Interface

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Note: This page is about the standard interface. For the various user-developed modifications to the interface, see the Extensions page.

The game interface is broken up into several core sections. Each section serves a different purpose.

The Character Box

The Character Box

At the top of the screen is the character box. This section displays pertinent information about the currently active character as well as some general utility information.

The information displayed is:


The Message Pane

The Message Pane


The message pane appears at the top of the left hand side of the interface. It displays notices of things that have happened to or around your character (e.g., someone has performed an action, said something, or the character has been attacked) and includes the time of that action. If you are not connected, it will save all messages from the time when you disconnected that character until you reconnect to that character. If you are connected, the pane will remember the 10 most recent messages.
A log of the entirety of the past seven days can be accessed from your Character Profile (click your character's name) by clicking on the "Display Message Log" button placed under your character's personal/physical description.

Character names that appear in messages can be clicked, taking you to their profile.

The message pane also contains a text box for speaking with those in your character's location. The speak action will default to speaking to everyone present. However, you may select any character in your location and whisper to them so that only they will receive the message. This selection can either be done by using the dropdown or by clicking on their name in the Description Pane.

Alternatively, you may use the speak box to preform an emote by beginning with either /me or /em In this way, if you were to type out the text /me dances a jig - everyone else will see

- <CharacterName> dances a jig

If the character has something to write with they can also use this pane to create graffiti that will appear in the Description Pane.

The Description Pane

The Description Pane

The description pane serves to tell the player what is in their environment. The title bar of the description shows the name of the Location the character currently inhabits. If the location has an associated Neighbourhood, it will be shown as well. This is also where you can see which Plane your character is on. Also displayed are the coordinates of your present location within your plane.

The description pane may be "shuttered" open or closed. It will remember its state between page loads.

If the character is alive, it will contain a description of the current location, including the state of any doors, portals, and power grids. It will also indicate the number of corpses present (if any) and if there is anything written on the wall, it will display it here, written down in italics. This pane will also tell you if there are any shadows visible in the windows that indicate an unhidden character within, providing that you are outside a building whose power is on at night.

The description pane also lists the name, level, and Health Bar of each character visible in that tile. Characters who have successfully Hidden or are Invisible will not appear in this pane until found. Characters can unlock additional information to be displayed in this pane by learning certain skills or performing certain actions:

  • Purchasing Sense Magic will display the Magic Point Bars for each character. Moving the cursor over this bar provides the exact total numerically.
  • Purchasing Sense Morality will display the Morality Shade for each character. Good is displayed as a white circle, Neutral as a grey circle, and Evil as a black circle.
  • Purchasing First Aid allows a character to read the exact number of Hit Points remaining for somebody by moving their cursor over the Health Bar.
  • Joining a Faction will (literally) color their perceptions of other characters. See Faction Relationships for more information.

Clicking on a character's name in this pane auto-selects them in the various dropdown menus, setting them as the default target for future actions. Clicking on the level of a character takes you to their Character Profile, listing their Class, Skills, Badges, etc.

If your character has learned Sense Magic, the description pane will also tell you of the presence and alignment of any Ley Lines present in the area. If your character has also learned Tap Ley Line, the description pane will tell you the amount of energy present in those Ley Lines.

The Actions Pane

The actions pane is the primary mechanism for characters to interact with the game.

The actions pane is split up into several discrete groupings of actions. Each action grouping can be "shuttered" open or closed and will remember its state between page loads.

The groupings are, in the order that they appear in:

  • Door Actions - Actions pertaining to entering or exiting locations, sewer grates, and portals. This includes special movement powers, such as Stepping of the Corner.
  • Portal Actions - Actions pertaining to Portals and Wormholes.
  • Combat Actions - Actions pertaining to attacking Wards, Fortifications or other Characters. Weapons, Innate Weapons and Offensive Spells are listed in these dropdowns. Additionally, Area of Effect combat skills (such as Flamethrower or Explosive Murder) appear here as well.
  • Combat Actions - Pets - Actions pertaining to attacking Pets.
  • Basic Actions - Miscellaneous actions, such as Search, Hide and Give to give items to other characters.
  • Use Skills - Skill actions such as Wisp Form, Fly or Meditation.
  • Spell Casting - Spell actions that cannot be cast on another character. This grouping only appears if the character knows how to cast Spells.
  • Eye of Death - This grouping is only available to Revenant characters who possess the Eye of Death skill. It gives them additional details about Corpses in the area.
  • Repair/Craft - The system for Crafting and Repairing items, including crafting ammunition.
  • Items and Targets - Allows characters to pick up the various items (rocks, bottles, cans, etc) that characters have placed in this tile, set up certain items for target practice, and fire on those targets.
  • Stronghold Actions - Access to the Stronghold safe, footlocker, flags, and fortifications. If the character is able to create or revoke a stronghold then the buttons to do so will appear here.
  • Enchanting - The system for Enchant item armor, weapons, and items.
  • Alchemy Workbench - The system for creating potions with Alchemy.

Not all groupings will be visible. For example, if there are no other characters in a location, then the Combat Actions will not be visible. Likewise, if the character does not possess the skills Alchemy or Enchant item, neither of those groupings will appear. Furthermore, there may be additional criteria which affect a pane's appearance (for example, the Portal Actions grouping will only appear when the character standing outside a portal.)

Action elements themselves may not appear if one or more criteria required for the action's use is not available (such as insufficient Action Points or Magic Points).

The Multifunction Pane

The multifunction pane is located in the top-right corner of your screen and, as its name implies, serves several purposes. The pane thus contains several tabs. Clicking on any one of these tabs will switch focus to that tab, allowing the player access to the information or actions contained within.

The multifunction pane will remember which tab is currently displayed between page loads.

