Feeding Fangs

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Feeding Fangs
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Class CP Requires
Revenant 30 None
Effect(s)
Feeding Fangs
AP MP HP Other
1 - - -
Attack Type Base Accuracy
Hand-to-Hand 10%
Dmg. Type Tgt. Dmg. Tot. Dmg.
Piercing 6 -
Notes
  • User gains HP equal to damage dealt. (Cannot go over maximum, capped at 3 HP per attack)
  • Recieves double damage from Acid Blood.
  • May get other benefits from the blood of powerful supernatural beings.

The Revenant gains an innate Hand-to-Hand attack, Feeding Fangs. This deals 6 Piercing damage and will restore an amount of Hit Points equal to the damage dealt to the target, to a maximum of 3 Hit Points per attack. The character cannot go over their normal Hit Point maximum through the use of this skill.

For example, a Revenant attacks a target with Feeding Fangs. They hit and deal 6 points of Piercing damage. The target has 4 soak versus Piercing attacks, so the Revenant gains 2 Hit Points. Since the Revenant was only 1 point down from their normal Hit Point maximum, the character gains only 1 Hit Point and the other point is discarded. Shadow of the Wolf's Bite attack does not benefit from Feeding Fangs.

A Revenant using Feeding Fangs on a Wyrm Master with Acid Blood will take twice the normal damage from the acid blood (up to 20 damage), before applying soak (including negative soak.)

Drinking the blood of other powerful supernatural beings with Feeding Fangs may have other effects on the Revenant, depending on what being's blood was consumed and other circumstances. These effects are many and diverse, and some are unknown. Though many effects have not yet been discovered (or at least have not yet been documented) some effects have been figured out by player exploration and are listed below:


Known Feeding Fangs Effects
Status Effect Class Bitten Notes (MO or other requirements) Effect Description
Arcane Proficiency (5 min) Wizard No special requirements Grants the Revenant the ability to cast spells from spellgem, but not the ability to learn them.
Mystic Insight (5 min) Conduit No special requirements Grants the Revenant the ability to see enchantments on items in their inventory.
Bloodlust (10) Infernal Behemoth Non-Good MO Grants the Revenant the Bloodlust status effect for 10 ticks, gains +1 damage and +10% accuracy to all Hand-to-Hand and Melee attacks, and a +1 Soak to all.
Soul Devourer (5 min) Corruptor Must have a skill that grants MP on attack or damages enemy MP (Focused Attack, Soul Feeding or Umbral Sword) Attacks from the Revenant that grant MP or damage enemy MP now grant or damage twice the MP.
Exalted Fauna (10 min) Lightspeaker Must have Summon Bat Swarm skill and must be non-evil MO When the Revenant summons a Bat Swarm they will get the Exalted Bat Swarm variant.
Invisible (15 min) Void Walker 15% chance to trigger without Soul Feeding, 25% chance to trigger with Soul Feeding purchased. The Revenant is rendered Invisible and can attack with Hiding damage bonus. Effect is RNG-based and does not automatically repeat/stack.
Revenant Skills

Elite Attack || Feeding FangsSoul Feeding |→ Mantle of Vrykolakas || Natural Predator || Summon Bat Swarm || Shadow of the BatAnimus of the Bat || Shadow of the WolfAnimus of the Wolf |→Heart of the Wolf |→Blood of the Wolf || Shadow of the DustAnimus of the Dust |→ Eye of Death |→ Umbral Sword || Strength of Darkness (free skill) → Blood Frenzy |→ Day Walker