Mundane Items

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Items
Ammunition | Armor | Crafting Components | Clothing | Food | Healing/Medical Items | Heavy Items | Innate Weapons | Melee Weapons | Mundane Items | Ranged Weapons | Potions
Warning This wiki page is inaccurate.
Due to limitations in how the admin tools display search odds the search tables on individual pages should be considered a rough guideline at best, however the search tables for tiles as a whole are accurate and up to date


Book

This is a book.

Weight: 1

Inside
Location Find Weight % Chance % Chance / AP
Bank 3 5.5 1.64
Library 280 59.8 17.95
Mall 3 2.6 0.78
Mosque 80 37.6 7.51
Museum 30 12.9 3.86
Observatory 1 2.5 0.75
Office Building 3 9.4 2.81
Parliament 2 13.3 2.67
Prison 1 5.9 1.18
School 4 17.4 5.22
Shrine 80 37.7 7.55
Synagogue 80 37.6 7.51
University 4 6.7 2

Special: Reading a book always grants 10 experience points from levels 1 to 19, and 5 XP after hitting level 20.

When you read a book, a message will describe the book's contents. All descriptions start with "You read the book.". Books sometimes contain a scrap of paper that provides information regarding the history of Laurentia, Alchemical notes, diary entries, and so on.

Book of Matches

This is a small book of sulphur-tipped matches.

Weight: 0

Inside
Location Find Weight % Chance % Chance / AP
Fire Station 1 4 1
Mall 3 2.6 0.78
Outside
Location Find Weight % Chance % Chance / AP
Airport 20 16.5 2.48
Apartment Building 20 16.5 2.48
Bank 20 16.5 2.48
Bar 20 16.5 2.48
Church 20 16.5 2.48
Corner Store 20 16.5 2.48
Dark Alehouse 20 16.5 2.48
Factory 20 16.5 0.83
Ferry Terminal 2 16.7 2.5
Fire Station 20 16.5 1.65
Gas Station 20 16.5 2.48
Gun Store 20 16.5 2.48
Hardware Store 20 16.5 2.48
Hospital 20 16.5 1.65
House 20 16.5 2.48
Library 20 16.5 2.48
Mall 20 16.5 2.48
Mansion 20 16.5 2.48
Mosque 20 16.5 2.48
Museum 20 16.5 2.48
Nightclub 20 16.5 2.48
Observatory 20 16.5 2.48
Office Building 20 16.5 2.48
Park 3 3.3 0.49
Parliament 20 16.5 2.48
Pharmacy 20 16.5 2.48
Police Station 20 16.5 1.65
Power Plant 20 16.5 2.48
Prison 20 16.5 2.48
Restaurant 20 16.5 2.48
Runway 20 16.5 0.83
School 20 16.5 4.13
Shrine 20 16.5 2.48
Slum 20 16.5 2.48
Stadium 20 16.5 2.48
Supermarket 20 16.5 2.48
Synagogue 20 16.5 2.48
University 20 16.5 4.13
Warehouse 20 16.5 0.83
Zoo 20 16.5 4.13

Special: Can be used to light a Torch and Stick of Incense, randomly removed from inventory when used.

Bullhorn

This is a simple voice-amplification device. It requires batteries for use.

Weight: 3

Inside
Location Find Weight % Chance % Chance / AP
Factory 1 0.7 0.22
Fire Station 1 4 1
Police Station 1 1.4 0.42
Power Plant 1 8.3 1.25
Prison 1 5.9 1.18
School 1 4.3 1.3
University 1 1.7 0.5
Warehouse 1 4.2 1.25

Special: The Bullhorn allows a character to speak such that he can be heard by people both outside and inside the current location. Bullhorns have a maximum of 10 uses when powered by a fresh battery.

Warning Upsetp.gif This feature has a minor bug associated with it.
The word 'union' cannot be used with a bullhorn (and this bug, unfortunately, cannot be fixed yet as it is part of the current game framework's anti-hacking mechanism)
Link


Easter Egg

It's an Easter Egg! Hurray!

Weight: 2

Shit's found everywhere man, it's Easter!

Special: Using an Easter Egg opens the egg to find the treat inside. This can be +5MP, +10AP, +10HP or even a tasty snack!

Fishing Bait

A disgusting bucket of worms and chum.

Weight: 1

Inside
Location Find Weight % Chance % Chance / AP
Bait Shop 1 7.14 2.14

Special: There is no known way to combine this with a Fishing Pole. Has no in-game use.

Flashlight

This is a standard LED flashlight.

