Difference between revisions of "Classes"

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The Class of your character permanently determines your access to [[skills]] belonging to that class, and your [[Alignment]].
 
The Class of your character permanently determines your access to [[skills]] belonging to that class, and your [[Alignment]].
  
 
There are three different tiers of Character Class. All characters begin at level 1 in the first tier as the Mortal Class, and are limited to learning [[:Category:Mortal Skills|Mortal Skills]].  
 
There are three different tiers of Character Class. All characters begin at level 1 in the first tier as the Mortal Class, and are limited to learning [[:Category:Mortal Skills|Mortal Skills]].  
  
When the character earns enough experience to become level 10, they are able to choose a second class from the Tier 2 classes. There are currently 6 different tier 2 classes to choose from (two of each [[Alignment]], though the choice is restricted based on the character's [[Morality]].  In order to choose a Tier 2 class, the character must have spend at least 70 CP on T1 skills.
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When the character earns enough experience to become level 10, they can choose a second class from the Tier 2 classes. There are currently six different tier 2 classes to choose from (two of each [[Alignment]], though the choice is restricted based on the character's [[Morality]].  In order to choose a Tier 2 class, the character must have spent at least 70 CP on T1 skills.
  
When the character earns enough experience to become level 20, they are able to choose a third and final class from amongst the tier 3 classes. This choice is restricted based on the tier 2 class of the character. In order to choose a Tier 3 class, the character must have spent at least 250 CP on T1 and T2 skills and spells.
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When the character earns enough experience to become level 20, they can choose a third and final class from amongst the tier 3 classes. This choice is restricted based on the tier 2 class of the character. In order to choose a Tier 3 class, the character must have spent at least 250 CP on T1 and T2 skills and spells. In addition, [[Fallen]] or [[Redeemed]] must have spent at least 100 CP on the T2 skills and spells that they will lose.
  
All characters are able to purchase skills from all of their character classes, i.e. an Infernal Behemoth (tier 3) can still purchase skills from the Pariah (tier 2) and Mortal (tier 1) class skills.
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It is worth mentioning that the character does not ''"need"'' to select a Tier 2 or Tier 3 class. A character may remain a mortal or Tier 2 for as long as they wish, and may select one at any point, so long as they fit the requirements of [[Character Level|Level]], [[Character Point]] spending, and in some cases, [[Morality]].
  
==Tier 1: Mortal==
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All characters can purchase skills from all of their character classes, i.e. an [[Infernal Behemoth]] (tier 3) can still purchase skills from the [[Pariah]] (tier 2) and [[Mortal]] (tier 1) class skills.
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Speculation regarding the nature of classes, otherwise known as ''Archetypes,'' can be found in the fragments of the [[Lore|Lore of Haldos]]. The two presented arguments are that archetypes are derived from their [[Elder Powers|Patron's]] aspects, or copied from exceptionally strong individuals who shaped themselves.
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=Tier 1: Mortal=
 
All characters begin as the [[Mortal]] Class and are permanently able purchase [[:Category:Mortal Skills|Mortal Skills]] at any point, provided they have enough [[Character Points]].
 
All characters begin as the [[Mortal]] Class and are permanently able purchase [[:Category:Mortal Skills|Mortal Skills]] at any point, provided they have enough [[Character Points]].
  
==Tier 2==
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=Tier 2=
===Good Classes===
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==Good Classes==
 
* [[Paladin]] (Combat Class)
 
* [[Paladin]] (Combat Class)
:The Paladin is a martial warrior dedicated goodness whose strength and powers arise from his purity. The Paladin can train in several powerful combat techniques; however, he is limited somewhat in his use of these techniques by the requirement that his soul remain pure (good-aligned); if it does not, he loses his powers. He specializes in powerful single blows and can also marshall the power of his faith to protect him.
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:The Paladin is a martial warrior dedicated to goodness whose strength and powers arise from their purity. Those who accept the call to fight for the forces of righteousness are duty-bound to remain pure, lest they lose access to the powers they are allowed to wield. Their devotion to the ideals upheld by the good elder powers allows the Paladin to enlist into the Heavenly Host, to defend all that is just, to face the demonic forces, and to call upon the powers of light protection and strength at those times when good beings must stand against evil and fight for what they believe in.
  
