The Revenant gains an innate Hand-to-Hand attack, Feeding Fangs. This deals 6 Piercing damage and will restore an amount of Hit Points equal to the damage dealt to the target, to a maximum of 3 Hit Points per attack. The character cannot go over their normal Hit Point maximum through the use of this skill.
For example, a Revenant attacks a target with Feeding Fangs. They hit and deal 6 points of Piercing damage. The target has 4 soak versus Piercing attacks, so the Revenant gains 2 Hit Points. Since the Revenant was only 1 point down from their normal Hit Point maximum, the character gains only 1 Hit Point and the other point is discarded. Shadow of the Wolf's Bite attack does not benefit from Feeding Fangs.
Drinking the blood of other powerful supernatural beings with Feeding Fangs may have other effects on the Revenant, depending on what being's blood was consumed and other circumstances. What these effects area is presently mostly unknown, except that they are numerous and diverse. Some (but not all) effects have been figured out by player exploration and are listed below:
|Known Feeding Fangs Effects|
|Status Effect||Class Bitten||Notes (status effects, MO, day/night at time effect noted)||Effect Description|
|Arcane Proficiency (5 min)||Wizard||No special requirements||Grants the Revenant the ability to cast spells from spellgem, but not the ability to learn them.|
|Mystic Insight (5 min)||Conduit||No special requirements||Grants the Revenant the ability to see enchantments on items in their inventory.|
|Bloodlust (10)||Infernal Behemoth||Non-Good MO||Grants the Revenant the Bloodlust status effect for 10 ticks, gains +1 damage and +10% accuracy to all Hand-to-Hand and Melee attacks, and a +1 Soak to all.|
|Soul Devourer (5 min)||Corruptor||Must have a skill that grants MP on attack or damages enemy MP||Attacks from the Revenant that grant MP or damage enemy MP now grant or damage twice the MP.|