Difference between revisions of "Azure's Tier 3 Combat Tree Overview"

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Latest revision as of 16:24, 30 June 2020

Good Combat Classes

Holy Champion

  • Primary combat tree: Archery,
  • Secondary: Hand to Hand, Throwing Weapons (Sling)
Innate Weapons

Cloak of Lightning (air + fire) Archery. Lightning Strike, 9 Electric
Cloak of Mist (air + water) Archery. Water Jet, 9 Cold
Cloak of Quicksand (earth + water). Hand to Hand. Sandblaster 11 Impact
Cloak of Magma (earth + fire). Hand to Hand. Magma Slam 6 impact + 6 supplementary fire

Active Damage Buffs
Cloak damage summary

Note - Only one cloak may be active at a time.
Archery +6 Air Cloak tree
Hand to hand+9 Earth Cloak tree
All +5 Flame Cloak tree
Radiance: +3 all, 1mp bow/sling attacks
Water cloak: no damage bonuses
Hybrid Cloaks:
Lightning: All +3
Quicksand: Hand to Hand +3
Magma: no damage bonuses
Mist: Archery +3

Divine Herald

  • Primary combat tree: Melee, Archery
Innates Weapons
Crimson Gladius, Melee, 7 Fire damage.
Passive Damage Buffs
All +3 (excluding spells)
Active Damage Buffs
Melee +5

Seraph

  • Primary combat tree: Melee
  • Secondary: Throwing
Innates Weapons
Clockwork Blade, Melee, 7 Electric

Wing Shards, Thrown, 8 Piercing

Passive Damage Buffs
All +3

Redeemed

  • Primary combat tree: Archery, Hand to Hand
Innate Weapons
Candle of the Soul, Hand to Hand, 7 Fire

Crossbow of Cold Resolve, Archery, 12 Cold

Passive Damage Buffs
Passives: All+2

Hand to Hand +2
Vs Evil MO: +1
Vs Demonic+2
vs same Tier 2 Demonic enemies: +3

Active Damage Buffs
Hand to Hand/Archery/Thrown +2

Hand to Hand +0-10
+10 or 20 damage

Good Spellcaster Classes

Advocate

  • Primary Combat tree: None, specializes in Area of Effect buffs and Enchantment.
Innate Weapons
None
Passive Damage Buffs
None
Active Damage Buffs
All +3(To factionmates)

Archon

  • Primary Combat Tree: Melee, Spellcasting
Innate Weapons
Blade of Light, Melee, 7 Holy

Eye of Judgement, Spellcasting, 10 Holy

Passive Damage Buffs
Sword +6( +11vs wards)

Sword +2( +4vs evil)
Spell +2( +4vs evil)
EoJ ( +1-4 supplementary Damage)
Actives:

Lightspeaker

  • Primary Combat Tree: Pets,
  • Secondary Combat Tree: Melee, Thrown.
Innate Weapons
Keeper's Crook, Melee, 8 Impact

Semi-innate: Verdant Sling* Converts Components into weapons, Thrown, 7-9

Impact,Piercing,Slashing,Holy,Impact.

Passive Damage Buffs
None

Neutral Combat Classes

Eternal Soldier

  • Primary Combat Tree: Hand to Hand, Firearms
Innate Weapons
Soft Strike: Hand to Hand, 5 Impact damage and has a +5% to hit,

Cobra Strike: Hand to Hand, 7 Impact damage and has a -10% to hit.

