Burning Aura

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Burning Aura
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Class CP Requires
Infernal Behemoth 60 Fire Immunity
Effect(s)
Flaming Weapons
AP MP HP Duration
1 8 - 20 Status Ticks
Notes
  • Damage type changed to Fire
  • +1 damage
  • Only applies to Hand-to-Hand and Melee weapons
Burning Aura
AP MP HP Other
- - - -
Attack Type Base Accuracy
Aura -
Dmg. Type Tgt. Dmg. Tot. Dmg.
Fire lvl/4 -
Notes
  • None


Aura

The character gains a defensive damage aura that deals (level divided by 4, rounded up) points of Fire damage to the attacker when the character possessing the skill is attacked by close-combat attacks.

Flaming Weapons

A character with this skill is able to activate Flaming Weapons at a cost of 1 Action Point and 8 Magic Points. When activated, the character gains the Flaming Weapons Status Effect for 20 Status Ticks. This duration may be stacked.

While under the effect of Flaming Weapons, all Hand-to-Hand and Melee weapon attacks by the character deal Fire damage instead of their normal Damage Type. This change in damage type is applied before any Charged Attack, so using a charged attack (for example, Hellfire) while under the effect of Flaming Weapons will see the attack deal the second damage type (in Hellfire's case, Unholy) instead of Fire.

Attacks made under the effect of Flaming Weapons deal +1 point of damage.

Infernal Behemoth Skills

BloodlustAdrenal Healing |→ Berzerk Frenzy || Elite Attack || Fire ImmunityBurning Aura || Hulking Brute (free skill) → Chitinous Armor |→ Fiendish Bulk || Infernal CombatTailwhip |→ Whip of Torment || Rage StrikeUnfettered Fury || Leathern Wings