Healing/Medical Items
Items |
Ammunition | Armor | Crafting Components | Clothing | Food | Healing/Medical Items | Heavy Items | Innate Weapons | Melee Weapons | Mundane Items | Ranged Weapons | Potions |
Inevitably, in the eternal struggle of the Nexus, your character will be wounded and will encounter wounded characters. There are many traditional and non-traditional ways of repairing this damage, as well as ways to use medical items to prevent further damage. Each type of healing item has its own effect, but some come with consequences.
Those who become Demons lose the benefit of other people being able to heal them. Advocates state this is not only because no one would want to get close enough to a demon to give it medical care, but that the demon’s sense of Pride doesn’t allow them to accept such healing from others, lest they be thought weak. Demons, of course, have adapted to their selfish ways, and have developed alternative sources of healing for themselves. Regardless, no one is questioning why such items of healing lie scattered around the battlefield of Nexus: many will require succor from wounds sustained during the eternal struggle.
Currently, the healing and medical items found around the Nexus are:
Blood Ice
This is a small red-colored gem. Micro-fine cracks cover its surface, and it appears to contain some sort of liquid.
Weight: 1
Number of Uses: 1
Crafted: By Dark Oppressors by using the Life Vampire skill on a victim, or by Desecrating a corpse (one of several random results).
Found: See Blood Ice on the Components page.
Additional Effect: Good-aligned or Neutral-aligned characters lose 1 point of Morality with each use.
Status Effect: None.
Healing: 20 Hit Points.
Can be used as Alchemical Crafting Components. May also be used to trigger the Bloodlust ability, and used to be used as ammo for a Crown of Pain.
Dose of Amphetamines
This is a single dose of an amphetamine. It will energize you.
Weight: 1
Number of Uses: 1
Effect: Gives 2 Action Points, at cost of 1 Action Point. (I.e., nets you +1 AP.) Amphetamines allow you to go over your normal AP limit, up to twice your normal limit.
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Hall of Reconstruction | 80 | 23.95 | 8.38 |
Hospital | 80 | 19.0 | 5.7 |
Magi Armory | 5 | 1.4 | 0.42 |
Pharmacy | 60 | 22.99 | 6.9 |
Ward of Respite | 10 | 5.81 | 1.74 |
Twitchy | ||||||||
---|---|---|---|---|---|---|---|---|
|
Dose of Painkillers
This is a single dose of a painkiller. It will increase your resistance to damage.
Weight: 1
Number of Uses: 1
Effect: Gives +1 to Soak values for 6 minutes.
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Augmentation Clinic | 5 | 9.26 | 2.31 |
Hospital | 50 | 11.88 | 3.56 |
Magi Armory | 5 | 1.4 | 0.42 |
Pharmacy | 60 | 22.99 | 6.9 |
Ward of Respite | 10 | 5.81 | 1.74 |
on Painkillers | ||||||||
---|---|---|---|---|---|---|---|---|
|
First Aid Kit
This is a standard first aid kit. It contains bandages, salves, and small amounts of medicine.
Weight: 2
Number of Uses: 1 (May be used on others)
Experience: 1 Experience Point per Hit Point healed on others. Experience will not be gained from healing someone you just attacked.
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Apartment Building | 1 | 0.95 | 0.38 |
Augmentation Clinic | 8 | 14.81 | 3.7 |
Fire Station | 2 | 7.69 | 1.92 |
Hospital | 200 | 47.51 | 14.25 |
Hotel | 3 | 2.13 | 0.43 |
House | 1 | 0.93 | 0.28 |
Lighthouse | 1 | 1.96 | 0.39 |
Magi Armory | 6 | 1.68 | 0.5 |
Mall | 3 | 1.91 | 0.57 |
Mountain Research Center | 8 | 10.67 | 3.2 |
Pharmacy | 100 | 38.31 | 11.49 |
Supermarket | 1 | 1.39 | 0.42 |
Ward of Respite | 20 | 11.63 | 3.49 |
Zoo | 1 | 1.64 | 0.33 |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Pier | 1 | 1.28 | 0.19 |
Port Facility | 1 | 1.3 | 0.19 |
Those with the Surgery skill may craft FAKs in Hospitals.
Status Effect: None.
First Aid Kit | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Food
Weight: 1
Number of Uses: 1
Found in: Varies - See Food for details.
Food | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Status Effect of Alcohol:
Drunk | ||||||||
---|---|---|---|---|---|---|---|---|
|
Healing Herb
This is a handful of herbs known to have healing properties.
