Cloak of Water
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Revision as of 20:53, 29 March 2015 by WikiMallich (Shifted language to gender-neutral.)
|Cloak of Water|
This skill allows the character to draw the elemental essence of water to themselves, thereby wrapping themselves in a Cloak of Water.
This ability costs 1 Action Point and 4 Magic Points to activate.
While the Cloak is active:
- Character is charged 3 MP every 15 minutes to maintain (i.e. 're-cast') the cloak.
- Attack actions while using Cloak of Water cost 1 MP.
- If the character incurs an MP cost for attacking or for cloak maintenance and cannot pay it, the effect ends.
- Character suffers no damage from Minor Poison or Defiler Poison while Cloak of Water is active.
- Character heals 1 HP for every action taken that uses AP.
- Character moves through water tiles at 1/2 normal AP cost.
- Character may "Seep" through closed doors.
- Character gains Piercing Immunity.
- If the character has a bow or sling in their inventory that has no Ammunition, the character may pay an additional 1 MP to attack as though it had ammunition. The damage amount is unchanged, but the damage type is changed to Cold.
- Character cannot access their inventory while Cloak of Water is active.