 
* [[Shepherd]] (Spellcaster)
 
* [[Shepherd]] (Spellcaster)
:The Shepherd is an angel of mercy, the student of so-called white magic. His skills lie mostly in the uplifting and healing of others, though he can also learn spells and call upon the powers of justice for aid. Like the paladin, the shepherd relies upon virtue to power his abilities; if he does not remain pure (good-aligned), he loses access to his powers.
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:The Shepherd is an angel of mercy, the student of so-called white magic. One becomes a Shepherd by swearing themselves to the powers of good. They channel holy magic directly from the elder powers whose ideals they uphold, and can use that power to smite evil, aid others in need, and even consecrate the land itself. While many of the skills a Shepherd uses uplift and heal others, they can also learn spells to aid in combat and have the ability to call upon the Powers of Justice directly for aid when faced with the forces of evil.
  
===Neutral Classes===
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==Neutral Classes==
 
* [[Myrmidon]] (Combat Class)
 
* [[Myrmidon]] (Combat Class)
:The Myrmidon chooses to specialize in the use of weapons and in martial combat. His training allows him to detect hidden foes effortlessly, attack with more fury and with better accuracy, as well as avoid blows in combat.  
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:A Myrmidon is one who has turned their focus on the art of combat. They are skilled warriors who have sought power from within themselves, and therefore have not sacrificed or devoted their soul. With free will, they can often be found as mercenaries of the angelic hosts and demonic hordes, or banded together with other [[Alignment|Unaligned]] souls.
  
 
* [[Sorcerer]] (Spellcaster)
 
* [[Sorcerer]] (Spellcaster)
:The Sorcerer focuses his study on the mystic arts, which allow him to become a living battery of power, able to direct it in both destructive and useful ways. Sorcerers can learn to decipher spells, can acquire knowledge of alchemy, can infuse the very ground they walk on with power, and can even use their own innate power to push their bodies a bit further than a normal mortal.
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:A Sorcerer may gain their powers through any number of ways: they may have had a natural affinity which was tapped into through training and focus, or perhaps they studied the Arcane lore left behind by those who understood before them. They might have even accidentally stumbled upon it by exposure to the powerful energies that flow through the Nexus. Whatever the means a Sorcerer finds their power from, they have gained it by their own efforts, and without sacrifice or devotion of their soul; their free will remains untouched. Armed with the freedom of choice, they are neither shunned nor welcomed by the angelic hosts or the demonic hordes.
  
===Evil Classes===
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==Evil Classes==
 
* [[Pariah]] (Combat Class)
 
* [[Pariah]] (Combat Class)
:The Pariah binds his soul to the forces of darkness in exchange for powers that increase his skill in battle. He becomes an instrument of destruction and chaos - provided he keeps himself sufficiently perverted (evil-aligned). The backbone of any evil army is its legion of such infernally-powered warriors.
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:The Pariah is, in the most simple terms, a corrupted soul. In more elaborate terms, a Pariah is a soul who has allowed itself to become consumed by hatred and have had their soul twisted and warped as a result. When a soul becomes twisted enough, it becomes a creature as deformed on the outside as it is on the inside. The perversion of the body seeps all the way to their blood; a wounded Pariah is forced to seek their own means of tending to themselves (such is the life of those deemed by [[Namm]] to be outcasts). However, these discarded souls frequently band together, united against those who shun them. Unlike the Defiler, a Pariah will seek to turn their curse into a strength, drawing power from a combination of their deformities and lust for vengeance.
  
 
* [[Defiler]] (Spellcaster)
 
* [[Defiler]] (Spellcaster)
:The Defiler enters into corrupt pacts with darkness and wickedness in exchange for power. The defiler can learn to cast spells and also can learn to utilize his black arts to inflict pain and suffering on others, stealing their strength, power, or very souls.
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:All souls who become Defilers have one thing in common: a lust for power. Those who chose to become Defilers often view it as an investment, and will form a dark pact with a greater entity (usually an evil elder power), agreeing to make tribute to them in exchange for power. A Defiler is expected to spill the blood of others and make sacrifices to keep their patron satisfied, and they will gain more power in this way. The patron also syphons off small amounts of the soul of a Defiler, for their own ends. Breaking free of the patronage is extremely difficult, but not unheard of. A Defiler is cursed to walk a warped, twisted existence, shunned by all that is holy, and forced to fend for themselves should they come to harm; however, the Defiler also learns to utilize the black arts to inflict pain and suffering on others, in turn tearing off and stealing bits of their strength, power, or souls.
  
