Innate Weapons

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Innate weapons are non-mundane weapons that are considered to be part of the character. Conceptually, they are either extensions of the character (e.g. the Pariah's Blood Claws) or magical weapons that the character can utilise (e.g. the Revenant's Umbral Sword). All innate weapon share the following characteristics: they have no inventory weight, cannot be dropped, are not subject to decay, cannot be crafted, repaired, or improved, and cannot be traded away.

A character's ability with a given innate weapon depends on which combat skill tree the weapon utilises.

Comparison Table

Comparison of Innate Weapons
Innate Weapon
MP Cost
Base Hit Chance
Impact
Piercing
Slashing
Fire
Cold
Electric
Death
Acid
Holy
Unholy
Arcane
Fist - 10% 2 - - - - - - - - - -
Kick - 10% 3 - - - - - - - - - -
Fist, Boxing - 10% 4 - - - - - - - - - -
Haymaker - 5% 5 - - - - - - - - - -
Crimson Gladius - 20% - - - 7 - - - - - - -
Oaken Greatbow - 20% - 8 - - - - - - - - -
Clockwork Blade - 15% - - - - - 7 - - - - -
Wing Shards - 10% - 8 - - - - - - - - -
Cleansing Flame 10 60% - - - 10+/100+ - - - - - - -
Lightning Strike - 20% - - - - - 9 - - - - -
Sandblaster - 20% - - 11 - - - - - - - -
Magma Slam - 20% 6 - - 6 - - - - - - -
Water Jet - 20% - - - - 9 - - - - - -
Blade of Light - 10% - - - - - - - - 7+ - -
Eye of Judgment 3-2 20% - - - - - - - - 10+ - -
Verdant Sling - 10% 8 ¤ 8 ¤ 8 ¤ - - - - - 7 ¤ - -
Keepers Crook - 10% 8 - - - - - - - - - -
Way of the Lashing Kick - 10% +3 - - - - - - - - - -
Soft Strike - 15% +3 - - - - - - - - - -
Cobra Strike - -10% +5 - - - - - - - - - -
Feeding Fangs - 10% - 6 - - - - - - - - -
Bite - 10% - 8 - - - - - - - - -
Umbral Sword - 10% - - - - 8 - - - - - -
Brightbow 1 10% - - - - - - - - - - 9
Energy Flare 2 20% - - - - - - - - - - 9
Bursting Flare 10 20% - - - - - - - - - - 8/150
Death Touch - 10% - - - - - - 1+ - - - -
Bonesword - 20% - - - - - - 8 - - - -
Spellwand (5ª) 1 10% Spell - - Spell Spell Spell Spell Spell - - -
Blood Claws - 10% - - - - - - - - - 6 -
Ghost Tendrils - 10% - - - - 8 - - - - - -
Teeth of the Damned - 15% - - - - - - - - - 9 -
Wail of the Dead 15 90% - - - - - - - - - lvl/lvl*10 -
Keening of the Damned 15 90% - - - - - - - - - lvl*1.5/lvl2/2 -
Tailwhip - 15% - - 10 - - - - - - - -
Whip of Torment - 15% - - - - - - - - - 9 -
Dark Heart 1 70% Steals 10 MP
Razor Wings - 15% - - 9 - - - - - - - -
Tainted Wings - 10% - - - - - - - - - 13+ -
Cut the Silver Cord 5 10% Dismisses targeted Pet
Touch of Corrupted Loyalty 10 10% Steals targeted Pet
Crown of Pain 10ª 10% - - - 12¤ - - 10¤ - 11¤ -
Caustic Horns - 10% - 7 - - - - - - - - -
Corrosive Horns - 20% - - - - - - - 9 - - -
Curse of Blood 5 70% Applies Curse of Blood
Agony Curse 5 70% Applies Agony Curse
Acid Spittle 1 15% - - - - - - - 10 - - -
Metamorphic Unguis - 10% 10(50%) - - - - - - 10(33%) - 10(17%) -
Candle of the Soul - 15% - - - 7 - - - - - - -
Crossbow of Cold Resolve - 15% - - - - 12 - - - - - -
Radiant Storm - Base Archery - - - - - 25/200 - - - - -
Shadow Dirk - 20% - - - - - - - - - 7 -


¤ Damage type depends on ammo load
ª MP cost to load weapon

Innate Archery Weapons

These innate weapons use the Archery skill tree and do not necessarily consume arrows. If a character possesses the Strength skill, their damage is increased by 1 point.

