Difference between revisions of "Desecration"

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!style="width:60%;"|'''Effect'''<br>
 
!style="width:60%;"|'''Effect'''<br>
 
|-
 
|-
| Blood Feast ||  20% ||  Regains 10 hit points (cannot go above maximum)
+
| Blood Feast ||  24% ||  Regains 10 hit points (cannot go above maximum)
 
|-
 
|-
| Infernal Revitalization || 20% || Regains 8 MP, for a net gain of 5 MP if the Defiler spent MP to desecrate the corpse. It is possible to go above maximum MP this way.
+
| Infernal Revitalization || 24% || Regains 8 MP, for a net gain of 5 MP if the Defiler spent MP to desecrate the corpse. It is possible to go above maximum MP this way.
 
|-
 
|-
 
| Gleaning of Blood || 15% || Gains one [[Blood Ice]]
 
| Gleaning of Blood || 15% || Gains one [[Blood Ice]]
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| Gleaning of Spirit || 15% || Gains one [[Soul Ice]]
 
| Gleaning of Spirit || 15% || Gains one [[Soul Ice]]
 
|-
 
|-
| Explosive Corpse || 10% || Corpse explodes in an [[Area of Effect]] attack that deals 15/70 unholy damage. The explosion does not affect factionmates in the same location.
+
| Unholy Strength || 10% || Gains [[Status Effect#Unholy_Strength|Unholy Strength]] status effect for 10 minutes, which grants a +3 bonus to damage with hand-to-hand attacks, which deal unholy damage while the status lasts
 
|-
 
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| Unholy Strength || 10% || Gains [[Status Effect#Unholy_Strength|Unholy Strength]] status effect for 10 [[Tick#Status_Tick|status ticks]], which grants a +3 bonus to damage with hand-to-hand attacks, which deal unholy damage while the status lasts
+
| Sulphurous Cloak || 3% || Gains [[Status Effect#Sulphurous_Cloak|Sulphurous Cloak]] status effect for 8 minutes, which either acts as an [[Aura]] (6 unholy damage) or can be used to [[Supplemental damage#Supplemental Damage|augment]] close combat attacks by 6 unholy damage in addition to normal damage
 
|-
 
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| Sulphurous Cloak || 3% || Gains [[Status Effect#Sulphurous_Cloak|Sulphurous Cloak]] status effect for 8 status ticks, which either acts as an [[Aura]] (6 unholy damage) or can be used to [[Supplemental damage#Supplemental Damage|augment]] close combat attacks by 6 unholy damage in addition to normal damage
+
| Fiendish Foresight || 3% || Gains [[Status Effect#Fiendish_Foresight|Fiendish Foresight]] status effect for 10 minutes. Character does not suffer extra damage when attacked by [[Status Effect #Hidden|uns]][[Status Effect#Invisibility|een]] foes, and gains +10% [[defense]]
 
|-
 
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| Fiendish Foresight || 3% || Gains [[Status Effect#Fiendish_Foresight|Fiendish Foresight]] status effect for 10 status ticks. Character does not suffer extra damage when attacked by [[Status Effect #Hidden|uns]][[Status Effect#Invisibility|een]] foes, and gains +10% [[defense]]
+
| Wicked Exhilaration || 4% || Gains 3 AP, for a net gain of 1 AP if the Defiler spent AP to desecrate the corpse
|-
+
| Wicked Exhilaration || 2% || Gains 3 AP, for a net gain of 1 AP if the Defiler spent AP to desecrate the corpse
+
 
|-
 
|-
 
| Gleaning of Flesh || 2% || Gains one [[Food#Chunk_of_Salted_Meat|Chunk of Salted Meat]]
 
| Gleaning of Flesh || 2% || Gains one [[Food#Chunk_of_Salted_Meat|Chunk of Salted Meat]]

Latest revision as of 05:32, 28 November 2019

Desecration
Learn
Class CP Requires
Defiler 0 None
Effect(s)
Desecration
AP MP HP Duration
2 3 - -
Notes
  • Defiler gains a random benefit on striking a killing blow.
  • May spend AP/MP to defile existing corpses and gain the same benefits.

Each time the Defiler (or a Pet commanded by a Defiler) makes a kill, he draws upon the life of his victim to gain power for himself. The effects of each particular kill are determined randomly.

In addition, if a "fresh" corpse (under one hour old) is in the tile, the defiler may spend 2 AP and 3 MP to desecrate the corpse to gain a random benefit. A corpse may not be defiled more than once. You can defile the corpse of a character you just killed because that corpse is still considered "fresh".

Desecration Results
Result Chance
Effect
Blood Feast 24% Regains 10 hit points (cannot go above maximum)
Infernal Revitalization 24% Regains 8 MP, for a net gain of 5 MP if the Defiler spent MP to desecrate the corpse. It is possible to go above maximum MP this way.
Gleaning of Blood 15% Gains one Blood Ice
Gleaning of Spirit 15% Gains one Soul Ice
Unholy Strength 10% Gains Unholy Strength status effect for 10 minutes, which grants a +3 bonus to damage with hand-to-hand attacks, which deal unholy damage while the status lasts
Sulphurous Cloak 3% Gains Sulphurous Cloak status effect for 8 minutes, which either acts as an Aura (6 unholy damage) or can be used to augment close combat attacks by 6 unholy damage in addition to normal damage
Fiendish Foresight 3% Gains Fiendish Foresight status effect for 10 minutes. Character does not suffer extra damage when attacked by unseen foes, and gains +10% defense
Wicked Exhilaration 4% Gains 3 AP, for a net gain of 1 AP if the Defiler spent AP to desecrate the corpse
Gleaning of Flesh 2% Gains one Chunk of Salted Meat


Defiler Skills

AlchemyAlchemical Transmutation || Dark Heart || Soul Vampire || Life Vampire || Desecration (free skill) || Poison || Spell CombatBattle Magic || SpellcraftTaint Spell