==Tier 3==
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=Tier 3=
===Good Combat Classes===
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==Good Combat Classes==
 
Entrance: [[Paladin]]
 
Entrance: [[Paladin]]
 
* [[Holy Champion]]
 
* [[Holy Champion]]
:The Holy Champion calls upon divine power to cloak him in elemental energy, giving him access to various powers, depending on which element he imbues his body with. A Holy Champion is perhaps them most flexible of the angelic fighting classes, able to fill many roles - but never more than one at a time.
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:The Holy Champion calls upon divine power to become swathed in elemental energy, granting powers depending on which element they choose to imbue their body with. A Holy Champion is perhaps the most flexible of the angelic fighting classes, able to fill many roles - but never more than one at a time.
  
 
* [[Divine Herald]]
 
* [[Divine Herald]]
:The Divine Herald is the light skirmisher among the angelic fighters - his skills can make him difficult to pin down.
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:The Divine Herald is a fleet-footed hunter and a messenger of death. They are the Harbingers of [[Namm]], bringing conquest, judgement, and punishment to bear against the unjust.
  
 
* [[Seraph]]
 
* [[Seraph]]
:The primary offensive soldiers among the legions of the angels, seraphs are almost organic extensions of the land of paradise itself. Tasked with eternal vigilance against the demonic hordes, seraphs are particularly well-equipped to track, find, and kill the unworthy. These heavy hitters embody the fury of divine disfavor and tend to be quite direct in their methods.
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:Tasked to protect angels and the innocent against the demonic hordes, Seraphs are particularly well-equipped in defence; many exchange their flesh for clockwork armour and protective abilities that make them resistant to all kind of attacks. Whilst they are the metaphorical "shield" of the Heavenly Host, they are fearsome in single-combat with their clockwork precision and renowned smiting powers.
  
 
* [[Redeemed]] (entrance: [[Pariah]], [[Defiler]])
 
* [[Redeemed]] (entrance: [[Pariah]], [[Defiler]])
 
:A few demons begin down the path of darkness, only to turn back toward the light. While they are never fully free of the stains of their demonic lineage, those who seek redemption are blessed with powers to aid themselves and others - and to become hated and despised by the demons who once embraced them. They become embodiments of penitence, humility... and vengeance.
 
:A few demons begin down the path of darkness, only to turn back toward the light. While they are never fully free of the stains of their demonic lineage, those who seek redemption are blessed with powers to aid themselves and others - and to become hated and despised by the demons who once embraced them. They become embodiments of penitence, humility... and vengeance.
  
===Good Spellcaster Classes===
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==Good Spellcaster Classes==
 
Entrance: [[Shepherd]]
 
Entrance: [[Shepherd]]
 
* [[Advocate]]
 
* [[Advocate]]
:The advocate is the support class among the angelic legions. With few offensive capabilities, the Advocate is best suited to defense and to providing boons and aid to other characters; this subtle, yet powerful role allows the advocate to increase the efficacy of all around him, allowing a group to far surpass their individual abilities.
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:The advocate is the support class among the angelic legions. With few offensive capabilities, the Advocate is best suited to defence and to providing boons and aid to other characters; this subtle, yet powerful role allows the advocate to increase the efficacy of Good characters, allowing a group to far surpass their individual abilities.
  
 
* [[Archon]]
 
* [[Archon]]
:The field general among the angels, the Archon is a combat-oriented caster who brings a good deal of offensive firepower with him, and is most often found leading the angelic charge against the minions of darkness.
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:The field general among the angels, the Archon is a combat-oriented caster who channels a good deal of offensive firepower and is most often found leading the angelic charge against the minions of darkness.
  
 
* [[Lightspeaker]]
 
* [[Lightspeaker]]
:Caretaker of the creatures of the Elysian fields, the Lightspeaker often lives vicariously through his charges. While not armed personally for great combat duty, his ability to summon creatures to protect himself and his allies - and to smite the foes of evil - makes him a formidable foe when accompanied by his menagerie.
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:Caretaker of the creatures of the Elysian fields, the Lightspeaker often lives vicariously through their charges. While not armed personally for great combat duty, the ability to summon creatures to protect both the Lightspeaker and nearby forces of Good - and to smite evil foes - makes the simple caretaker a formidable opponent when accompanied by a menagerie.
  