The chance to-hit with these weapons improve further with Ranged Combat, Archery, and Advanced Archery.

Brightbow

A weapon composed of raw arcana, shaped from the nexus itself. As an added bonus, no need to restring it!

Class: Conduit Skill Cost: 30CP
Damage: 9 Type: Arcane
Base Hit Chance: 10% MP Cost: 1MP

The Brightbow is an innate Archery weapon that may be obtained only by a Conduit. This weapon does not need to be reloaded, but consumes 1 MP per attack.

The Brightbow has no additional to-hit bonus.

Crossbow of Cold Resolve

"If looks could kill, that's the coldest one yet."

Class: Redeemed Skill Cost: 60CP
Damage: 12 Type: Cold
Base Hit Chance: 15% MP Cost: 0MP

The Crossbow of Cold Resolve is an innate Archery weapon that may be obtained only by a Redeemed. The Redeemed takes 3 points of unsoakable damage each time it is fired, and this weapon does not need to be reloaded in the classic fashion.

The Crossbow of Cold Resolve has an additional +5% to-hit bonus.

Lightning Strike

The Blue Bolt from the Heavens.

Class: Holy Champion Skill Cost: 60CP
Damage: 9 Type: Electric
Base Hit Chance: 20% MP Cost: 1MP

The Lightning Strike is an innate Archery attack that may be obtained only by a Holy Champion. This attack may only be accessed while under the effect of the Cloak of Lightning Status Effect. Attacks are fuelled by Magic Points at a cost of 1 MP per attack.

Lightning Strike has an additional +10% to-hit bonus.

Oaken Greatbow

You're thinking "That's a ballista," aren't you?

Class: Divine Herald Skill Cost: 30CP
Damage: 8 Type: Piercing
Base Hit Chance: 20% MP Cost: 0MP

The Oaken Greatbow is an innate Archery weapon that may be obtained only by a Divine Herald. This weapon does not need to be reloaded.

The Oaken Greatbow has an additional +10% to-hit bonus.

Water Jet

Also used by living statues to imitate a garden fountain.

Class: Holy Champion Skill Cost: 60CP
Damage: 9 Type: Cold
Base Hit Chance: 20% MP Cost: 1MP

The Water Jet is an innate Archery attack that may be obtained only by a Holy Champion. This attack may only be accessed while under the effect of the Cloak of Mist Status Effect. Attacks are fuelled by Magic Points at a cost of 1 MP per attack.

Water Jet has an additional +10% to-hit bonus.

Innate Area of Effect Attacks

Bursting Flare

A truly skilled illusionist will bedazzle and stun their audience.

Class: Conduit Skill Cost: 60CP
Damage: 8/150 Type: Arcane
Base Hit Chance: ??% MP Cost: 10MP

This is a speciality Area of Effect ability of Conduits.

Damage: 8 per Target / 150 Maximum (Arcane)

Cost: 5 AP and 10 MP

Special: This ability inflicts the Stunned Status Effect on any target it hits.

This attack's accuracy is currently unknown.

Cleansing Flame

Fire is often attributed with cleansing and purifying powers, alongside its destructive prowess.

Class: Holy Champion Skill Cost: 30CP
Damage: 15/150 Type: Fire
Base Hit Chance: 60% MP Cost: 10MP

This is a speciality Area of Effect ability of Holy Champions while under the Cloak of Flame Status Effect.

Damage: Level/2 per Target / Level*5 Maximum (Fire)

Cost: 1 AP and 10 MP

This attack has an innate 60% to-hit. Your chance to-hit cannot be improved.

Keening of the Damned

A Spectre, once tortured sufficiently, may resonate in Unholy manners to spread their pain onto others.

