Nexus Clash For Newblings

From NexusClash Wiki
Jump to: navigation, search


This is a guide for newcomers to the Nexus Clash MMORPG game. It is written from the POV of someone who came late to the Nexus but who nevertheless has experience of similar games. It is intended as a basic primer to help new players kickstart their Nexus experience.

Rough Guide To The Nexus

The story of Nexus Clash is that of an ongoing battle between the Powers, i.e. gods who embody certain aspects of nature and reality. The Nexus itself is composed of different pieces of individual worlds or planes collected by the Powers and linked together by magical portals to serve as a battleground. In the manner of gods of mythology, the Powers continually contest for dominance of the Nexus. At the end of each cycle of existence, known as a Breath, one of the Powers will triumph as a consequence of the actions of their followers. The winning Power gains influence over the next Breath.

Players of Nexus Clash may create one or more characters within the worlds of the Nexus. Characters are souls plucked from their place in history and thrust into the Nexus as pawns in the games of the Powers. When they die they are reincarnated in a new body (AKA an Aspect) which retains all their previous experience. They begin their lives as mortals and grow in experience and ability as they battle for survival. Ultimately each character may choose a side to support; those who support the Powers of Good may become Angels, those who support the Powers of Evil may become Demons and those who choose Powers aligned to neither side may become Transcended. Their Aspects will come to reflect their choices in the Nexus.

Rough Guide To Character Classes

Characters in the Nexus move through three Tiers of power by gain experience (XP), advancing their Character Level and spending Character Points (CP) on new abilities. They begin as Tier 1 mortals (at level 1) and may then choose to advance along new career paths (AKA Classes) at Tier 2 (level 10) and Tier 3 (level 20). As the characters advance through the Tiers they will gain access to increasingly powerful abilities, many of which are unique to individual Classes. Character advancement effectively ends at level 30.

Broadly speaking, characters in Nexus Clash may be divided into two general groups - combat classes (those whose primary abilities are mainly focused on direct combat) and spellcaster classes (those whose primary skills lie in magic use rather than physical combat).

The tables below show the career paths for the both groups. The colours indicate whether the class is innately aligned to the Powers of Good (light yellow), Evil (light red) or Neutrality (light grey). Those classes which are innately aligned to Neutral Powers may, if they so choose, work with Good, Evil or other Neutral groups.

Combat Classes

Tier 1 Tier 2 Tier 3 Requirements
Mortal Paladin Divine Herald Maintain good Morality
Mortal Paladin Holy Champion Maintain good Morality
Mortal Paladin Seraph Maintain good Morality
Mortal Paladin Fallen Good Morality at Tier 2, Evil Morality at Tier 3
Mortal Myrmidon Eternal Soldier No Morality restrictions
Mortal Myrmidon Nexus Champion No Morality restrictions
Mortal Myrmidon Revenant No Morality restrictions
Mortal Pariah Doom Howler Maintain evil Morality
Mortal Pariah Infernal Behemoth Maintain evil Morality
Mortal Pariah Void Walker Maintain evil Morality
Mortal Pariah Redeemed Evil Morality at Tier 2, Good Morality at Tier 3

Spellcaster Classes

Tier 1 Tier 2 Tier 3 Requirements
Mortal Shepherd Advocate Maintain good Morality
Mortal Shepherd Archon Maintain good Morality
Mortal Shepherd Lightspeaker Maintain good Morality
Mortal Shepherd Fallen Good Morality at Tier 2, Evil Morality at Tier 3
Mortal Sorcerer Conduit No Morality restrictions
Mortal Sorcerer Lich No Morality restrictions
Mortal Sorcerer Wizard No Morality restrictions
Mortal Defiler Corruptor Maintain evil Morality
Mortal Defiler Dark Oppressor Maintain evil Morality
Mortal Defiler Wyrm Master Maintain evil Morality
Mortal Defiler Redeemed Evil Morality at Tier 2, Good Morality at Tier 3

As inferred above, characters have a variety of possible paths based on key decisions points at Tier 2 and Tier 3. In all cases Morality plays a significant part in defining character roles. If you do not maintain your Good or Evil Morality requirements, you will lose access to the skills granted to that class by the Elder Powers.

Rough Guide To Factions

In the Nexus, like-minded groups or clans of player characters are known as Factions. Factions are player-created and are aligned to either Good, Evil or Neutral morality. Whilst there is no requirement for a character to be a member of a faction, such membership does have advantages. Player-created Factions all have a Stronghold with Wards and Fortifications which provide a measure of safety. Factions also have Safes and Footlockers which provide communal and personal storage respectively. On a more prosaic level factions, often provide a support mechanism for character advancement.

Factional warfare is a significant element of gameplay in Nexus Clash - every faction has a standard which can be captured by an enemy faction, resulting in the loss of a stronghold for a 24 hour period. Raiding enemy factions, capturing standards and slaying enemies brings rewards for a character's faction and, by extension, the character.

Factions run the gamut from highly-organised war machines to anarchistic roleplayers to philanthropic groups dedicated to nonviolent struggle. They provide a goal for players that goes far beyond basic kill-or-be-killed gameplay. Many factions utilise IRC (#clash on and web forums to provide a rewarding metagaming experience for Nexus Clash players.


Create a character on the main Game page. You can play freeform if you wish. It does help, however, if you decide to ultimately wish to play a combat class or a support class. Do not worry about Morality restrictions for Tiers 2 and 3 at this point. Choose a starting skill that is appropriate for your ultimate goal.

Starting A Combat Class

The easiest combat class option for a beginner is Melee Combat. Initial leveling involves finding other player characters and beating them to a pulp for XP. Leveling via Ranged Combat is a more difficult prospect for a new player as ranged weapons (e.g. bows and guns) require ammunition and much more maintenance than melee weapons. Hand-to-Hand combat does relatively little damage and is not recommended for most combat characters.

Starting A Spellcaster Class

The easiest options for a beginner are Engineering and Search. Initial leveling via Engineering involves repairing doors and repairing (or sabotaging) power grids and power stations for XP. Initial leveling via Search involves scouring libraries for books and reading them for XP; a slow but steady way to advance. Those planning to become spellcasters focusing on Touch-Based Spells may wish to begin with Hand-to-Hand combat instead. Note that mortals cannot cast spells; those planning to become spellcasters will focus at early levels on other skills which will help their characters advance and prepare for their later careers.

Starting A Support Character

Some characters may decide to focus their ability on Support roles. This is decidedly easier for characters with factions (who thereby gain some factionmates to support) than it is for ferals (non-factioned characters). Support characters may be either spellcasters or combat classes, though some spellcasting classes and skills lend themselves more to support than many combat class skills (e.g., Advocate, Infusion.) The easiest options for a beginning support character are Engineering, Repair, and First Aid.