Weight: 2
Number of Uses: 1
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Idyllic Treehouse | 10 | 7.14 | 2.14 |
Radiant Armory | 15 | 5.24 | 1.57 |
Vault of Enlightenment | 10 | 5.29 | 1.85 |
Ward of Respite | 80 | 46.51 | 13.95 |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Birch Forest | 10 | 4.17 | 0.83 |
Idyllic Forest | 10 | 5.41 | 1.89 |
Idyllic Meadow | 10 | 11.63 | 1.74 |
Healing Herb | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Non-Demons with the Surgery skill may harvest Healing Herbs in Wards of Respite.
Potion of Healing
This is an opaque dark green liquid in a simple bottle.
Basic Appearance: Green Potion
Weight: 1
Number of Uses: 1
Crafted: By the Alchemy skill.
Found: See the page on Potions
Status Effect: Removes Defiler Poison and Mild Poison.
Healing: 30 Hit Points.
Potion of Magic Recovery
This is an opaque dark green liquid in a simple bottle.
Basic Appearance: Clear Blue Potion
Weight: 1
Number of Uses: 1
Crafted: By the Alchemy skill.
Found: See the page on Potions
Healing: 15 Magic Points.
Potion of Regeneration
This is a viscous, black liquid in a simple bottle.
Basic Appearance: Thick Black Potion
Weight: 1
Number of Uses: 1
Crafted: By the Alchemy skill.
Found: See the page on Potions
Healing: 3 Hit Points per tick for 15 Status Ticks.
Soul Ice
This is a small green-colored gem. Micro-fine cracks cover its surface, and appears to contain some sort of liquid.
Weight: 1
Number of Uses: 1
Crafted: By Defilers by using the Soul Vampire skill on a victim, or by Desecrating a corpse (one of several random results).
Found: See Soul Ice on the Components page.
Additional Effect: Good-aligned or Neutral-aligned characters lose 2 points of Morality with each use. If the character has the Illuminated status effect this status effect is removed, but no Magic Points are recovered.
Healing: 10 Magic Points. Use of this item can raise a character's Magic Points above their maximum.
Can be used as Alchemical Crafting Components. May also be used as ammo for a Marrakunian Soul Cannon.
Stygian Bone Leech
This is a small glass vial filled with a viscous, blood-red liquid. Floating within the vial is what appears to be a bloated, milk-colored, maggot-like insect.
Weight: 1
Number of Uses: 1 (May be used on others)
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Black Prison | 5 | 3.16 | 0.63 |
Damned Library | 10 | 6.21 | 2.48 |
Dark Alehouse | 1 | 2.22 | 0.44 |
Dark Cathedral | 10 | 8.06 | 2.42 |
Dark Harem | 10 | 5.59 | 1.12 |
Dark Sanitarium | 10 | 8.33 | 1.67 |
Ebony Tower | 10 | 11.63 | 3.49 |
Great Ziggurat | 10 | 3.92 | 1.37 |
Hall of Reconstruction | 140 | 41.92 | 14.67 |
Iron Fortress | 10 | 3.62 | 1.09 |
Iron Garrison | 15 | 4.89 | 1.47 |
Iron Keep | 10 | 4.12 | 1.23 |
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Egg Field | 10 | 5.41 | 1.89 |
Non-Angels with the Surgery skill may harvest Stygian Bone Leeches in Halls of Reconstruction.
Surgeon's Kit
This is a black bag filled with various surgical implements. It may be used to perform surgeries.
Weight: 4
Number of Uses: Healing does not use up the Surgeon's Kit. It remains in your inventory until dropped.
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Hospital | 20 | 4.75 | 1.43 |
Magi Armory | 1 | 0.28 | 0.08 |
Ward of Respite | 5 | 2.91 | 0.87 |
Status Effect: Removes Defiler Poison and Minor Poison, provided that the user has Surgery.
Healing: 15 Hit Points provided the user has Surgery at the cost of 5 Action Points. May only be used on others.
Can be created in a Hospital for 10 Action Points, provided that the user has Surgery.
Vial of Angel's Tears
This is a small rose-colored bottle of a transparent liquid. It smells slightly salty.
Basic Appearance: Vial of Clear Liquid
Weight: 1
Number of Uses: 1
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Clockwork Tower | 1 | 1.85 | 0.37 |
Euphoria Asylum | 1 | 0.85 | 0.3 |
Ivory Tower | 1 | 1.35 | 0.41 |
Panopticon | 1 | 0.98 | 0.2 |
Vault of Enlightenment | 2 | 1.06 | 0.37 |
Ward of Respite | 1 | 0.58 | 0.17 |
Status Effect: Removes Defiler Poison, Minor Poison, and Agony Curse, as well as various other debuffs (but not Sorcerer's Might). (Note: does not cure Agony Curse for demons.)
Additional Effect: Demons lose Hit Points with each use. Lots and lots of Hit Points. One gulp can potentially kill a healthy demon.