Defiler

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Defiler
 
Tier: 2
Morality: Evil
Entrance: Mortal
 
Exits

 
Skills

All souls who become Defilers have one thing in common: A lust for power. Those who chose to become Defilers will form a dark pact with a greater entity (usually an evil elder power), agreeing to make tribute to them in exchange for power. A Defiler is expected to spill the blood of others and make sacrifices to keep their patron satisfied, and they will gain more power in this way. The patron siphons off small amounts of the soul of a Defiler, consuming it to gain power. Breaking free of the patronage is extremely difficult, but not unheard of. A Defiler is cursed to walk a warped, twisted existence, shunned by all that is holy, and forced to fend for themselves should they come to harm; however, the Defiler also learns to utilize the black arts to inflict pain and suffering on others, in turn tearing off and stealing bits of their strength, power, or souls.

Being a demon, a Defiler cannot accept external healing. They are able to heal themselves, however.


Skills

Skill Short Description (Click on skill to see full description) Requires CP AP MP
Alchemy A character with this skill is able to research and create alchemical items. See skill page for more details 20 3/5 5/5
Alchemical Transmutation Character gains the ability to transmute alchemical components in any location with an alchemy workbench for 3 AP and 5 MP. Alchemy 40 3 5
Dark Heart This skill allows a Defiler to drain magical energy from an opponent and add that to their own pool of mystic power. 20 1 1
Soul Vampire Character gains the "Soul Vampire" innate Charged Attack attack which costs 5 MP to use. On a successful hit, the Defiler gains a Soul Ice for every 10 damage dealt. Dark Heart 20 1 5
Desecration Each time the Defiler makes a kill, he draws upon the life of his victim to gain power for himself. The effects of each particular kill are determined randomly. See skill page for more detail. Free 0/2 0/3
Poison This is a Charged Attack, costing an additional 1 Action Point and 5 Magic Points when compared to an uncharged attack. Any damage delivered by this attack is halved; however, a successful hit will inflict the Defiler Poison Status Effect on the target. 20 +1 +5
Life Vampire Character gains the "Life Vampire" innate Charged Attack attack which costs 5 MP to use. On a successful hit, the Defiler gains a Blood Ice for every 10 damage dealt. 20 1 5
Spell Combat This skill grants a +20% chance to hit when using ranged spell attacks, bringing the total to-hit chance to 55%. 20 - -
Battle Magic This skill grants a +15% chance to hit when using ranged spell attacks, bringing the total to-hit chance to 70%. Spell Combat 40 - -
Spellcraft This skill allows the character to cast spells from memory, and to learn and cast spells from Spellgems. 20 - -
Taint Spell The use of Taint Spell allows the character to warp the essential nature of another spell, bending it more towards evil ends. See skill page for more details. Spellcraft 40 2 75%