===Neutral Combat Classes===
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==Neutral Combat Classes==
 
Entrance: [[Myrmidon]]
 
Entrance: [[Myrmidon]]
 
* [[Eternal Soldier]]
 
* [[Eternal Soldier]]
:Master of martial training and discipline, the Eternal Soldier is focused upon utilizing superior training, ingenuity, and tactics to overcome his enemies. The Eternal Soldier relies very little on magic, but is master of the mundane and a weapon in his hands is exceedingly deadly.  
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:Master of martial training and discipline, the Eternal Soldier is focused upon utilising superior training, ingenuity, and tactics to overcome their enemies. The Eternal Soldier relies very little on magic, but through ceaseless devotion, is master of the mundane and a weapon in their hands is exceedingly deadly.
  
 
* [[Nexus Champion]]
 
* [[Nexus Champion]]
:Mysterious warriors who draw much of their power from the tattoos that cover their body, the Nexus Champion tends to focus himself on attaining victory through inner balance and harmony. He has some access to the arcane arts, and though he does not usually approach the Eternal Soldier for sheer single combat power, he is a more flexible and subtle warrior.
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:Mysterious warriors who draw much of their power from the tattoos that cover their body, the Nexus Champion tends to focus on attaining victory through inner balance and harmony. Though not usually approaching the Eternal Soldier in terms of sheer single-combat power, the Nexus Champion may learn the arcane arts, and is a more flexible and subtle warrior.
  
 
* [[Revenant]]
 
* [[Revenant]]
:Warriors who align themselves with shadows, nightmares, and death, Revenants have been known through the ages by many names - Werewolf, Nosferatu, and Vampire among them. They tend to draw their power from the night and from the fear - or love - of death itself, and many of them soon come to revel in their unlife and the power it affords them in their chosen element.
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:Warriors who align themselves with shadows, nightmares, and death, Revenants have been known through the ages by many names - Werewolf, Nosferatu, and Vampire among them. They tend to draw their power from a pact with [[Hashaa]] and the very essence of darkness, shaping it to form both weapons and refuge. Many of them soon come to revel in their unlife and the power it affords them in their chosen element.
  
===Neutral Spellcaster Classes===
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==Neutral Spellcaster Classes==
 
Entrance: [[Sorcerer]]
 
Entrance: [[Sorcerer]]
 
* [[Conduit]]
 
* [[Conduit]]
:Watching over the walls that divide reality, the Conduit manipulates the raw energies of the planes. He can forge pathways between distant places, manipulate the ambient magicks of an area, strike at his foes with raw Arcana, and exploit his knowledge of matter and ether to better shape them into weapons or potions.
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:Watching over the walls that divide reality, the Conduit manipulates the raw energies of the planes. Folding pathways between distant places, manipulating the ambient magicks of an area, striking foes with raw Arcana, and exploiting knowledge of matter and ether to better shape weapons or potions: the Conduit is the prime example of "mind over matter."
  
 
* [[Lich]]
 
* [[Lich]]
:A master of necromantic (death) magic, the lich passes beyond life itself to become undead. The lich holds power over creatures of unlife and has an uncanny ability to work with the powers of death.
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:A master of necromantic (death) magic, the Lich has surpassed [[Hashaa|Hashaa's]] power of decay and become undead. Whilst the Lich has achieved undeath on their own (following studies first performed by [[Lore|Haldos]]), and possessing an uncanny ability to work with the powers of death, the Lich gains the power over creatures of unlife through Hashaa.
  
 
* [[Wizard]]
 
* [[Wizard]]
:More than just a studious bookworm, the Wizard is the premiere practicioner of magic. He understands magic more deeply and can utilize it in a much larger variety of ways than most other casters.
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:More than just a studious bookworm, the Wizard is the premiere practitioner of magic. Wizards are often distinguished by their natural affinity for magic, their strength in handling it, and their willingness to utilise it in a variety of ways. Where a Conduit has a deep understanding of the matter and magick of the Nexus, a wizard has a deep understanding of their own powers; a Wizard may channel their strength directly into spells, or indirectly by adapting mundane weapons into tools of magic.
  