Class: Doom Howler Skill Cost: 90CP
Damage: 45/450 Type: Unholy
Base Hit Chance: 90% MP Cost: 15MP

This is a speciality Area of Effect ability of Doom Howlers.

Damage: Level*1.5 per Target / Level2/2 Maximum (Unholy)

Cost: 6 AP and 15 MP

This attack has an innate 90% to-hit. Your chance to-hit cannot be improved.

Radiant Storm

A Redeemed may unleash a storm of arrows, electrifying their opponents whilst sharpening their own prowess.

Class: Redeemed Skill Cost: 60CP
Damage: 25/200 Type: Electric
Base Hit Chance: 10% MP Cost: 0MP

This is a speciality Area of Effect ability of the Redeemed.

Damage: 25 per Target / 200 Maximum (Electric)

Cost: 5 AP and 10 HP and 10 MO

Special: This ability grants the Holy Eye Status Effect if the Redeemed achieves maximum damage, or else it grants the Hawk Sight Status Effect.

This attack to-hit is based off the Redeemed's Archery accuracy.

Volcanic Blast

A Holy Champion may draw inspiration from pyroclastic eruptions to perform on a smaller scale what volcanoes can do.

Class: Holy Champion Skill Cost: 60CP
Damage: 30/210 Type: Fire
Base Hit Chance: 70% MP Cost: 10MP

This is a speciality Area of Effect ability of Holy Champions while under the Cloak of Magma Status Effect.

Damage: Level per Target / Level*7 Maximum (Fire)

Cost: 1 AP and 10 MP

This attack has an innate 70% to-hit. Your chance to-hit cannot be improved.

Wail of the Dead

The restless dead: a nuisance to the living.

Class: Doom Howler Skill Cost: 60CP
Damage: 30/300 Type: Death
Base Hit Chance: 90% MP Cost: 15MP

This is a speciality Area of Effect ability of Doom Howlers.

Damage: Level per Target / Level*10 Maximum (Death)

Cost: 6 AP and 15 MP

This attack has an innate 90% to-hit. Your chance to-hit cannot be improved.

Innate Firearms Weapons

These innate weapons use the Firearms skill tree.

The chance to-hit with these attacks improves further with Ranged Combat, Firearms, and Advanced Firearms.

Crown of Pain

In Stygia, the most powerful are crowned as sovereignty.

Class: Dark Oppressor Skill Cost: 30CP
Damage: 8-12 Type: Acid, Death, Fire, or Unholy
Base Hit Chance: 10% MP Cost: 0MP

The Crown of Pain is an innate Firearms weapon that may be obtained only by a Dark Oppressor. It is recharged at the cost of 1 AP and 10 MP. Damage type and capacity is dependent upon the option chosen upon reloading.

Damage: Brimstone - 12 (Fire), Caustic - 9 (Acid), Decaying - 8 (Death), Infernal - 11 (Unholy)

Capacity: Brimstone - 12 Shots, Caustic - 9 Shots, Decaying - 8 Shots, Infernal - 10 Shots

The Crown of Pain has no additional to-hit bonus.

Innate Hand-to-Hand Weapons

These innate weapons use the Hand-to-Hand skill tree.

Your to-hit percentage with these attacks can be further improved with Hand-to-Hand Combat, Martial Arts, and Advanced Martial Arts.

Bite

What does the big bad wolf do?

Class: Revenant Skill Cost: 30CP
Damage: 8 Type: Piercing
Base Hit Chance: 10% MP Cost: 0MP

This attack requires the Revenant to purchase the skill Shadow of the Wolf, and it is only available while the Revenant is under the influence of the Shadow of the Wolf Status Effect.
Note: For the similar Revenant attack, see Feeding Fangs.

Blood Claws

Long, blood-encrusted claws for easy maiming and easier maintaining.

Class: Pariah Skill Cost: 20CP
Damage: 6 Type: Unholy
Base Hit Chance: 10% MP Cost: 0MP

This attack requires purchase of the skill Blood Claws by any Pariah.

Candle of the Soul

"You shall not hide from the light."