Above the multifunction pane, the number of characters currently signed into the game is displayed, along with the total number of non-idle characters.

The Map

The map pane is the primary mechanism for character movement throughout the game world. It consists of a 5x5 grid, with each slot on the grid corresponding to the a location near the character. The center point is always the character's current location.

The Map

The single yellow person represents your character.
A single white person represents exactly one other character, and two represent two or more characters on that tile.
A small square icon at the feet of the character icons indicates a Pet, and two or more indicates multiple pets.

Along the top edge of the square may sometimes appear several stacked "metadata" icons. These icons will be used to denote special information about the location that will be of use to the player. By far, the most common icons will be icons that represent the type of location (such as Fire Station.gif indicating a Fire Station). This serves to facilitate orientation.

The types of icons that can appear are:

  • Location type specific icons (Corner Store.gif,House.gif,Mansion.gif etc.)
  • The power state of the tile, if applicable (Power ON.gif,Power OFF.gif)
  • Whether or not a Glyph exists on that tile (appearing as coloured brick walls with white, black, or grey borders)
  • Whether or not the location is also a standing Stronghold
  • Whether or not the location contains a Portal (Portal.JPG)

Your character will be surrounded by buttons labelled "Move", centered in the surrounding 8 Locations. Clicking one of these buttons will move the character to that location (at a cost of Action Points). If the button does not appear, then the character is unable to move to that location for some reason (such as not having the right skill, or being blocked). Certain skills, such as Blink and Twisted Leap add move buttons to the further tiles.

The Pets Pane

The Pets (x) tab (with x your current amount of pets) displays the amount of Pets a character has and allows characters to command the creatures they have summoned. It will only appear if the character has a pet, or has the skills to summon one.

If the character has enough MP to summon a pet, there will be buttons at the top with the pet type and MP cost.

Each summoned pet will have a line in the table here, along with the following information:

  • Pet - The name and type of the pet. If the pet has been given a nickname, the nickname will be displayed with the pet's type in parenthesis. Otherwise, only the pet's type will be displayed.
  • Rej. - This stands for Rejuvenate, and the number equals the Magic Point cost. Rejuvenating a pet will set it at its maximum hit point and magic point values, and adds the base amount of action points. Due to pet decay, multiple rejuvenations will grant AP to allow the pet to persist for some time.
  • AP - The pet's current Action Point total.
  • MP - The pet's current Magic Point total.
  • HP - The pet's current Hit Point total.
  • Stance - The pet's current Stance and a dropdown to change just that pet's stance.
  • D - Dismisses the pet, after which it ceases to exist.

Below the list of all pets there is a special dropdown to set all pet stances at once.

The Inventory Tab

The Multifunction Pane's Inventory Tab

Clicking on the "Inventory (x)" tab (with x being a number) at the top of the multifunction pane will display the character's inventory. This is organized alphabetically and maintains a distinction between what your character is carrying and what it is wearing.

At the top of the inventory pane is listed the total weight carried and the maximum allowed weight before your character becomes encumbered. Encumbered characters cannot move nor perform any action other than dropping items. The weight limit is normally 50 units, but this can be increased with the skills Strength, Way of Vim, Tattoo of Strength, or (for a little while) Tattoo of Inner Strength.

Underneath that is a table that displays all the items in your Inventory. In one row is listed the name of the item, up to two action buttons, the number of items present (if stackable), the total weight of all items in that row, and a drop button.

The action buttons available depend on the item in question:

  • Drop - All items will have this button. This drops the item at no AP cost. The item is lost forever and it no longer encumbers you.
  • Use - Many items may be used. The actual effect of this button depends on the item in question and is explained in the item's entry on the Wiki.
  • Drink - Various Potions must be consumed in order for one to receive their magical effects, Liquor may be consumed this way as well.
  • Eat - Various Food items are consumed with this button.
  • Reload - Available only on certain weapons, this will reload the weapon if the character has the corresponding ammunition.
  • Unload - Available only on certain weapons, this will unload the weapon and keep the separate bullets in your inventory (and perhaps form a new clip if you have enough). Several weapons must be completely unloaded before reloading. Fully unloading a weapon costs 1 AP, regardless of how many shells/bullets/etc are removed.
  • Learn (x CP) - in the case of a Spell, it brings up a confirmation that allows the character to learn the spell--assuming that they have sufficient Character Points available.
  • Equip - This equips clothing, jewellery, or armour. Some items will prevent other items from being equipped. For example, you may not wear more than one shirt, and certain armours take up the same slot as shirts and jackets. This takes 1 Action Point.
  • Remove - This unequips clothing, jewellery, or armour that is currently being worn. This takes 1 Action Point.
  • Charge (x MP) - This charges a Spellgem for 3AP and twice the spontaneous casting cost. Only known spells may be recharged into gems.


Recipe Pane

This is accessed by characters who have purchased the Alchemy skill by clicking the button labelled "Recipe". It lists all current recipes for every potion - complete or incomplete - learned by your character.

Notepad Pane

This is accessed by clicking the button labelled "Pad". It is a 1000-character "Scratchpad" sidebar for storing notes and other items.

Faction Bulletin Board Pane

This is accessed by clicking the button labelled "Board". Any member of the faction can view this 5000-character bulletin board, but only certain members can update it. Updating this board sends a faction-wide announcement to all members.
This pane only appears if the character's faction has purchased the upgrade.
The first purchase allows only leaders to edit the board, and subsequent purchases allow incremental ranks to edit it as well.

Lore Pane

This is accessed by clicking the button labelled "Lore". It lists any fragments of the Lore of Haldos that the character has found. This pane first appears after the character has found a fragment.
Lore is found when a character would normally find a Holy Book or Unholy Book, and upon finding all the pieces of lore, will raise the character's MP cap by 10, which persists through breaths.