Arcane Marksman

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Arcane Marksman
Class CP Requires
Wizard 30 None
  • +3 Damage with Firearms
Arcane Marksman
AP MP HP Other
- +4 - -
Attack Type Base Accuracy
Charge -
Dmg. Type Tgt. Dmg. Tot. Dmg.
Impact, Fire, Cold, Acid, Electric, Death or Arcane - -
  • Only works with Firearms
  • Wizard's Aura Spells deal supplemental damage as if performing a close-combat attack.

Wizard gains a passive +3 damage bonus with Firearms. In addition, they can use a charged attack option for 4 MP that can convert damage to Impact, Fire, Cold, Electric, Death, Acid or Arcane damage. This charged attack only works with Firearms' single-target attacks. When using the charged attack, any ammunition normally spent to perform that attack is not consumed.

If the Wizard uses the charge attack while having an aura Spell active (e.g., Death Mantle), the aura spell deals damage to the target as though the Wizard were using a close-combat attack. The wizard is not subject to the target's damage Auras in this case.

Note: Remember that the supplemental damage from the Wizard's aura will not stack with the supplemental damage from other sources, such as Martial Spellcraft. See the page on Supplemental damage for more information.

Wizard Skills

Arcane MarksmanArcane SiphonGreater Arcane Siphon || Blink || Cosmic AffinityCosmic Mastery |→Cosmic Oneness || Fortify SpellSpell Empowerment || Magical Reserves (free skill) →Arcane Affinity || Martial Spellcraft || Spellwand || Glyph Mastery || Spell ParrySpell Turning