Class: Redeemed Skill Cost: 30CP
Damage: 7 Type: Fire
Base Hit Chance: 10% MP Cost: 0MP

Special: Each use of this attack deals 3 points of Unsoakable damage to the Redeemed. A successful attack will inflict the Illuminated Status Effect for 5 Status Ticks on its target if the target is of Evil alignment. Characters with the Illuminated status effect suffer a Defense penalty of -10% and all attempts at hiding or becoming invisible automatically fail.

This attack requires purchase of the skill Candle of the Soul.

Caustic Horns

"I'm so horny!" "We heard you the first time."

Class: Dark Oppressor Skill Cost: 30CP
Damage: 7 Type: Piercing
Base Hit Chance: 10% MP Cost: 0MP

Special: These horns have a 25% chance upon striking to inflict Minor Poison on the target.

This attack requires purchase of the skill Caustic Horns.

Corrosive Horns

"You appear to be dripping... something..."

Class: Dark Oppressor Skill Cost: 60CP
Damage: 9 Type: Acid
Base Hit Chance: 10% MP Cost: 0MP

Special: Corrosive Horns deal an additional +9 damage to Wards. In addition, there is a 50% chance per strike that they inflict the Acid Burn Status Effect on their target for 15 Status Ticks. Characters under the effects of Acid Burn suffer a -1 penalty to Soak and damage as well as a -5% penalty to attack and defense. Acid Burn may be removed via Absolve Suffering or by drinking a Vial of Angel's Tears.

This attack requires the purchase of the skill Corrosive Horns.

Cobra Strike

"COBRAAAA!"

Class: Eternal Soldier Skill Cost: 60CP
Damage: +5 to Fist Type: Impact
Base Hit Chance: 0% MP Cost: 0MP

Special: The Cobra Strike attack is a Fist attack with a stacking +5 to damage and -10% to hit percentage.

This attack requires purchase of the skill Master of the Martial Form.

Ghost Tendrils

"Ooooo I'm a spooky ghost!"

Class: Doom Howler Skill Cost: 30CP
Damage: 8 Type: Cold
Base Hit Chance: 10% MP Cost: 0MP

Special: Purchase of Ghost Tendrils causes the character to gain a +1 damage bonus to all Hand-to-Hand attacks.

This attack requires purchase of the skill Ghost Tendrils.

Death Touch

"Tag! You're dead!"

Class: Lich Skill Cost: 30CP
Damage: 1 Type: Death
Base Hit Chance: 10% MP Cost: 0MP

Special: The amount of damage this attack deals is 1 point, plus either 1 point for every Death spell known by the character or 1 point for every Lich ability possessed, whichever is greater. This is similar to Spell Affinity bonuses.

This attack requires purchase of the skill Death Touch.

Haymaker

There's two staples found in Nexal bars. Booze and Haymakers.

Class: Mortal Skill Cost: 20CP
Damage: 5 Type: Impact
Base Hit Chance: 5% MP Cost: 0MP

Special: The Haymaker attack is a Fist attack with +1 to damage and -5% to-hit.

This attack requires purchase of the skill Boxing.
Its damage is increased by 1 if a Set of Brass Knuckles or a Set of Spiked Knuckles is equipped. Its damage type is changed to Piercing if the Set of Spiked Knuckles is equipped.

Fist

"Hand. Face. Meet."

Class: Mortal Skill Cost: 0CP
Damage: 2 Type: Impact
Base Hit Chance: 10% MP Cost: 0MP

This attack is innate to all characters upon creation.
Its damage is increased by 1 if a Set of Brass Knuckles or a Set of Spiked Knuckles is equipped. Its damage type is changed to Piercing if the Set of Spiked Knuckles is equipped.
It is replaced by Fist, Boxing if the character gains the Boxing skill.

Fist, Boxing

"Hand. Face. Meet. Harder."

Class: Mortal Skill Cost: 0CP
Damage: 4 Type: Impact
Base Hit Chance: 10% MP Cost: 0MP

This improvement of damage requires purchase of the skill Boxing.
Its damage is increased by 1 if a Set of Brass Knuckles or a Set of Spiked Knuckles is equipped. Its damage type is changed to Piercing if the Set of Spiked Knuckles is equipped.

