7 | 10% | - | - | - | 6 | - | - | - | - | - | - | - |
Truncheon | 3 | 10% | 5 | - | - | - | - | - | - | - | - | - | - |
Warhammer | 8 | -10% | 8 | - | - | - | - | - | - | - | - | - | - |
Improvised Weapons
Improvised Weapons are weapons of opportunity that wouldn't usually be used to attack a human being. In-game they are further differentiated by the fact that they do not decay over time and cannot be manufactured i.e. they can only be found by searching.
This makes them effective starting weapons (particularly if the character does not possess the Repair skill). Improvised weapons are generally inferior to weapons such as Swords or Manufactured weapons, which can be Pristined.
Axe
The favorite of firemen and woodsmen everywhere.
Weight: 5 | Damage: 5 | Type: Slashing |
Base Hit Chance: 10% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Apartment Building | 1 | 1 | 0.26 |
Factory | 10 | 7.3 | 2.19 |
Fire Station | 3 | 12 | 3 |
Stygian Foundry | 10 | 7.4 | 2.21 |
Warehouse | 1 | 4.2 | 1.25 |
Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Expert Melee Combat.
Baseball Bat
Take a good swing
Weight: 4 | Damage: 4 | Type: Impact |
Base Hit Chance: 10% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Apartment Building | 1 | 1 | 0.26 |
Bar | 1 | 2.5 | 0.5 |
House | 1 | 0.9 | 0.19 |
Mall | 2 | 1.7 | 0.52 |
Nightclub | 1 | 3.3 | 0.67 |
Sporting Goods Store | 4 | 6.9 | 2.06 |
Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Expert Melee Combat.
Bullwhip
Keep them doggies movin', Rawhide!
Weight: 2 | Damage: 3 | Type: Piercing |
Base Hit Chance: 10% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Cottage | 1 | 3.1 | 0.63 |
Stone Hut | 1 | 2.5 | 0.5 |
Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Expert Melee Combat.
Cane
From the finest Boarding School traditions
Weight: 2 | Damage: 2 | Type: Impact |
Base Hit Chance: 10% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Church | 1 | 0.4 | 0.08 |
House | 1 | 0.9 | 0.19 |
Mall | 1 | 0.9 | 0.26 |
Mansion | 10 | 3.3 | 0.99 |
Museum | 1 | 0.4 | 0.13 |
Cat of Nine Tails
The sort of thing you can found a Navy on
Weight: 4 | Damage: 5 | Type: Piercing |
Base Hit Chance: 10% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Black Prison | 3 | 1.9 | 0.38 |
Dark Harem | 3 | 1.7 | 0.34 |
Great Ziggurat | 3 | 1.2 | 0.24 |
Iron Garrison | 3 | 1 | 0.31 |
Stone Hut | 3 | 7.5 | 1.5 |
Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Expert Melee Combat.
Crowbar
A staple. Once used to open things, now used to open heads.
Weight: 4 | Damage: 4 | Type: Impact |
Base Hit Chance: 10% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Factory | 10 | 7.3 | 2.19 |
Fire Station | 1 | 4 | 1 |
Gas Station | 1 | 3.8 | 0.77 |
Hardware Store | 1 | 3.2 | 0.97 |
Power Plant | 1 | 8.3 | 1.25 |
Prison | 2 | 11.8 | 2.35 |
Stygian Foundry | 10 | 7.4 | 2.21 |
Warehouse | 1 | 4.2 | 1.25 |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Junkyard | 2 | 5.3 | 2.37 |
Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Expert Melee Combat.
Fishing Pole
Gone Fishin
Weight: 2 | Damage: 3 | Type: Impact |
Base Hit Chance: 10% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Bait Shop | 2 | 28.6 | 10 |
Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Expert Melee Combat.
Frying Pan
A comedy classic
Weight: 4 | Damage: 4 | Type: Impact |
Base Hit Chance: 10% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Apartment Building | 1 | 1 | 0.26 |
House | 3 | 2.8 | 0.56 |
Mansion | 1 | 0.3 | 0.1 |
Restaurant | 3 | 5.3 | 1.05 |
Supermarket | 3 | 4.3 | 1.29 |
Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Expert Melee Combat.
Golf Club
Fore!
Weight: 2 | Damage: 2 | Type: Impact |
Base Hit Chance: 10% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Apartment Building | 1 | 1 | 0.26 |
House | 1 | 0.9 | 0.19 |
Mall | 2 | 1.7 | 0.52 |
Mansion | 10 | 3.3 | 0.99 |
Sporting Goods Store | 3 | 5.2 | 1.55 |
Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Expert Melee Combat.