===Evil Combat Classes===
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==Evil Combat Classes==
 
Entrance: [[Pariah]]
 
Entrance: [[Pariah]]
 
* [[Infernal Behemoth]]
 
* [[Infernal Behemoth]]
:The Infernal Behemoth is the personification of violence, destruction, and death. These mighty combat engines excel and bringing death and destruction to any and all that oppose them. The Infernal Behemoth specializes in close combat and can deal out massive amounts of damage. They are able to concentrate their powers to command the fires of hell that burn within them, exerting them outward to wreath their weapons and bodies in unquenchable flame, or focusing them inward to spur their bodies into Bloodlust that allows them to wreak incredible havoc in single combat.  
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:The Infernal Behemoth is the personification of violence, destruction, and death. These bestial combat engines excel at bringing death and destruction to any and all that oppose them. The Infernal Behemoth specialises in close combat and can use their strength to deal out massive amounts of damage. They are able to concentrate their powers to command the fires of hell that burn within them, exerting them outward to wreath their weapons and bodies in unquenchable flame, or focusing them inward on spurring their bodies into Bloodlust that allows them to wreak incredible havoc in single combat.
  
 
* [[Doom Howler]]
 
* [[Doom Howler]]
:A harbinger of destruction, the Doom Howler wreaks indiscriminate death and despair wherever he goes. The keening wail of the Doom Howler is his trademark and is fully capable of doing harm to anyone in his path; however, he is also armored for combat and has learned the arts of spellcasting as well, making for an unpredictable foe.  
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:A harbinger of destruction, the Doom Howler wreaks indiscriminate death and despair as it passes. The keening wail of the lost spirit is its trademark, but those staunch enough to resist its terrors will find it fully capable of harming those in its path. Possessing an incorporeal form, many find it difficult to harm as weapons phase right through it and scarcely injure it. Considered an unpredictable foe, a Doom Howler may become adept in many roles, including spellcasting.
  
 
* [[Void Walker]]
 
* [[Void Walker]]
:The nightmare that strikes from the shadows, the Void Walker is the ultimate assassin. Able to pass through walls, cloak himself in invisibility, and even pass through dimensions at a whim, he is all but impossible to find respite from. In addition, his deadly single-combat arts allow him to quickly fell even the mightiest opponent, no matter how heavily armored.
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:The nightmare that strikes from the shadows, the Void Walker is the ultimate assassin. Able to pass through walls, cloak into invisibility, and even pass through dimensions at a whim, the Void Walker is all but impossible to find respite from. In addition, deadly single-combat arts allow them to quickly fell even the mightiest opponent, no matter how heavily armoured. By that same token, a Void Walker crumples nigh-instantly if they are caught out.
  
 
* [[Fallen]] (entrance: [[Paladin]], [[Shepherd]])
 
* [[Fallen]] (entrance: [[Paladin]], [[Shepherd]])
:Angels who have once embraced the light and then fallen into the depths of evil are known as the Fallen. These fiendish beings often subject themselves to horrid experiments that cause them to become twisted metal and organic hybrids - usually in an attempt to make a mockery of the angels whose forms they have discarded.
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:Angels who have once embraced the light and then fallen into the depths of evil are known as the Fallen. These fiendish beings often subject themselves to horrid experiments that cause them to become twisted metal and organic hybrids - usually in an attempt to make a mockery of the angels whose forms they have discarded. Mastering the arts of deception, a Fallen may blend into a crowd of angels, demons, or even an otherwise empty location with ease, ready to strike in an instant.
  
===Evil Spellcaster Classes===
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==Evil Spellcaster Classes==
 
Entrance: [[Defiler]]
 
Entrance: [[Defiler]]
 
* [[Corruptor]]
 
* [[Corruptor]]
:The demonic penchant for twisting deals and usurping power is never more evident than in the Corruptor. While possessed of only modest offensive abilities on his own, the Corruptor truly shines as a character who is able to turn almost anything his foe possesses against him - magical abilities, summoned creatures, unused magic power - all of these can be stolen by the Corruptor and used for his own dark ends.  
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:The demonic penchant for twisting deals and usurping power is never more evident than in the Corruptor. While possessed of only modest offensive abilities on their own, the Corruptor truly shines as a character who is able to turn almost anything a foe possesses against them. Magical abilities, summoned creatures, unused magic power - all of these can be stolen by the Corruptor and used for their own dark ends.
  