Kick

Just like kicking a ball. Only bloodier.

Class: Mortal Skill Cost: 0CP
Damage: 3 Type: Impact
Base Hit Chance: 10% MP Cost: 0MP

This attack is innate to all characters upon creation.
It is upgraded by the skill Way of the Lashing Kick, increasing its damage by 3.

Feeding Fangs

"You're a vampire now. Act like one!"

Class: Revenant Skill Cost: 30CP
Damage: 6 Type: Piercing
Base Hit Chance: 10% MP Cost: 0MP

Special: The Revenant regains an amount of HP equal to the damage dealt, to a maximum of 3 HP per attack. The character cannot go over their normal Hit Point maximum through the use of this skill. A Revenant using Feeding Fangs on a Wyrm Master with Acid Blood will take twice the normal damage from the acid, before applying soak.

This attack requires purchase of the skill Feeding Fangs.

Magma Slam

Class: Holy Champion Skill Cost: 60CP
Damage: 6 + 6 Type: Impact + Fire
Base Hit Chance: 20% MP Cost: 1MP

A speciality skill of Holy Champions while under the Cloak of Magma.

This attack has an innate +10% to-hit. The amount of Impact damage can be improved, but the amount of Fire damage is not raised.

Sandblaster

"Some might call me abrasive."

Class: Holy Champion Skill Cost: 60CP
Damage: 11 Type: Slashing
Base Hit Chance: 20% MP Cost: 1MP

Special: Sandblaster has a +4% chance of degrading Armor on a target upon a hit.

Metamorphic Unguis

"Just what is that thing?"

Class: Wyrm Master Skill Cost: 30CP
Damage: 10 Type: Special
Base Hit Chance: 10% MP Cost: 0MP

Special: The damage type of Metamorphic Unguis is determined randomly every hit; there is a 50% chance of Impact, 33% of Acid, and 17% of Unholy. Against Wards it only deals Impact damage.

This attack requires purchase of the skill Metamorphic Unguis.

Soft Strike

Nothing like the name suggests.

Class: Eternal Soldier Skill Cost: 60CP
Damage: +3 to Fist Type: Impact
Base Hit Chance: 15% MP Cost: 0MP

Special: The Soft Strike attack is a Fist attack with a stacking +3 to damage and +5% to hit percentage.

This attack requires purchase of the skill Master of the Martial Form.

Tailwhip

They always regret sneaking up on you from behind.

Class: Infernal Behemoth Skill Cost: 60CP
Damage: 10 Type: Slashing
Base Hit Chance: 10% MP Cost: 0MP

This attack requires purchase of the skill Tailwhip.

Way of the Lashing Kick

So fast, you didn't even see it.

Class: Eternal Soldier Skill Cost: 30CP
Damage: +3 to Kick Type: Impact
Base Hit Chance: 10% MP Cost: 0MP

Special: This skill innately improves the character's Kick attack by +3 damage.

This improvement of damage requires purchase of the skill Way of the Lashing Kick.

Innate Melee Weapons

These innate weapons use the Melee Combat skill tree.

Your chance to-hit with these attacks improve further with Melee Combat, Advanced Melee Combat, and Expert Melee Combat.

Blade of Light

A physical manifestation of Holy Power.

Class: Archon Skill Cost: 30CP
Damage: 7 Type: Holy
Base Hit Chance: 10% MP Cost: 1MP

The Blade of Light is an innate Melee Combat weapon that may be obtained only by an Archon.

The Blade of Light has no additional to-hit bonus.

Special: If the target is of evil morality, this weapon deals an additional +2 damage. Hand of Zealotry extends this damage bonus to neutral targets as well.

Bonesword

A Lich may use their own flesh and bone as a weapon. However, most don't have flesh.

Class: Lich Skill Cost: 30CP
Damage: 8 Type: Death
Base Hit Chance: 20% MP Cost: 0MP

The Bonesword is an innate Melee Combat weapon that may be obtained only by a Lich.

Special: If the Lich has Infectious Blade, characters killed by the Bonesword will rise as Skeletons under the control of the Lich.

The Bonesword has a +10% to-hit bonus.