Length of Chain
Do you hang around in biker bars, Bruce?
Weight: 3 | Damage: 3 | Type: Impact |
Base Hit Chance: 10% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Apartment Building | 1 | 1 | 0.26 |
Black Prison | 15 | 9.6 | 1.91 |
Dark Sanitarium | 15 | 12.6 | 2.52 |
Ebony Tower | 5 | 5.8 | 1.74 |
Factory | 5 | 3.6 | 1.09 |
Fire Station | 1 | 4 | 1 |
Gas Station | 1 | 3.8 | 0.77 |
Great Ziggurat | 25 | 9.8 | 1.96 |
Hall of Reconstruction | 15 | 7.4 | 2.21 |
Hardware Store | 1 | 3.2 | 0.97 |
House | 1 | 0.9 | 0.19 |
Iron Garrison | 5 | 1.7 | 0.52 |
Mansion | 10 | 3.3 | 0.99 |
Smithy | 15 | 17.2 | 5.16 |
Stygian Foundry | 5 | 3.7 | 1.1 |
Supermarket | 1 | 1.4 | 0.43 |
Warehouse | 1 | 4.2 | 1.25 |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Junkyard | 2 | 5.3 | 2.37 |
Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Expert Melee Combat.
Also used in crafting (to make Chainsaws).
Pipewrench
The perfect tool to fix someone's plumbing.
Weight: 4 | Damage: 4 | Type: Impact |
Base Hit Chance: 10% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Factory | 10 | 7.3 | 2.19 |
Hardware Store | 10 | 32.3 | 9.68 |
Warehouse | 10 | 41.7 | 12.5 |
Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Expert Melee Combat.
Shovel
Dig (into someone's skull) for victory!
Weight: 4 | Damage: 5 | Type: Impact |
Base Hit Chance: 5% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Hardware Store | 1 | 3.1 | 0.94 |
Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Expert Melee Combat.
Tire Iron
Used to loosen some nuts
Weight: 4 | Damage: 4 | Type: Impact |
Base Hit Chance: 10% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Factory | 5 | 3.6 | 1.09 |
Fire Station | 1 | 4 | 1 |
Gas Station | 1 | 3.8 | 0.77 |
Hardware Store | 1 | 3.2 | 0.97 |
Stygian Foundry | 5 | 3.7 | 1.1 |
Warehouse | 1 | 4.2 | 1.25 |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Junkyard | 2 | 5.3 | 2.37 |
Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Expert Melee Combat.
Torch
Hello sailor. Got a light?
| ||
Weight: 7 | Damage: 6 Fire | Base Hit Chance: 10% |
Ammunition: Fuel Can provides 10 uses | ||
Crafting Ingredients: 1xBatch of Leather, 1xChunk of Brass, 1xPiece of Wood, 1xLength of Rope |
Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Expert Melee Combat.
Truncheon
Weight: 3 | Damage: 5 | Type: Impact |
Base Hit Chance: 10% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Radiant Armory | 1 | 0.4 | 0.11 |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Bridge | 1 | 1.9 | 0.19 |
Bridge Column | 1 | 1.9 | 0.19 |
Pier | 1 | 1.3 | 0.19 |
Port Facility | 1 | 1.3 | 0.19 |
Ruined Bridge | 1 | 1.9 | 0.19 |
Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Expert Melee Combat.
Heavy Weapons
These items are Heavy Weapons and deal more damage, but suffer a -20% hit penalty (already included in the tables) compared to other melee weapons. Heavy Weapons are a type of melee weapon, and so anything that affects melee weapons in any way will also affect Heavy Weapons. However, the inverse is not true, and there are some skills that give a special bonus to Heavy Weapons' accuracy/damage. These skills are Strength, Tattoo of Strength, Hulking Brute, Fiendish Bulk, Infernal Combat, Animus of the Wolf, Heart of the Wolf, and Blood of the Wolf. These are different to Heavy Items and are not restricted to certain classes.
Battleaxe
Show off your chops.
Weight: 8 | Damage: 7 | Type: Slashing |
Base Hit Chance: -15% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Dark Alehouse | 1 | 2.2 | 0.43 |
Museum | 15 | 6.4 | 1.93 |
Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Expert Melee Combat.
