Energize

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Energize
Learn
Class CP Requires
Shepherd 20 None
Effect(s)
Energize
AP MP HP Duration
1 X(1-30) - -
Notes
  • Cannot target Demonic characters.
  • Target gains X MP. (Cannot go over maximum. Excess MP is not returned to the user.)
  • User gains 1 MO.
  • User gains experience points equal to 1/10 the MP actually gained by the Target, rounded down.

This skill allows a character to transfer up to 30 of their own Magic Points to a target non- demon in the same location. Using this skill requires 1 Action Point plus the amount of Magic Points the character wants to transfer, up to a maximum of 30 Magic Points per single transfer.

Using this skill increases the Shepherds Morality by 1 point. They will also earn a very small amount of Experience Points, equal to 1/10 what they would have earned had they healed the target for the same number of Hit Points as they transferred Magic Points.

You
10-14 15-19 20-30
T
a
r
g
e
t
1-9 5% 3.8% 2.5%
10-19 10% 10% 5%
20-30 15% 12.5% 10%

* The levels might be wrong, but this is how the Experience Points table works and I think this is how Bob intended it to work. Do not worry, I already sent a PM. -Ongewitter- 09:08, 4 August 2012 (UTC)

Shepherd Skills

Absolve Suffering || AlchemyAlchemical Transmutation || Energize || Heal Others || Hand of ZealotryHolier than Thou || Spell CombatBattle Magic || Prayer (free skill) → Devout Supplication || SpellcraftSanctify Spell