 
* [[Dark Oppressor]]
 
* [[Dark Oppressor]]
:The demon who loves power most is the Dark Oppressor, and his abilities are geared towards an exercise of power to force others to submit to him. Where the Corruptor steals, the Dark Oppressor simply denies or removes anything - or anyone - that stands in his path. Master of his domain, and demonic master of magic, his abilities allow him to effectively lead those demons who choose to follow him by supplying them with the things they need to improve their ability to inflict suffering on others - thus ensuring their loyalty.  
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:The demon who loves power most is the Dark Oppressor, whose abilities are geared towards an exercise of power to force others into submission. Where the Corruptor steals, the Dark Oppressor simply denies or removes anything - or anyone - that stands in the way. Master of their domain, and demonic master of magic, the Dark Oppressor's abilities create an effective leader to those demons willing to follow, by supplying them with the things they need to improve their ability to inflict suffering on others - thus ensuring their loyalty.
  
 
* [[Wyrm Master]]
 
* [[Wyrm Master]]
:Warped and twisted by their study to commune with and command the creatures of evil, Wyrm Masters often gain abilities due to their grotesque forms - but more importantly, they can summon a large variety of creatures to do their bidding - and each creature is destructive after its own fashion.
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:Warped and twisted by their study of [[Tholaghru]], seeking to commune with and command the creatures of Stygia, Wyrm Masters often gain abilities due to their grotesque mutations - but more importantly, they can summon a large variety of creatures to do their bidding - and each creature is destructive after its own fashion.
 
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[[Category:Game Concepts]][[Category:Placeholder]]
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[[Category:Game Concepts]]

Latest revision as of 06:21, 27 January 2021

The Class of your character permanently determines your access to skills belonging to that class, and your Alignment.

There are three different tiers of Character Class. All characters begin at level 1 in the first tier as the Mortal Class, and are limited to learning Mortal Skills.

When the character earns enough experience to become level 10, they can choose a second class from the Tier 2 classes. There are currently six different tier 2 classes to choose from (two of each Alignment, though the choice is restricted based on the character's Morality. In order to choose a Tier 2 class, the character must have spent at least 70 CP on T1 skills.

When the character earns enough experience to become level 20, they can choose a third and final class from amongst the tier 3 classes. This choice is restricted based on the tier 2 class of the character. In order to choose a Tier 3 class, the character must have spent at least 250 CP on T1 and T2 skills and spells. In addition, Fallen or Redeemed must have spent at least 100 CP on the T2 skills and spells that they will lose.

It is worth mentioning that the character does not "need" to select a Tier 2 or Tier 3 class. A character may remain a mortal or Tier 2 for as long as they wish, and may select one at any point, so long as they fit the requirements of Level, Character Point spending, and in some cases, Morality.

All characters can purchase skills from all of their character classes, i.e. an Infernal Behemoth (tier 3) can still purchase skills from the Pariah (tier 2) and Mortal (tier 1) class skills.

Speculation regarding the nature of classes, otherwise known as Archetypes, can be found in the fragments of the Lore of Haldos. The two presented arguments are that archetypes are derived from their Patron's aspects, or copied from exceptionally strong individuals who shaped themselves.

Tier 1: Mortal

All characters begin as the Mortal Class and are permanently able purchase Mortal Skills at any point, provided they have enough Character Points.

Tier 2

Good Classes

The Paladin is a martial warrior dedicated to goodness whose strength and powers arise from their purity. Those who accept the call to fight for the forces of righteousness are duty-bound to remain pure, lest they lose access to the powers they are allowed to wield. Their devotion to the ideals upheld by the good elder powers allows the Paladin to enlist into the Heavenly Host, to defend all that is just, to face the demonic forces, and to call upon the powers of light protection and strength at those times when good beings must stand against evil and fight for what they believe in.
The Shepherd is an angel of mercy, the student of so-called white magic. One becomes a Shepherd by swearing themselves to the powers of good. They channel holy magic directly from the elder powers whose ideals they uphold, and can use that power to smite evil, aid others in need, and even consecrate the land itself. While many of the skills a Shepherd uses uplift and heal others, they can also learn spells to aid in combat and have the ability to call upon the Powers of Justice directly for aid when faced with the forces of evil.