Chainsaw
The preferred weapon of Texan maniacs... RRRRRRRNNGGGGGG DUH DUH DUH DUH DUH DUH!
| ||
Weight: 7 | Damage: 10 Slashing | Base Hit Chance: -15% |
Ammunition: Fuel Can provides 20 uses | ||
Crafting Ingredients: 2xChunk of Steel, 2xBag of Industrial Plastic, 1xLength of Chain |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Apartment Building | 1 | 1 | 0.26 |
Hardware Store | 1 | 3.2 | 0.97 |
House | 1 | 0.9 | 0.19 |
Chainsaws are powered by a two-stroke engine that must be refueled using Fuel Cans. Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Expert Melee Combat.
Claymore
A great sword for a great warrior.
Weight: 8 | Damage: 8 | Type: Slashing |
Base Hit Chance: -20% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Iron Garrison | 5 | 1.7 | 0.52 |
Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Expert Melee Combat. It can Decay and be repaired. The Claymore is unique among Heavy Weapons in that it also qualifies as a Sword. As such, it will benefit from Mortal and Archon skills specifically boosting Swords.
Sledgehammer
Something to do John Henry proud with.
Weight: 8 | Damage: 8 | Type: Impact |
Base Hit Chance: -20% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Factory | 1 | 0.7 | 0.22 |
Hardware Store | 1 | 3.2 | 0.97 |
Stygian Foundry | 1 | 0.7 | 0.22 |
Warehouse | 1 | 4.2 | 1.25 |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Junkyard | 2 | 5.3 | 2.37 |
Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Expert Melee Combat.
Warhammer
Tenderize the Knight.
Weight: 8 | Damage: 8 | Type: Impact |
Base Hit Chance: -20% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Museum | 15 | 6.4 | 1.93 |
Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Expert Melee Combat. It can Decay and be repaired.
Swords
Swords are the pinnacle of melee combat combat weaponry. They make use of Hold Bladed Edge which offer the lowest chance of weapon decay in combat. Swords have a default to-hit of 10%, should this be different, it is mentioned on the weapon.
Carving Knife
Something to cut up meat with?
Weight: 3 | Damage: 3 | Type: Slashing |
Base Hit Chance: 10% | ||
Crafting Parts: 1xChunk of Steel |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Mansion | 6 | 2 | 0.59 |
Museum | 12 | 5.2 | 1.55 |
Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Expert Melee Combat.
Cutlass
This is a chopping blade designed for use on sea-faring ships.
Weight: 6 | Damage: 5 | Type: Slashing |
Base Hit Chance: 15% | ||
Crafting Parts: 2xChunk of Steel, 1xChunk of Brass |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Mansion | 8 | 2.6 | 0.79 |
Museum | 12 | 5.2 | 1.55 |
Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Expert Melee Combat.
Dagger
For slipping between the third and fourth rib.
Weight: 3 | Damage: 4 | Type: Piercing |
Base Hit Chance: 20% | ||
Crafting Parts: Cannot be crafted |
These can only be obtained via creating a character with Repair Item as their starting skill.
Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Expert Melee Combat.
Rapier
An antique rapier.
Weight: 5 | Damage: 5 | Type: Piercing |
Base Hit Chance: 15% | ||
Crafting Parts: 2xChunk of Steel, 1xChunk of Iron |
Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Expert Melee Combat.
Saber
An antique military saber.
Weight: 5 | Damage: 6 | Type: Piercing |
Base Hit Chance: 10% | ||
Crafting Parts: 2xChunk of Steel, 1xChunk of Iron |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Mansion | 20 | 6.6 | 1.97 |
Museum | 12 | 5.2 | 1.55 |
Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Expert Melee Combat.
Sword
This is a simple sword made of forged steel.
Weight: 6 | Damage: 6 | Type: Slashing |
Base Hit Chance: 10% | ||
Crafting Parts: 3xChunk of Steel |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Black Prison | 25 | 15.9 | 3.18 |
Great Ziggurat | 25 | 9.8 | 1.96 |
Inn | 5 | 5.7 | 1.15 |
Iron Garrison | 5 | 1.7 | 0.52 |
Ivory Tower | 10 | 13.5 | 4.05 |
Museum | 20 | 8.6 | 2.58 |
Panopticon | 10 | 9.8 | 1.96 |
Smithy | 20 | 23 | 6.9 |
Tavern | 5 | 5.6 | 1.11 |
Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Expert Melee Combat.