Clockwork Blade

Proof that Angels know how to be cool. RRRRRRRNNGGGGGG DUH DUH DUH DUH DUH DUH!

Class: Seraph Skill Cost: 60CP
Damage: 7 Type: Electric
Base Hit Chance: 15% MP Cost: 0MP

The Clockwork Blade is an innate Melee Combat weapon that may be obtained only by a Seraph.

The Clockwork Blade has a +5% to-hit bonus.

Crimson Gladius

A favoured weapon of the Roman foot soldiers, the Gladius is also iconic of the Heavenly Hosts.

Class: Divine Herald Skill Cost: 30CP
Damage: 7 Type: Fire
Base Hit Chance: 10% MP Cost: 0MP

The Crimson Gladius is an innate Melee Combat weapon that may be obtained only by a Divine Herald.

The Crimson Gladius has no to-hit bonus.

Cut the Silver Cord

The magicks that bind creatures to obedience are a metaphorical thread, which can be literally severed.

Class: Corruptor Skill Cost: 30CP
Damage: Dismisses Pet Type: -
Base Hit Chance: 10% MP Cost: 5MP

Cut the Silver Cord is an innate Melee Combat weapon that may be obtained only by a Corruptor.

Special: Can only target Pets. Cutting the Silver Cord will dismiss the pet upon a successful attack.

Cut the Silver Cord has no to-hit bonus.

Keepers Crook

Shepherds of the Flock must know how to be both caring and strict, to keep rowdy creatures in line.

Class: Lightspeaker Skill Cost: 30CP
Damage: 50% Chance to set Pet's Stance to Passive Type: -
Base Hit Chance: 20% MP Cost: 0MP

Keepers Crook is an innate Melee Combat weapon that may be obtained only by a Lightspeaker.

Special: Attacking a character with Pets will not trigger an immediate retaliation for each attack made against the petmaster. Pets will still target the Lightspeaker independently (and hence will retaliate on the Pet Tick.)

The Keepers Crook has a +10% to-hit bonus.

Razor Wings

Leathern wings ending in a cutting edge.

Class: Corruptor Skill Cost: 60CP
Damage: 9 Type: Slashing
Base Hit Chance: 15% MP Cost: 0MP

Razor Wings are an innate Melee Combat weapon that may be obtained only by a Corruptor.

Razor Wings have a +5% to-hit bonus.

Shadow Dirk

The Fallen may appear unarmed, holding their arms wide open, invitingly.

Class: Fallen Skill Cost: 60CP
Damage: 7 Type: Unholy
Base Hit Chance: 20% MP Cost: 0MP

The Shadow Dirk is an innate Melee Combat weapon that may be obtained only by a Fallen.

Special: When used to attack from Hiding the Shadow Dirk gains an additional +7 damage, even if they are detected.

The Shadow Dirk has a +10% to-hit bonus.

Tainted Wings

"The last thing you will feel will be my icy wings bisecting you."

Class: Corruptor Skill Cost: 90CP
Damage: 13 Type: Unholy
Base Hit Chance: 20% MP Cost: 0MP

Tainted Wings are an innate Melee Combat weapon that may be obtained only by a Corruptor.

Special: The Corruptor may imbue their Tainted Wings with an Offensive Spell by using a Spellgem containing that spell. Doing so costs 3 AP, and the spellgem is destroyed in the process. Further, imbuing a spell overwrites any other spell which may have been previously imbued.
While a spell is imbued in the Corruptor's wings, each attack with the wings will cost the Corruptor an amount of MP equal to the spell's base casting cost. If the Corruptor does not have enough MP, then they will not be charged and the attack will deal the usual 13 points of Unholy damage. If the Corruptor does have enough MP, then the attack will deal Supplemental Damage equal to the spell's base damage.
If the Corruptor attempts to imbue a non-Offensive spell into his Wings using a spellgem, the spellgem will be consumed and the wings will be "cleared"; that is, no supplemental damage will be dealt and the Corruptor will not be charged MP, until he imbues another spell into the wings.

Tainted Wings have a +10% to-hit bonus.

