Energize
Energize | ||||||||||||||||||
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Learn | ||||||||||||||||||
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Effect(s) | ||||||||||||||||||
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This skill allows a character to transfer up to 30 of their own Magic Points to a target non- demon in the same location. Using this skill requires 1 Action Point plus the amount of Magic Points the character wants to transfer, up to a maximum of 30 Magic Points per single transfer.
Using this skill increases the Shepherds Morality by 1 point. They will also earn a very small amount of Experience Points, equal to 1/10 what they would have earned had they healed the target for the same number of Hit Points as they transferred Magic Points.
You | ||||||||||||||||
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10-14 | 15-19 | 20-30 | ||||||||||||||
T a r g e t |
1-9 | 5% | 3.8% | 2.5% | ||||||||||||
10-19 | 10% | 10% | 5% | |||||||||||||
20-30 | 15% | 12.5% | 10% |
Absolve Suffering || Alchemy → Alchemical Transmutation || Energize || Heal Others || Hand of Zealotry → Holier than Thou || Spell Combat → Battle Magic || Prayer (free skill) → Devout Supplication || Spellcraft |→ Pattern Weaver |→ Sanctify Spell