Arcane Affinity

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For the bonus that a caster receives for learning multiple spells of the same type, see Spell Affinity

Arcane Affinity
Class CP Requires
Wizard 60 Magical Reserves
  • MP cost for Spellcasting, Gem Charging, Imbuing and Skill use reduced by 25%

Spellcasting, Skill use, Gem charging and Imbuing (but not stronghold planting/revoking, or Arcane Marksman) are done at a 25% discount in MP cost. Cost of "Charged Attacks" added to spells are not affected if the cost of the addition is less than 4 MP (e.g., Arcane seeker and Eldritch Blast are not discounted, even if used together, since each costs less than 4 MP).

This MP reduction stacks with the discount granted by the Darksoul Cabal.

Arcane Affinity does not reduce the cost of Mystic Vigor.

Wizard Skills

Arcane MarksmanArcane SiphonGreater Arcane Siphon || Blink || Cosmic AffinityCosmic Mastery |→Cosmic Oneness || Fortify SpellSpell Empowerment || Magical Reserves (free skill) →Arcane Affinity || Martial Spellcraft || Spellwand || Glyph Mastery || Spell ParrySpell Turning