Tarnished Sword
The blade of this weapon appears to be made of tarnished silver.
Weight: 6 | Damage: 7 | Type: Slashing |
Base Hit Chance: 0% | ||
Crafting Parts: 2xChunk of Steel, 1xSilver Ingot |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Mansion | 10 | 3.3 | 0.99 |
Museum | 8 | 3.4 | 1.03 |
Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Expert Melee Combat.
Note: Tarnished Swords did extra damage against Revenants in "Nexus War" (the game which inspired this one). This does not happen in Nexus Clash.
Flaming Sword
A sword alight with magical flame.
Weight: 7 | Damage: 7 | Type: Fire |
Base Hit Chance: 10% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Library | 1 | 0.02 | .006 |
Placed in the Nexus when the power of Marquai tinkered with the layout of the current Breath, a few lingering Flaming Swords can still occasionally be found. Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Expert Melee Combat.
Runesword
Ancient sword of power.
Weight: 7 | Damage: 6 | Type: Arcane |
Base Hit Chance: 10% | ||
Crafting Parts: Cannot be Crafted |
Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Expert Melee Combat.
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Pharmacy | 1 | 0.38 | .11 |
While the Runesword cannot be crafted by any means, it has a decay rating. The player must maintain it themselves or lose the weapon forever. Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Expert Melee Combat.
Other Melee
There are a select few other weapons scattered about through the nexus that make use of the Melee Combat tree but not Hold Bladed Edge.
Spear
Fancy a kebab?
Weight: 5 | Damage: 4 | Type: Piercing |
Base Hit Chance: 25% | ||
Crafting Parts: Cannot be crafted |
Note: Find rates reflect prior breaths and may not be accurate during Breath 4
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Idyllic Forest | 5 | 1.8 | 0.35 |
Egg Field | 5 | 1.8 | 0.35 |
Your chance to-hit improves further with Melee Combat, Advanced Melee Combat and Expert Melee Combat. In prior breaths, this item could be crafted with 2×Piece of Wood, 1×Rock.
Hand-to-Hand Weapons
These are weapons that use the Hand-to-Hand Combat tree instead of the Melee Combat tree to determine hit chance.
Most of the Hand-to-Hand weapons are Innate Hand-to-Hand Weapons, however.
Set of Brass Knuckles
You'll hurt your fingers less now.
Weight: 1 | Damage: +1 to Fist | Type: Impact |
Base Hit Chance: 10% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Bar | 1 | 2.5 | 0.5 |
Gun Store | 3 | 6.4 | 1.91 |
Nightclub | 1 | 3.3 | 0.67 |
Police Station | 6 | 8.5 | 2.54 |
The Set of Brass Knucles is an item that you equip to use instead of a weapon and as such cannot be enchanted by use of Enchant Item. It improves Fist (and Haymaker) damage by +1.
Set of Spiked Knuckles
You'll hurt their face more now.
Weight: 2 | Damage: +1 to Fist | Type: Piercing |
Base Hit Chance: 10% | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Bar | 1 | 2.5 | 0.5 |
Nightclub | 1 | 3.3 | 0.67 |
Police Station | 6 | 8.5 | 2.54 |
The Set of Spiked Knucles is an item that you equip to use instead of a weapon and as such cannot be enchanted by use of Enchant Item. It improves Fist (and Haymaker) damage by +1 and changes the damage type of both to Piercing.
Frozen Gauntlet
Frozen fists of fury.
Weight: 5 | Damage: 5 | Type: Cold |
Base Hit Chance: (Heavy Weapon) 0 % | ||
Crafting Parts: Cannot be crafted |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Hospital | 1 | 0.23 | .07 |
Placed in the Nexus when the power of Marquai tinkered with the layout of the current Breath, a few lingering Frozen Gauntlets can still occasionally be found. Your chance to-hit improves further with Hand-to-Hand Combat, Martial Arts and Advanced Martial Arts.
Blackened Gauntlet
Flamin' fist of fury.
Weight: 5 | Damage: 5 | Type: Fire |
Base Hit Chance: (Heavy Weapon) 0% | ||
Crafting Parts: Not Smithable |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Factory | 1 | 0.14 | 0.04 |
Placed in the Nexus when the power of Marquai tinkered with the layout of the current Breath, a few lingering Blackened Gauntlets can still occasionally be found. Your chance to-hit improves further with Hand-to-Hand Combat, Martial Arts and Advanced Martial Arts.