Weight: 1

Inside
Location Find Weight % Chance % Chance / AP
Hardware Store 1 3.2 0.97
Mall 3 2.6 0.78
Power Plant 1 8.3 1.25
Supermarket 1 1.4 0.43

Special: Has no current use.

Holy Book

This is a book. It radiates a feeling of peace.

Weight: 1

Inside
Location Find Weight % Chance % Chance / AP
Church 1 0.4 0.08
Ivory Tower 5 6.8 2.03
Library 3 0.6 0.19
Mosque 1 0.5 0.09
Panopticon 5 4.9 0.98
Synagogue 1 0.5 0.09
Vault of Enlightenment 100 52.9 15.87
Ward of Respite 3 1.9 0.57

Special: Reading a book always grants 10 experience points from levels 1 to 19, and 5 XP after hitting level 20.

Holy books also have a random chance to increase the reader's morality and/or (if the reader is not of Good moral standing) inflict damage. If the reader has above 20 MO there is a 10% chance of increasing MO by 1 and 0% chance of injury. If they're above -20 MO and below 20 MO there is a 30% chance of a 1 MO increase and 60% chance of 3 damage. If they're below -20 MO there is a 50% chance of increasing MO and a 30% chance of 5 damage.


When you read a book, a message will describe the book's contents. All descriptions start with "You read the book.".

Length of Rope

A hundred feet (thirty meters) of hemp rope.

Weight: 8

Inside
Location Find Weight % Chance % Chance / AP
Apartment Building 1 1 0.26
Factory 3 2.2 0.06
Fire Station 2 8 2
Hardware Store 1 3.2 0.97
House 1 0.9 0.19
Mansion 20 6.6 1.97
Prison 2 11.8 2.35
Supermarket 1 1.4 0.43

Special: May be used in Crafting.

Magic Marker

This is a thick-tipped, permanent magic marker. It smells foul when you take the cap off.

Weight: 0

Inside
Location Find Weight % Chance % Chance / AP
Apartment Building 1 1 0.26
Bank 4 7.3 2.18
House 1 0.9 0.19
Office Building 4 12.5 3.75
School 2 8.7 2.61
Supermarket 2 2.9 0.86
University 2 3.3 1

Special: Can be used to Write messages on things, which takes 1 AP. Magic Markers may be used five times before they run out of ink and are removed from your inventory. Markers come in many different colors, which will be randomly assigned when a piece is found.

Microfiche

Sheets of microfilm with indiscernible images printed in rows. Now, if you could just get your hands on a reader...

Weight: 0

Inside
Location Find Weight % Chance % Chance / AP
Library 1 0.43 0.13

Special: Has no current use.

Newspaper

This is a newspaper.

Weight: 1

Inside
Location Find Weight % Chance % Chance / AP
Airport 1 25 7.5
Bank 12 21.8 6.55
Church 120 49.6 9.92
Corner Store 4 15.4 4.62
Gas Station 1 3.8 0.77
Library 160 34.2 10.26
Mall 5 4.3 1.3
Mosque 120 56.3 11.27
Museum 30 12.9 3.86
Observatory 1 2.5 0.75
Office Building 12 37.5 11.25
Parliament 6 40 8
School 1 4.3 1.3
Shrine 120 56.6 11.32
Slum 8 17 1.7
Supermarket 1 1.4 0.43
Synagogue 120 56.3 11.27
University 1 1.7 0.5
Outside
Location Find Weight % Chance % Chance / AP
Airport 60 49.6 7.44
Apartment Building 60 49.6 7.44
Bakery 5 3.4 0.51
Bank 60 49.6 7.44
Bar 60 49.6 7.44
Church 60 49.6 7.44
Corner Store 60 49.6 7.44
Dark Alehouse 60 49.6 7.44
Factory 60 49.6 2.48
Ferry Terminal 5 41.6 6.25
Fire Station 60 49.6 4.96
Gas Station 60 49.6 7.44
Gun Store 60 49.6 7.44
Hardware Store 60 49.6 7.44
Hospital 60 49.6 4.96
House 60 49.6 7.44
Junkyard 1 2.6 1.18
Library 60 49.6 7.44
Mall 60 49.6 7.44
Mansion 60 49.6 7.44
Mosque 60 49.6 7.44
Museum 60 49.6 7.44
Nightclub 60 49.6 7.44
Observatory 60 49.6 7.44
Office Building 60 49.6 7.44
Park 5 5.5 0.82
Parliament 60 49.6 7.44
Pharmacy 60 49.6 7.44
Police Station 60 49.6 4.96
Power Plant 60 49.6 7.44
Prison 60 49.6 7.44
Restaurant 60 49.6 7.44
Runway 60 49.6 2.48
School 60 49.6 12.4
Shrine 60 49.6 7.44
Slum 60 49.6 7.44
Stadium 60 49.6 7.44
Supermarket 60 49.6 7.44
Synagogue 60 49.6 7.44
University 60 49.6 12.4
Warehouse 60 49.6 2.48
Zoo 60 49.6 12.4

Special: Reading a newspaper costs 1 AP and displays both a randomly selected Leaderboard and a randomly selected story. The newspaper will be discarded after use.