Touch of Corrupted Loyalty

The touch of a Corruptor is sufficient to pervert simpler creatures.

Class: Corruptor Skill Cost: 60CP
Damage: Steals Pet Type: -
Base Hit Chance: 10% MP Cost: 10MP

Touch of Corrupted Loyalty is an innate Melee Combat weapon that may be obtained only by a Corruptor.

Special: A successful hit has a chance to install the Corruptor as the master of the pet. Starting at a 100% chance, the Corruptor has 20% less chance for each pet they have already corrupted and are controlling. If they fail to capture the pet, it will instead be dismissed.

Touch of Corrupted Loyalty has no to-hit bonus.

Umbral Sword

Revenants may draw their weapons from beyond the veil.

Class: Revenant Skill Cost: 60CP
Damage: 8 Type: Cold
Base Hit Chance: 10% MP Cost: 0MP

The Umbral Sword is an innate Melee Combat weapon that may be obtained only by a Revenant.

Special: A successful hit with the Umbral Sword saps 0-4 MP and grants half of the amount to the Revenant.

The Umbral Sword has no to-hit bonus.

Whip of Torment

To twisted beings such as Tholaghru and His followers, a Whip of Torment is simply another pleasure.

Class: Infernal Behemoth Skill Cost: 60CP
Damage: 10 Type: Unholy
Base Hit Chance: 15% MP Cost: 0MP

The Whip of Torment is an innate Heavy Melee Combat weapon that may be obtained only by an Infernal Behemoth.

The Whip of Torment has a +5% to-hit bonus.

Innate Spell Combat Weapons

These innate weapons use the Spell Combat skill tree.

Eye of Judgment

"You have been weighted on the scales, and found to be wanting."

Class: Archon Skill Cost: 30CP
Damage: 10 Type: Holy
Base Hit Chance: 20% MP Cost: 3MP

Eye of Judgment is an innate spell combat attack that may be obtained only by an Archon. Attacks are fuelled by Magic Points at a cost of 3 MP per attack.

Eye of Judgment has an additional +10% to-hit bonus.

Innate Thrown Weapons

These innate weapons use the Thrown Weapons skill tree. If the character possesses the Strength skill, their damage is increased by 2 points.

The chance to-hit with these weapons improves further with Ranged Combat, Thrown Weapons, and Advanced Thrown Weapons.

Acid Spittle

"When everything you eat is acid resistant, wouldn't you mutate stronger saliva too?"

Class: Wyrm Master Skill Cost: 60CP
Damage: 10 Type: Acid
Base Hit Chance: 15% MP Cost: 1MP

Acid Spittle is an innate thrown weapon that may be obtained only by a Wyrm Master. Attacks are fuelled by Magic Points at a cost of 1 MP per attack.

Special: Acid Spittle has double the normal chance of causing the target's armor to degrade.

Acid Spittle attacks have an additional +5% to-hit bonus.

Energy Flare

"Not the kind you throw on the ground as a signal."

Class: Conduit Skill Cost: 30CP
Damage: 9 Type: Arcane
Base Hit Chance: 20% MP Cost: 2MP

Energy Flare is an innate thrown weapon that may be obtained only by a Conduit. Attacks cost 2 MP per use.

Special: Those struck suffer the Stunned Status Effect for 5 minutes, which imposes a -10% attack penalty on the target.

Energy Flare has an innate +10% to-hit bonus.

Teeth of the Damned

"What's that noise?" "Grating teeth?" "It's getting louder..."

Class: Doom Howler Skill Cost: 30CP
Damage: 9 Type: Unholy
Base Hit Chance: 15% MP Cost: 0MP

Teeth of the Damned is an innate thrown weapon that may be obtained only by a Doom Howler. Attacks do not cost any Magic Points.

Teeth of the Damned have an innate +5% to-hit bonus.

Verdant Sling

"Do you ever miss the peaceful life, and the green fields?"

Class: Lightspeaker Skill Cost: 30CP
Damage: 7-9 Type: Impact, Piercing, Slashing, Holy
Base Hit Chance: 10% MP Cost: 0MP

The Verdant Sling is an innate thrown weapon that may be obtained only by a Lightspeaker. It uses 7 different ammunition types (all Alchemy components). Damage type is dependent upon ammunition used. Reloading the weapon costs 1 AP.

