Ammunition

From NexusClash Wiki
(Redirected from Battery)
Jump to: navigation, search
Items
Ammunition | Armor | Crafting Components | Clothing | Food | Healing/Medical Items | Heavy Items | Innate Weapons | Melee Weapons | Mundane Items | Ranged Weapons | Potions


All Ranged Weapons require ammunition. Bows must be "loaded" with a full Quiver of Arrows. Firearms are a varied group. Pump Action Shotguns must be loaded with a single shot at a time whereas other firearms accept only full containers of ammunition. Throwing Weapons are themselves their ammunition (with the exception of Slings, which load other throwing weapons). There are even two oddball Melee Weapons requiring ammunition: the Torch and the Chainsaw.

Loading a weapon takes one AP. Preparation times for Shotguns are therefore quite disadvantageous. Unloading all the ammunition from a weapon takes one AP and gives you individual pieces of ammunition. Weapons loaded with Fuel Cans cannot be unloaded.

Once a requisite number of individual pieces of ammunition (Arrows, Pistol/Rifle/SMG rounds) has been obtained, they will automatically form a single combined, usable form of ammo (Quiver, Pistol Clip, Rifle/SMG Magazine).

Arrow

This is a wooden or carbon graphite arrow with fletching for aerodynamic stabilization.

Weight: 0

Special: 10 Arrows in inventory automatically combine to create a Quiver of Arrows, ammunition for Archery.

Crafted: Created upon unloading of a partially loaded Bow or Crossbow.

Battery

This is a standard nickel-cadmium battery.

Ammunition for: Taser / Bullhorn

Weight: 1

Shots Provided: 6 / 10

Crafted: Cannot be crafted.

Inside
Location Find Weight % Chance % Chance / AP
Augmentation Clinic 5 9.26 2.31
Bank 3 5.45 1.64
Corner Store 3 11.11 3.33
Fire Station 2 7.69 1.92
Forgotten Power Plant 2 5.88 1.47
Gun Store 15 3.84 1.73
Hardware Store 3 10.0 3.0
House 3 2.78 0.83
Lighthouse 2 3.92 0.78
Magi Armory 21 5.87 1.76
Mall 2 1.27 0.38
Office Building 3 9.38 2.81
Pharmacy 20 7.66 2.3
Power Plant 2 16.67 2.5
Skyscraper 3 5.36 1.61
Slum 3 5.26 0.53
Stadium 2 3.08 0.46
Supermarket 3 4.17 1.25
University 1 1.56 0.62
Outside
Location Find Weight % Chance % Chance / AP
Bridge 1 1.89 0.19
Bridge Column 1 1.89 0.19
Ruined Bridge 1 1.89 0.19

Fuel Can

A plastic container full of gasoline.

Weight: 3

Shots Provided: 20 / 10 / 10

For Weapon: Chainsaw / Torch / Flamethrower

Crafted: Cannot be crafted.

Inside
Location Find Weight % Chance % Chance / AP
Airport 1 25.0 7.5
Fire Station 1 3.85 0.96
Forgotten Power Plant 2 5.88 1.47
Forgotten Prison 2 11.76 2.35
Gas Station 10 25.64 5.13
Iron Garrison 15 4.89 1.47
Magi Armory 23 6.42 1.93
Power Plant 2 16.67 2.5
Radiant Armory 5 1.75 0.52
Stygian Foundry 5 2.84 0.85
Outside
Location Find Weight % Chance % Chance / AP
Bridge 2 3.77 0.38
Bridge Column 2 3.77 0.38
Ruined Bridge 2 3.77 0.38

Pistol Round

This is a bullet of a caliber for pistols.

Weight: 0

Special: 6 Pistol Rounds in inventory automatically combine to create a Pistol Clip, ammunition for Pistols and Poison Pistols.

Crafted: Created upon unloading of a partially loaded Pistols or Poison Pistols.

Pistol Clip

A moon clip that holds multiple cartridges for quick loading and unloading of a revolver of some sort.

Weight: 1

Shots Provided: 6 / 6

For Weapon: Pistol / Poison Pistol

Crafted: Crafted in lots of 4 with Gunsmith and a Small Bottle of Gunpowder OR automatically formed with the collection of six Pistol Rounds.

Inside
Location Find Weight % Chance % Chance / AP
Apartment Building 1 0.95 0.38
Chateau 16 4.97 1.49
Freighter 24 15.38 4.62
Gun Store 40 10.23 4.6
Hotel 1 0.71 0.14
House 1 0.93 0.28
Iron Garrison 20 6.51 1.95
Magi Armory 40 11.17 3.35
Mansion 16 4.91 1.47
Police Station 60 17.05 5.97
Radiant Armory 20 6.99 2.1
Outside
Location Find Weight % Chance % Chance / AP
Bridge 1 1.89 0.19
Bridge Column 1 1.89 0.19
Colonial Ship Deck 13 12.38 1.86
Freighter 12 12.63 1.89
Ruined Bridge 1 1.89 0.19

Power Gem

This Gem stills uncomfortably in your hand, almost glowing, almost humming.