Neutral Classes

A Myrmidon is one who has turned their focus on the art of combat. They are skilled warriors who have sought power from within themselves, and therefore have not sacrificed or devoted their soul. With free will, they can often be found as mercenaries of the angelic hosts and demonic hordes, or banded together with other Unaligned souls.
A Sorcerer may gain their powers through any number of ways: they may have had a natural affinity which was tapped into through training and focus, or perhaps they studied the Arcane lore left behind by those who understood before them. They might have even accidentally stumbled upon it by exposure to the powerful energies that flow through the Nexus. Whatever the means a Sorcerer finds their power from, they have gained it by their own efforts, and without sacrifice or devotion of their soul; their free will remains untouched. Armed with the freedom of choice, they are neither shunned nor welcomed by the angelic hosts or the demonic hordes.

Evil Classes

The Pariah is, in the most simple terms, a corrupted soul. In more elaborate terms, a Pariah is a soul who has allowed itself to become consumed by hatred and have had their soul twisted and warped as a result. When a soul becomes twisted enough, it becomes a creature as deformed on the outside as it is on the inside. The perversion of the body seeps all the way to their blood; a wounded Pariah is forced to seek their own means of tending to themselves (such is the life of those deemed by Namm to be outcasts). However, these discarded souls frequently band together, united against those who shun them. Unlike the Defiler, a Pariah will seek to turn their curse into a strength, drawing power from a combination of their deformities and lust for vengeance.
All souls who become Defilers have one thing in common: a lust for power. Those who chose to become Defilers often view it as an investment, and will form a dark pact with a greater entity (usually an evil elder power), agreeing to make tribute to them in exchange for power. A Defiler is expected to spill the blood of others and make sacrifices to keep their patron satisfied, and they will gain more power in this way. The patron also syphons off small amounts of the soul of a Defiler, for their own ends. Breaking free of the patronage is extremely difficult, but not unheard of. A Defiler is cursed to walk a warped, twisted existence, shunned by all that is holy, and forced to fend for themselves should they come to harm; however, the Defiler also learns to utilize the black arts to inflict pain and suffering on others, in turn tearing off and stealing bits of their strength, power, or souls.

Tier 3

Good Combat Classes

Entrance: Paladin

The Holy Champion calls upon divine power to become swathed in elemental energy, granting powers depending on which element they choose to imbue their body with. A Holy Champion is perhaps the most flexible of the angelic fighting classes, able to fill many roles - but never more than one at a time.
The Divine Herald is a fleet-footed hunter and a messenger of death. They are the Harbingers of Namm, bringing conquest, judgement, and punishment to bear against the unjust.
Tasked to protect angels and the innocent against the demonic hordes, Seraphs are particularly well-equipped in defence; many exchange their flesh for clockwork armour and protective abilities that make them resistant to all kind of attacks. Whilst they are the metaphorical "shield" of the Heavenly Host, they are fearsome in single-combat with their clockwork precision and renowned smiting powers.
A few demons begin down the path of darkness, only to turn back toward the light. While they are never fully free of the stains of their demonic lineage, those who seek redemption are blessed with powers to aid themselves and others - and to become hated and despised by the demons who once embraced them. They become embodiments of penitence, humility... and vengeance.

Good Spellcaster Classes

Entrance: Shepherd

The advocate is the support class among the angelic legions. With few offensive capabilities, the Advocate is best suited to defence and to providing boons and aid to other characters; this subtle, yet powerful role allows the advocate to increase the efficacy of Good characters, allowing a group to far surpass their individual abilities.
The field general among the angels, the Archon is a combat-oriented caster who channels a good deal of offensive firepower and is most often found leading the angelic charge against the minions of darkness.
Caretaker of the creatures of the Elysian fields, the Lightspeaker often lives vicariously through their charges. While not armed personally for great combat duty, the ability to summon creatures to protect both the Lightspeaker and nearby forces of Good - and to smite evil foes - makes the simple caretaker a formidable opponent when accompanied by a menagerie.