Damage: Batch of Mushrooms - 8 (Impact), Bunch of Daisies - 9 (Piercing), Bunch of Lillies - 9 (Slashing), Bunch of Paradise Lillies - 7 (Holy), Patch of Lichen - 9 (Impact), Patch of Moss - 8 (Slashing), Rose - 8 (Piercing)

Capacity: 10

Ammo: Batch of Mushrooms, Bunch of Daisies, Bunch of Lillies, Bunch of Paradise Lillies, Patch of Lichen, Patch of Moss, Rose

The Verdant Sling has no additional to-hit bonus.

Wing Shards

"I don't like playing darts with Seraphim, they're as precise as clockwork and cheat and use their wings."

Class: Seraph Skill Cost: 60CP
Damage: 12 Type: Piercing
Base Hit Chance: 10% MP Cost: 0MP

Wing Shards is an innate thrown weapon that may be obtained only by a Seraph.

Wing Shards have no additional to-hit bonus.

Innate Touch Attacks

Touch attacks have a flat 70% chance to hit that is not improved by Hand-to-Hand combat, Martial Arts, or Advanced Martial Arts skills. They can be improved by Combat Clarity potions. Touch attacks are considered a "close combat" attack and as such subjects the character to defensive auras on the target and the target's dodge bonus applies.

Agony Curse

"I cooked up something special just for you. A layer of pain over the intensity you already suffer."

Class: Dark Opressor Skill Cost: 60CP
Damage: Inflicts Agony Curse Type: -
Base Hit Chance: 70% MP Cost: 5MP

Agony Curse is an innate Touch Attack that may only be obtained by a Dark Oppressor.

Special: This skill grants the character an innate Touch Attack: Agony Curse. This attack costs 1 Action Point and 5 Magic Points to use. On a successful hit the target gains the Agony Curse Status Effect for 30 Status Ticks. While under the effect of Agony Curse a character will suffer a -15% penalty to all attack rolls. Further, any time the character takes damage from some source, the Curse will cause the character to take additional damage. Characters of levels 1- 9 will take an additional point of damage. Characters of levels 10- 19 will take an additional 2 points of damage. Characters of levels 20 and higher will take an additional 3 points of damage. In addition, every action undertaken by the target causes the target to lose 1 MP (if they have more than 0).

Note that landing a successful hit with Agony Curse does not also inflict Curse of Blood on the target (unlike in Nexus War). The Dark Oppressor who inflicted the Agony Curse will receive a message each time it is triggered. The Dark Oppressor also gains XP equal to the damage dealt by the curse

Curse of Blood

"Your pain, my pleasure."

Class: Dark Oppressor Skill Cost: 0CP
Damage: Inflicts Curse of Blood Type: -
Base Hit Chance: 70% MP Cost: 5MP

Curse of Blood is an innate Touch Attack that may only be obtained by a Dark Oppressor.

Special: This skill grants the character an innate Touch Attack. This attack costs 1 Action Point and 5 Magic Points to use. On a successful hit, the target gains the Curse of Blood Status Effect for 12 hours. Any character under the effect of Curse of Blood suffers a -2 Soak penalty and cannot be healed by any means so long as that Status Effect is active.

Dark Oppressors gain this skill for free upon selecting the class.

Dark Heart

By paying a small fee to their patron, a Defiler may drain even more power from another.

Class: Defiler Skill Cost: 20CP
Damage: Drains 10MP Type: -
Base Hit Chance: 70% MP Cost: 1MP

Dark Heart is an innate Touch Attack that may only be obtained by a Defiler.

Special: On a successful hit with Dark Heart, the target loses 10 Magic Points (or all their remaining Magic Points if they have less than 10) and the Defiler gains an equal amount. The Defiler cannot go above their normal Magic Point maximum with this skill.

Using this skill costs 1 Magic Point. Therefore, if the Defiler has no Magic Points they cannot use this skill and will only gain 9 MP more from a successful touch.