Passive Damage Buffs
Passives: All +5

Kick+3

Active Damage Buffs
Way of Urgency, All +2

Nexus Champion

  • Primary Combat Tree: Archery, Thrown
  • Secondary Combat Tree: everything else.
Innate Weapons
None
Passive Damage Buffs
All +1

All +0 up to 2-4 (+4 while at 0mo)
All +0-3 (Most likely +1-2)(target MO difference from the user/25)
Archery +1
Thrown+2

Revenant

  • Primary Combat Tree: Hand to hand, Melee (Heavy Melee)
Innate Weapons
Feeding Fangs, Hand to Hand, 6 Piercing

Umbral Sword, Melee 8 damage
Bite (wolf form): Hand to Hand, 8 piercing

Passive Damage Buffs
All +2

All +2
Hand to hand+1

Active Damage Buffs
Animus of the dust Melee+2

Animus of the bat Hand to Hand+1
Animus of the wolf Hand to Hand+2, Melee+1, Heavy+1
Blood frenzy All +2-8

Neutral Spellcaster Classes

Conduit

  • Primary Combat Tree: Bow,Thrown
  • Secondary Combat Tree: Spells
Innate Weapons
Brightbow, Archery ,9 Arcane

Energy Flare, Thrown, 9 Arcane Damage

Passive Damage Buffs
Passives: Arcane Trail Focused trail* allies+2 damage, self +1.

Lich

  • Primary Combat Tree: Pets,
  • Secondary Combat Tree: Melee, Hand to Hand
Innate Weapons
Bonesword, Melee, 8 Death

Death Touch, hand to Hand, 3-20(max)

Passive Damage Buffs
Death Mastery: Death Damage+2

Wizard

  • Primary Combat Tree: Firearms
  • Secondary Combat Tree:
Innate Weapons
Spellwand, Spellcasting, Variable
Passive Damage Buffs
Firearms +5

Spells +6

Evil Combat Classes

Infernal Behemoth

  • Primary Combat Tree: Melee, Hand to hand.
  • Secondary Combat Tree:
Innate Weapons
Tailwhip, Melee, 10 Slashing

Whip of Torment, Melee Heavy, 9 Unholy

Passive Damage Buffs
All +2
Active Damage Buffs
Melee +1(+2), Hand to Hand +1(+2)

Melee+1, Hand to Hand +1.

Doom Howler

  • Primary Combat Tree:Hand to Hand, Spellcasting
  • Secondary Combat Tree: Thrown, Pets
Innate Weapons
Ghost Tendrils, Hand to Hand, 8 cold

Gnashing of Teeth, Thrown, 9 Unholy.

Passive Damage Buffs
All +2, Hand to Hand +1

Hand to Hand +2

Void Walker

  • Primary Combat Tree: Firearms, Hand to Hand
  • Secondary Combat Tree: Everything else
Innate Weapons
None
Passive Damage Buffs
Firearms +3, Hand to Hand +3

All +2, All +3

Fallen

  • Primary Combat Tree: Melee, Firearms, Hiding
  • Secondary Combat Tree: None
Innate Weapons
Shadow Dirk, Melee, 7 Unholy
Passive Damage Buffs
Melee +3, Firearms +3,

vsAngels+2, vs mortals/transcendants+1

Evil Spellcaster Classes

Corruptor

  • Primary Combat Tree: Spells, Pets
  • Secondary Combat Tree: Melee
Innate Weapons
Razor Wings, Melee, 9 Slashing
Passive Damage Buffs
Spells +3

Dark Oppressor

  • Primary Combat Tree: Debuffs
  • Secondary Combat Tree: Hand to Hand, Firearms
Innate Weapons
Caustic Horns, Hand to Hand, 7 Piercing

Corrosive Horns, Hand to Hand, 9 Acid(+9 to wards)
Crown of Pain, Firearms, 9 acid/10 death/11 unholy/12 fire
Curse of Blood, Hand to Hand, debuff
Agony Curse, Hand to Hand, debuff

Passive Damage Buffs
None

Wyrm Master

  • Primary Combat Tree: Pets,
  • Secondary Combat Tree: Hand to hand, Thrown
Innate Weapons
Acid Spittle, Thrown, 10 Acid

Metamorphic Unguis, Hand to Hand, 10 Impact/Acid/Unholy (randomised)

Passive Damage Buffs
None