Pack of Cigarettes

A pack of filtered cigarettes. Smoking these will cause a small amount of damage.

Weight: 1

Inside
Location Find Weight % Chance % Chance / AP
Airport 1 25 7.5
Gas Station 1 3.8 0.77
Outside
Location Find Weight % Chance % Chance / AP
Airport 20 16.5 2.48
Apartment Building 20 16.5 2.48
Bank 20 16.5 2.48
Bar 20 16.5 2.48
Beach 5 4.7 0.93
Church 20 16.5 2.48
Corner Store 20 16.5 2.48
Dark Alehouse 20 16.5 2.48
Factory 20 16.5 0.83
Ferry Terminal 1 8.3 1.25
Fire Station 20 16.5 1.65
Gas Station 20 16.5 2.48
Gun Store 20 16.5 2.48
Hardware Store 20 16.5 2.48
Hospital 20 16.5 1.65
House 20 16.5 2.48
Library 20 16.5 2.48
Mall 20 16.5 2.48
Mansion 20 16.5 2.48
Mosque 20 16.5 2.48
Museum 20 16.5 2.48
Nightclub 20 16.5 2.48
Observatory 20 16.5 2.48
Office Building 20 16.5 2.48
Park 1 1.1 0.16
Parliament 20 16.5 2.48
Pharmacy 20 16.5 2.48
Police Station 20 16.5 1.65
Power Plant 20 16.5 2.48
Prison 20 16.5 2.48
Restaurant 20 16.5 2.48
Runway 20 16.5 0.83
School 20 16.5 4.13
Shrine 20 16.5 2.48
Slum 20 16.5 2.48
Stadium 20 16.5 2.48
Supermarket 20 16.5 2.48
Synagogue 20 16.5 2.48
University 20 16.5 4.13
Warehouse 20 16.5 0.83
Zoo 20 16.5 4.13

Special: 1 to 5 Hit Points of damage. Each Pack of Cigarettes holds a random number of individual cigarettes inside. Each use of the pack does 1 to 5 points of unsoakable damage. When you run out of smokes, the pack is discarded from your inventory. There is no way to tell when you will run out of smokes.

Padlock

This is a padlock. The combination is printed on a sticker on the back.

Weight: 1

Inside
Location Find Weight % Chance % Chance / AP
Corner Store 1 3.8 1.15
Fire Station 1 4 1
Mall 3 2.6 0.78
Prison 2 11.8 2.35
Supermarket 1 1.4 0.43
University 1 1.7 0.5

Special: Has no current use.

Piece of Chalk

This is a single stick of normal classroom writing chalk.

Weight: 0

Inside
Location Find Weight % Chance % Chance / AP
Bank 2 3.6 1.09
Black Prison 15 9.6 1.91
Damned Library 25 15.6 5.47
Dark Harem 25 14 2.79
Dark Sanitarium 15 12.6 2.52
Ebony Tower 10 11.6 3.49
Euphoria Asylum 30 25.6 5.13
Great Ziggurat 25 9.8 1.96
Hall of Reconstruction 15 7.4 2.21
Ivory Tower 10 13.5 4.05
Office Building 2 6.3 1.88
Panopticon 10 9.8 1.96
School 3 13 3.91
Soul Orchard 15 13.5 2.7
Supermarket 1 1.4 0.43
University 2 3.3 1
Vault of Enlightenment 10 5.3 1.59

Special:Can be used to Write messages on things, which takes 1 AP. Pieces of Chalk may be used five times before they break and are removed from your inventory. Chalk comes in many different colors, which will be randomly assigned when a piece is found.

Portable Toolkit

This is a well-made canvas bag. It is filled with hand tools of all kinds: pliers, screwdrivers, a hammer, wire cutters, etc.

Weight: 10

Number of Uses: There is no limit to the amount of times the Portable Toolkit can be used, nor can it degrade or be damaged. It remains in your inventory until dropped.

