Lore of Haldon

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Characters can find fragments of the Lore of Haldos in certain locations in the Nexus. Once found, a Lore fragment is permanently available from the character's "Lore" pane (which appears once the first fragment is found). The fragment does not appear in the inventory, meaning that the fragments are weightless and cannot be dropped nor traded. Gathering all 50 fragments increase a character's maximum Magic Points by 10. A character does not lose any fragments due to Breaths ending.


Location Find Weight % Chance % Chance / AP
Necrotic Tower 25 6.2 3.72

Lore fragments can also be found in the same places as unholy or holy books, including the following:

Note that the Lore fragments, unlike the scraps of paper, are not found inside books. Lore is found instead of books. Each time a character with less than 50 lore fragments would normally find a holy or unholy book (but not a mundane book) there is a 4% chance that they will instead find a piece of lore.

Known Fragments

  • 2. Most souls swept into the Great Cycle and Struggle never think to question their lot.
  • 3. They no more comprehend the nature of the struggle than a pawn on a chessboard comprehends the game of chess.
  • 4. Even those who begin to see beyond the struggle are doomed to repeat it if they do not find a way to transcend it.
  • 5. Each of the souls in the struggle may be described as a self-aware intelligence, an auia.
  • 6. Argument: The matter which makes up the Nexal Breaths also has intelligence, but is not self-aware.
  • 7. That which fools call Free Will is instead the ability of the self-aware auia to gather other intelligent matter to itself and exert dominion over it.
  • 8. That is to say, matter obeys the commands of the auia because it is intelligent.
  • 9. But matter cannot disobey because volition is inherently born of self-awareness.
  • 10. The gathering and ordering of matter is what allows the auia to maintain knowledge and power. However, the Wind of Creation is of such strength as to shear away all matter from all other matter.
  • 11. This shearing of matter removes both the knowledge and power from the auia. Thus, with each Wind of Creation exhaled from the lungs of the Creator, the auia loses all but its own disposition.
  • 12. Because of this continual loss of knowledge, the soul is doomed to remain forever in the struggle unless he can find a way to Struggle Through.
  • 14. Argument: The soul literally transforms the intelligent matter of Creation by granting it a disposition similar to itself.
  • 15. Is this the means by which victory is claimed? If so, it does much to explain the machinations of the Powers in gaining converts.
  • 16. If this is the mechanism, it follows that the amount of Orthodoxy is the Dominant Factor in the Nexal Birth. This must be the Prime Rule.
  • 17. It also follows that the Game is in Flux until the Breath is fully Expended and all matter has been cloven from all other matter and the Valhalla has been again reduced to Chaos.
  • 18. The striations due to Orthodoxy in the matter are what give rise to the shape and form as the Chaos cools. It is in Speaking to the Orthodox Matter that each Power tries to shape the New Valhalla to its own ends.
  • 19. Once the New Valhalla is formed, and matter is again co-adjacent, it then becomes the domain of the auias.
  • 20. Perhaps this occurs out of necessity? It seems that the Elder Powers have their greatest influence only while matter is diffuse and the auias are isolated from each other and from matter.
  • 21. If the auias are of the same stuff as the intelligent matter, it stands to reason that some auias may lose their volition and return to mere matter with the passing of the Breath.
  • 22. It seems also likely that matter may spontaneously spark into self-awareness and birth a new soul.
  • 23. The association among auias seems unusually consistent among Cycles. Perhaps the bond formed by a collective of many souls has power to endure even the most scathing of Shearings?
  • 25. There appear to be at least two strata of auias: those that call, and those than answer.
  • 26. Those that call are the Greater.
  • 27. Those that answer are the Lesser.
  • 28. While the Lesser can be bent to the will of the Greater, they retain some spark of self-awareness, which means they also retain free will.
  • 29. While the Lesser walk in the paths trod by the Greater, they follow only; they do not forge their own paths.
  • 30. If the Lesser do not forge their own paths, they are far better attuned to Will of the Powers. They are more pure.
  • 31. The Lesser are imperfect shadows of both the Greater and the Elder who have called them.
  • 33. Argument: The Elder Powers have devised a means by which they can cleave matter from the Valhalla and bring it out of the reach of the Wind of Creation, but only that Matter which Willingly follows them.
  • 34. Most souls recognize the orthodoxy of the planes is all but self-evident.
  • 35. This orthopraxy is most evident Paradise and Stygia, but all of the Core Planes are possessed of it.
  • 36. Argument: While each Power has the ability to take a hand in the reshaping and remolding of the Valhalla, they do not have a hand in the shaping and molding of the Core Planes but for their own.
  • 37. Each of the Powers seems to be able to shape the Valhalla to have borders to their own Core Plane - or perhaps it is the other way around?
  • 38. Does this mean, then, that each of the Nine is possessed of a Core? And what has become of the Cores that must have once belonged to the Lost Three?
  • 39. And how could one reach such a Core if the Volition behind it no longer reaches out to set its borders with others?
  • 41. Argument: The Death Servitors are neither intelligent nor self-aware.
  • 42. The are clothed in the raiment and form of souls, they show no volition of their own.
  • 43. Though they can move to and from the Valhalla, they spend most of their existence in the Deadlands of Nifleheim.
  • 44. Perhaps the Death Servitors are intelligent and self-aware, but are the very Least of the Lesser, the most flickering of shadows of the Elder to whom they answer?
  • 45. If the Death Servitors are the Least Shadow of Hashaa in the Nexus, what are the corresponding Least Shadows of the Other Eight?
  • 47. Argument: Some of the Greatest Auias have left their mark on the very essence of the Nexus itself. These marks are similar in form, if not in power, to the Shaping of the Valhalla by the Powers.
  • 48. Over time, the names of these Auias are lost to antiquity, yet their legacy lives on. These are the Archetypes. They live in form, if not in fact, through many Cycles.
  • 49. Is it possible that some, if not all, of the Archetypes are derived from the same Auia under different names in different cycles?
  • 50. Are the Archetypes imperfect shadows of the Flesh of the Elders, or are they shaped of self, as I, Haldos the Deathless, have become?

Legacy Lore

The previous game in the Nexus series, Nexus War had another, different, set of findable Lore. It is not possible to find it in Nexus Clash, but a record of known fragments of legacy Lore can be found at Lore/NexusWar.