Ammunition
Items |
Ammunition | Armor | Crafting Components | Clothing | Food | Healing/Medical Items | Heavy Items | Innate Weapons | Melee Weapons | Mundane Items | Ranged Weapons | Potions |
Warning | This wiki page is inaccurate. | |
---|---|---|
Due to limitations in how the admin tools display search odds the search tables on individual pages should be considered a rough guideline at best, however the search tables for tiles as a whole are accurate and up to date | ||
All Ranged Weapons require ammunition. Bows must be "loaded" with a full Quiver of Arrows. Firearms are a varied group. Pump Action Shotguns must be loaded with a single shot at a time whereas other firearms accept only full containers of ammunition. Throwing Weapons are themselves their ammunition (with the exception of Slings, which load other throwing weapons). There are even two oddball Melee Weapons requiring ammunition: the Torch and the Chainsaw.
Loading a weapon takes one AP. Preparation times for Shotguns are therefore quite disadvantageous. Unloading all the ammunition from a weapon takes one AP and gives you individual pieces of ammunition. Weapons loaded with Fuel Cans cannot be unloaded.
Once a requisite number of individual pieces of ammunition (Arrows, Pistol/Rifle/SMG rounds) has been obtained, they will automatically form a single combined, usable form of ammo (Quiver, Pistol Clip, Rifle/SMG Magazine).
Arrow
This is a wooden or carbon graphite arrow with fletching for aerodynamic stabilization.
Weight: 0
Special: 10 Arrows in inventory automatically combine to create a Quiver of Arrows, ammunition for Archery.
Crafted: Created upon unloading of a partially loaded Bow or Crossbow.
Battery
This is a standard nickel-cadmium battery.
Ammunition for: Taser / Bullhorn
Weight: 1
Shots Provided: 6 / 10
Crafted: Cannot be crafted.
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Bank | 3 | 5.5 | 1.64 |
Corner Store | 3 | 11.5 | 3.46 |
Fire Station | 2 | 8.0 | 2.00 |
Gun Store | 1 | 2.1 | 0.64 |
Hardware Store | 3 | 9.7 | 2.90 |
House | 3 | 2.8 | 0.56 |
Mall | 2 | 1.7 | 0.52 |
Office Building | 3 | 9.4 | 2.81 |
Pharmacy | 1 | 7.7 | 2.31 |
Power Plant | 2 | 16.7 | 2.50 |
Slum | 3 | 6.4 | 0.64 |
Supermarket | 3 | 4.3 | 1.29 |
University | 1 | 1.7 | 0.50 |
Fuel Can
A plastic container full of gasoline.
Weight: 3
Shots Provided: 20 / 10 / 10
For Weapon: Chainsaw / Torch / Flamethrower
Crafted: Cannot be crafted.
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Airport | 1 | 25.0 | 7.50 |
Fire Station | 1 | 4.0 | 1.00 |
Gas Station | 8 | 30.8 | 6.15 |
Iron Garrison | 5 | 1.7 | 0.52 |
Power Plant | 2 | 16.7 | 2.50 |
Stygian Foundry | 5 | 3.7 | 1.10 |
Pistol Round
This is a bullet of a caliber for pistols.
Weight: 0
Special: 6 Pistol Rounds in inventory automatically combine to create a Pistol Clip, ammunition for Pistols and Poison Pistols.
Crafted: Created upon unloading of a partially loaded Pistols or Poison Pistols.
Pistol Clip
A moon clip that holds multiple cartridges for quick loading and unloading of a revolver of some sort.
Weight: 1
Shots Provided: 6 / 6
For Weapon: Pistol / Poison Pistol
Crafted: Crafted in lots of 4 with Gunsmith and a Small Bottle of Gunpowder OR automatically formed with the collection of six Pistol Rounds.
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Apartment Building | 1 | 1.0 | 0.26 |
Gun Store | 5 | 10.6 | 3.19 |
House | 1 | 0.9 | 0.19 |
Iron Garrison | 20 | 6.9 | 2.08 |
Mansion | 16 | 5.3 | 1.58 |
Police Station | 12 | 16.9 | 5.07 |
Quiver of Arrows
A container for arrows, made of metal, plastic, wood, skins or leather. Attaches to the bow or belt for convenience.
Weight: 1
Shots Provided: 10 / 10 / 10 / 10
For Weapons: Compound Bow / Short Bow / Long Bow / Rotten Crossbow
Crafted: Crafted in lots of 2 with Bowyer, a Portable Toolkit and a Piece of Wood OR automatically formed with the collection of ten Arrows.
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Cottage | 15 | 46.9 | 9.38 |
Gun Store | 3 | 6.4 | 1.91 |
Mall | 3 | 2.6 | 0.78 |
Museum | 5 | 2.1 | 0.64 |
Sporting Goods Store | 28 | 48.3 | 14.5 |
Stone Hut | 15 | 37.5 | 7.50 |
Ward of Respite | 2 | 1.3 | 0.38 |
Rifle Magazine
A six-round box magazine, loaded from the top.
Weight: 1
Shots Provided: 6
For Weapon: Rifle
Crafted: Crafted in lots of 2 with Gunsmith and a Small Bottle of Gunpowder OR automatically formed with the collection of six Rifle Rounds.
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Gun Store | 2 | 4.3 | 1.28 |
Iron Garrison | 25 | 8.7 | 2.6 |
Sporting Goods Store | 1 | 1.7 | 0.52 |
Rifle Round
This is a bullet of a caliber for rifles.
Weight: 0
Special: 6 Rifle Rounds in inventory automatically combine to create a Rifle Magazine, ammunition for Rifles.
Crafted: Created upon unloading of a partially loaded Rifle.
Rock
Rocks are themselves weapons.
Weight: 1
Shots Provided: 1
For Weapon: Sling
Found: See Rock as a weapon.
Shotgun Shell
A single cartridge containing lethal steel shot.
Weight: 1
Shots Provided: 1 (Loaded one at a time for 1 AP each)
For Weapons: Pump Action Shotgun
Crafted: Crafted in lots of 6 with Gunsmith and a Small Bottle of Gunpowder.
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Bar | 1 | 2.5 | 0.50 |
Iron Garrison | 20 | 6.9 | 2.08 |
Nightclub | 1 | 3.3 | 0.67 |
Sporting Goods Store | 3 | 5.2 | 1.56 |
SMG Magazine
What kind of sub-machine gun magazine only contains twelve bullets?
Weight: 1
Shots Provided: 12
For Weapon: Sub-Machine Gun
Crafted: Crafted in lots of 2 with Gunsmith and a Small Bottle of Gunpowder OR automatically formed with the collection of twelve SMG rounds.
Location | Find Weight | % Chance | % Chance / AP |
---|---|---|---|
Gun Store | 2 | 4.3 | 1.28 |
Police Station | 2 | 2.8 | 0.85 |
SMG Round
This is a bullet of a caliber for sub-machine guns.
Weight: 0
Special: 12 SMG Rounds in inventory automatically combine to create a SMG Magazine, ammunition for Sub-Machine Guns.
Crafted: Created upon unloading of a partially loaded Sub-Machine Gun.