Neutral Combat Classes

Entrance: Myrmidon

Master of martial training and discipline, the Eternal Soldier is focused upon utilising superior training, ingenuity, and tactics to overcome their enemies. The Eternal Soldier relies very little on magic, but through ceaseless devotion, is master of the mundane and a weapon in their hands is exceedingly deadly.
Mysterious warriors who draw much of their power from the tattoos that cover their body, the Nexus Champion tends to focus on attaining victory through inner balance and harmony. Though not usually approaching the Eternal Soldier in terms of sheer single-combat power, the Nexus Champion may learn the arcane arts, and is a more flexible and subtle warrior.
Warriors who align themselves with shadows, nightmares, and death, Revenants have been known through the ages by many names - Werewolf, Nosferatu, and Vampire among them. They tend to draw their power from a pact with Hashaa and the very essence of darkness, shaping it to form both weapons and refuge. Many of them soon come to revel in their unlife and the power it affords them in their chosen element.

Neutral Spellcaster Classes

Entrance: Sorcerer

Watching over the walls that divide reality, the Conduit manipulates the raw energies of the planes. Folding pathways between distant places, manipulating the ambient magicks of an area, striking foes with raw Arcana, and exploiting knowledge of matter and ether to better shape weapons or potions: the Conduit is the prime example of "mind over matter."
A master of necromantic (death) magic, the Lich has surpassed Hashaa's power of decay and become undead. Whilst the Lich has achieved undeath on their own (following studies first performed by Haldos), and possessing an uncanny ability to work with the powers of death, the Lich gains the power over creatures of unlife through Hashaa.
More than just a studious bookworm, the Wizard is the premiere practitioner of magic. Wizards are often distinguished by their natural affinity for magic, their strength in handling it, and their willingness to utilise it in a variety of ways. Where a Conduit has a deep understanding of the matter and magick of the Nexus, a wizard has a deep understanding of their own powers; a Wizard may channel their strength directly into spells, or indirectly by adapting mundane weapons into tools of magic.

Evil Combat Classes

Entrance: Pariah

The Infernal Behemoth is the personification of violence, destruction, and death. These bestial combat engines excel at bringing death and destruction to any and all that oppose them. The Infernal Behemoth specialises in close combat and can use their strength to deal out massive amounts of damage. They are able to concentrate their powers to command the fires of hell that burn within them, exerting them outward to wreath their weapons and bodies in unquenchable flame, or focusing them inward on spurring their bodies into Bloodlust that allows them to wreak incredible havoc in single combat.
A harbinger of destruction, the Doom Howler wreaks indiscriminate death and despair as it passes. The keening wail of the lost spirit is its trademark, but those staunch enough to resist its terrors will find it fully capable of harming those in its path. Possessing an incorporeal form, many find it difficult to harm as weapons phase right through it and scarcely injure it. Considered an unpredictable foe, a Doom Howler may become adept in many roles, including spellcasting.
The nightmare that strikes from the shadows, the Void Walker is the ultimate assassin. Able to pass through walls, cloak into invisibility, and even pass through dimensions at a whim, the Void Walker is all but impossible to find respite from. In addition, deadly single-combat arts allow them to quickly fell even the mightiest opponent, no matter how heavily armoured. By that same token, a Void Walker crumples nigh-instantly if they are caught out.
Angels who have once embraced the light and then fallen into the depths of evil are known as the Fallen. These fiendish beings often subject themselves to horrid experiments that cause them to become twisted metal and organic hybrids - usually in an attempt to make a mockery of the angels whose forms they have discarded. Mastering the arts of deception, a Fallen may blend into a crowd of angels, demons, or even an otherwise empty location with ease, ready to strike in an instant.

Evil Spellcaster Classes

Entrance: Defiler

The demonic penchant for twisting deals and usurping power is never more evident than in the Corruptor. While possessed of only modest offensive abilities on their own, the Corruptor truly shines as a character who is able to turn almost anything a foe possesses against them. Magical abilities, summoned creatures, unused magic power - all of these can be stolen by the Corruptor and used for their own dark ends.
The demon who loves power most is the Dark Oppressor, whose abilities are geared towards an exercise of power to force others into submission. Where the Corruptor steals, the Dark Oppressor simply denies or removes anything - or anyone - that stands in the way. Master of their domain, and demonic master of magic, the Dark Oppressor's abilities create an effective leader to those demons willing to follow, by supplying them with the things they need to improve their ability to inflict suffering on others - thus ensuring their loyalty.
Warped and twisted by their study of Tholaghru, seeking to commune with and command the creatures of Stygia, Wyrm Masters often gain abilities due to their grotesque mutations - but more importantly, they can summon a large variety of creatures to do their bidding - and each creature is destructive after its own fashion.