Inside
Location Find Weight % Chance % Chance / AP
Factory 10 7.3 2.19
Fire Station 4 16 4
Gas Station 3 11.5 2.31
Hardware Store 3 9.7 2.9
Power Plant 4 33.3 5
Stygian Foundry 10 7.4 2.21
Warehouse 2 8.3 2.5
Outside
Location Find Weight % Chance % Chance / AP
Junkyard 3 7.9 3.55

Special: Characters with the Engineering skill can use a Portable Toolkit to repair or remove power connections for locations. For 15 AP, a character with Engineering skill may create a Portable Toolkit, provided the character is inside an Auto Showroom, Power Plant, Hardware Store, or Factory. Characters with the Repair Item skill can use a Portable Toolkit to repair bows and craft quivers of arrows.

Radio

This is a small radio. It has a CD player.

Weight: 3

Inside
Location Find Weight % Chance % Chance / AP
Apartment Building 1 1 0.26
Auto Showroom 1 3.7 0.74
Bank 2 3.6 1.09
Fire Station 1 4 1
Gas Station 1 3.8 0.77
House 1 0.9 0.19
Mall 2 1.7 0.52
Mansion 30 9.9 2.96
Observatory 1 2.5 0.75
Office Building 2 6.3 1.88
Oil Rig 1 5.6 1.11
Parliament 2 13.3 2.67
Supermarket 1 1.4 0.43
University 1 1.7 0.5

Special: When used, the character can hear a random fragment of a radio broadcast.

Set of Lockpicks

This is a standard set of lockpicks. They allow anyone to attempt to open locked doors and provide a bonus to characters with the lockpicking skill.

Weight: 1

Inside
Location Find Weight % Chance % Chance / AP
Gas Station 1 3.8 0.77
Gun Store 1 2.1 0.64
Hardware Store 3 9.7 2.9
Police Station 4 5.6 1.69
Prison 2 11.8 2.35

Special: Craftable for 5AP outside with Lockpicking.

A set of lockpicks will allow the character to attempt to pick various locks found throughout the game.

The character does not need to possess the Lockpicking skill to attempt lockpicking; however, the chances of successful picking are low without it.

Circumstance Chance of Success
Set of Lockpicks Only 25%
Lockpicking Skill Only 35%
Lockpicking with Lockpicks 60%

Time of day does not affect chances of success.

Sets of Lockpicks are subject to Death Decay.

Stick of Incense

Weight: 1

Inside
Location Find Weight % Chance % Chance / AP
Ward of Respite 4 2.5 0.76

Special: Usage requires a Book of Matches. Upon usage both the Stick of Incense and the Book of Matches are consumed. Creates a local Status Effect named Burning Incense that adds +10% accuracy and +2 damage to all melee and hand to hand attacks for 30 ticks.

Towel

This is a medium-sized terrycloth towel. Always have it with you.

Weight: 1

Inside
Location Find Weight % Chance % Chance / AP
Bar 1 2.5 0.5
Dark Alehouse 1 2.2 0.43
Nightclub 1 3.3 0.67
Prison 2 11.8 2.35
University 1 1.7 0.5
Beach 1 0.9 0.19
Outside
Location Find Weight % Chance % Chance / AP
Ferry Terminal 1 8.3 1.25

Special: Has no current use

Unholy Book

This is a book. It radiates evil.

Weight: 1

Inside
Location Find Weight % Chance % Chance / AP
Damned Library 80 50 17.5
Dark Harem 15 8.4 1.68
Ebony Tower 15 17.4 5.23
Great Ziggurat 15 5.9 1.18
Iron Fortress 15 5.7 1.7
Library 3 0.6 0.19
Prison 1 5.9 1.18

Special: Reading a book always grants 10 experience points from levels 1 to 19, and 5 XP after hitting level 20.

Unholy books also have a random chance to decrease the reader's morality and/or (if the reader is not of Evil moral standing) inflict damage upon the reader. If the reader has below -20 MO there is a 10% chance of decreasing MO by 1 and 0% chance of injury. If they're above -20 MO and below 20 MO there is a 30% chance of a 1 MO decrease and 60% chance of 3 damage. If they're above 20 MO there is a 50% chance of decreasing MO and a 30% chance of 5 damage.

When you read a book, a message will describe the book's contents. All descriptions start with "You read the book.".

Watch

This is a standard analog wristwatch.

Weight: 0

Inside
Location Find Weight % Chance % Chance / AP
Bank 4 7.3 2.18
Mall 2 1.7 0.52
Observatory 1 2.5 0.75
Office Building 4 12.5 3.75
Parliament 2 13.3 2.67
Power Plant 1 8.3 1.25
University 1 1.7 0.5

Special: Has no current use.