Weight 1

Shots Provided 10 / 6

For Weapon: Rod of Magic / Greater Rod of Magic

Crafted: Cannot be crafted.

Inside
Location Find Weight % Chance % Chance / AP
Freighter 3 1.92 0.58
Magi Armory 30 8.38 2.51
Necrotic Tower 25 6.2 3.72
Robotics Bay 3 3.33 1.0

Quiver of Arrows

A container for arrows, made of metal, plastic, wood, skins or leather. Attaches to the bow or belt for convenience.

Weight: 1

Shots Provided: 10 / 10 / 10 / 10

For Weapons: Compound Bow / Short Bow / Long Bow / Rotten Crossbow

Crafted: Crafted in lots of 2 with Bowyer, a Portable Toolkit and a Piece of Wood OR automatically formed with the collection of ten Arrows.

Inside
Location Find Weight % Chance % Chance / AP
Cottage 15 45.45 9.09
Fletcher Camp 40 60.61 21.21
Idyllic Treehouse 30 21.43 6.43
Infernal Lodge 40 68.97 24.14
Mall 3 1.91 0.57
Museum 5 2.05 0.61
Sporting Goods Store 280 48.19 14.46
Stone Hut 15 37.5 7.5
Ward of Respite 2 1.16 0.35

Rifle Magazine

A six-round box magazine, loaded from the top.

Weight: 1

Shots Provided: 6

For Weapon: Rifle

Crafted: Crafted in lots of 2 with Gunsmith and a Small Bottle of Gunpowder OR automatically formed with the collection of six Rifle Rounds.

Inside
Location Find Weight % Chance % Chance / AP
Gun Store 2 4.3 1.28
Iron Garrison 25 8.7 2.6
Sporting Goods Store 1 1.7 0.52

Rifle Round

This is a bullet of a caliber for rifles.

Weight: 0

Special: 6 Rifle Rounds in inventory automatically combine to create a Rifle Magazine, ammunition for Rifles.

Crafted: Created upon unloading of a partially loaded Rifle.

Inside
Location Find Weight % Chance % Chance / AP
Farmhouse 10 6.99 1.4
Gun Store 70 17.9 8.06
Iron Garrison 25 8.14 2.44
Lighthouse 2 3.92 0.78
Magi Armory 30 8.38 2.51
Radiant Armory 30 10.49 3.15
Robotics Bay 6 6.67 2.0
Sporting Goods Store 10 1.72 0.52
Outside
Location Find Weight % Chance % Chance / AP
Freighter 12 12.63 1.89
Robotics Bay 1 0.88 0.13

Rock

Rocks are themselves weapons.

Weight: 1

Shots Provided: 1

For Weapon: Sling

Found: See Rock as a weapon.

Shotgun Shell

A single cartridge containing lethal steel shot.

Weight: 1

Shots Provided: 1 (Loaded one at a time for 1 AP each)

For Weapons: Pump Action Shotgun

Crafted: Crafted in lots of 6 with Gunsmith and a Small Bottle of Gunpowder.

Inside
Location Find Weight % Chance % Chance / AP
Bait Shop 3 21.43 6.43
Bar 1 2.17 0.43
Farmhouse 10 6.99 1.4
Forgotten Prison 1 5.88 1.18
Iron Garrison 20 6.51 1.95
Lighthouse 1 1.96 0.39
Nightclub 1 2.94 0.59
Radiant Armory 20 6.99 2.1
Sporting Goods Store 30 5.16 1.55

SMG Magazine

What kind of sub-machine gun magazine only contains twelve bullets?

Weight: 1

Shots Provided: 12

For Weapon: Sub-Machine Gun

Crafted: Crafted in lots of 2 with Gunsmith and a Small Bottle of Gunpowder OR automatically formed with the collection of twelve SMG rounds.

Inside
Location Find Weight % Chance % Chance / AP
Gun Store 70 17.9 8.06
Iron Garrison 20 6.51 1.95
Magi Armory 30 8.38 2.51
Police Station 40 11.36 3.98
Radiant Armory 30 10.49 3.15

SMG Round

This is a bullet of a caliber for sub-machine guns.

Weight: 0

Special: 12 SMG Rounds in inventory automatically combine to create a SMG Magazine, ammunition for Sub-Machine Guns.

Crafted: Created upon unloading of a partially loaded Sub-Machine Gun.